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objectrenderer.h
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objectrenderer.h
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#ifndef OBJECTRENDERER_H
#define OBJECTRENDERER_H
#include "objects.h"
#include "tileset.h"
#include <QPainter>
class ObjectRenderer
{
public:
ObjectRenderer() {}
ObjectRenderer(Object *) {}
virtual ~ObjectRenderer() {}
virtual void render(QPainter *, QRect *) {}
};
class SpriteRenderer: public ObjectRenderer
{
public:
SpriteRenderer() {}
SpriteRenderer(const Sprite *spr, Tileset *tilesets[]);
void render(QPainter *painter, QRect *drawrect);
protected:
const Sprite *spr;
ObjectRenderer *ret;
};
class LiquidRenderer: public ObjectRenderer
{
public:
LiquidRenderer() {}
LiquidRenderer(const Sprite *liquid, const Zone *zone);
void render(QPainter *painter, QRect *drawrect);
void renderTranslucent(QPainter *painter, QRect *drawrect);
protected:
const Sprite *liquid;
const Zone *zone;
QString filename;
QPainter *painter;
QRect *drawrect;
private:
void drawLiquid(bool transparent, int yOffset, bool topless);
};
class NormalImageRenderer: public ObjectRenderer
{
public:
NormalImageRenderer(const Object *obj, QString name);
NormalImageRenderer(QRect rect, QString name);
void render(QPainter *painter, QRect *drawrect);
protected:
QRect rect;
QString name;
};
class RoundedRectRenderer: public ObjectRenderer
{
public:
RoundedRectRenderer();
RoundedRectRenderer(const Object *obj, QString text, QColor color, QTextOption align = Qt::AlignHCenter | Qt::AlignVCenter);
void render(QPainter *painter, QRect *drawrect);
protected:
const Object *obj;
QString text;
QColor color;
QTextOption align;
};
class CircleRenderer: public ObjectRenderer
{
public:
CircleRenderer();
CircleRenderer(int offsetx, int offsety, int width, int height, QString text, QColor color, QTextOption align = Qt::AlignHCenter | Qt::AlignVCenter);
void render(QPainter *painter, QRect *drawellipse);
protected:
QString text;
QTextOption align;
QColor color;
int width;
int height;
int offsetx;
int offsety;
};
class MovIndicatorRenderer: public ObjectRenderer
{
public:
MovIndicatorRenderer();
MovIndicatorRenderer(int startX, int startY, int endX, int endY, bool vertical, QColor color);
MovIndicatorRenderer(int startX, int startY, int endX, int endY, int thickness, int radius, bool vertical, QColor color);
using ObjectRenderer::render;
void render(QPainter *painter);
protected:
int startX;
int startY;
int endX;
int endY;
int thickness;
int radius;
bool vertical;
QColor color;
};
// Special Sprite Renderers
// Sprite 1: Water Flow For Pipe
class PipeFlowRenderer: public SpriteRenderer
{
public:
PipeFlowRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 2: Downwards Water Pull
class DownWaterPullRenderer: public SpriteRenderer
{
public:
DownWaterPullRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 4/5/6/7: Burner Right/Down/Left/Up
class BurnerRenderer: public SpriteRenderer
{
public:
BurnerRenderer(const Sprite *spr, QString name);
void render(QPainter *painter, QRect *drawrect);
protected:
QString name;
};
// Sprite 9: Whomp
class WhompRenderer: public SpriteRenderer
{
public:
WhompRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 18: Tile God
class TileGodRenderer: public SpriteRenderer
{
public:
TileGodRenderer(const Sprite *spr, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
Tileset *tileset;
private:
int tileIds [12] = { 27, 20, 15, 24, 23, 23, 19, 41, 101, 94, 105, 131 };
};
// Sprite 20: Gold Block
class GoldBlockRenderer: public SpriteRenderer
{
public:
GoldBlockRenderer(const Sprite *spr, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
Tileset *tileset;
};
// Sprite 21: Note Block
class NoteBlockRenderer: public SpriteRenderer
{
public:
NoteBlockRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 22: Special Exit Controller
class SpecialExitControllerRenderer: public SpriteRenderer
{
public:
SpecialExitControllerRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 24: Flying Question Block
class FlyingQuestionBlockRenderer: public SpriteRenderer
{
public:
FlyingQuestionBlockRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 26: Roulette Block
class RouletteBlockRenderer: public SpriteRenderer
{
public:
RouletteBlockRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
protected:
QString contents;
};
// Sprite 36: Arc Lava Bubble
class ArcLavaBubbleRenderer: public SpriteRenderer
{
public:
ArcLavaBubbleRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 38: Reznor Wheel
class ReznorWheelRenderer: public SpriteRenderer
{
public:
ReznorWheelRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 28/60/101/204: Movement Controlled Sprites
class MovementSpriteRenderer: public SpriteRenderer
{
public:
MovementSpriteRenderer(const Sprite *spr, QString fileName);
~MovementSpriteRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 39: Reznor Battle Disapearing Blocks
class ReznorBlockRenderer: public SpriteRenderer
{
public:
ReznorBlockRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 44: Track-controlled Burner - Four Directions
class FourBurnerRenderer: public SpriteRenderer
{
public:
FourBurnerRenderer(const Sprite *spr);
~FourBurnerRenderer() { delete up; delete down; delete left; delete right; delete center; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *up;
NormalImageRenderer *down;
NormalImageRenderer *left;
NormalImageRenderer *right;
NormalImageRenderer *center;
};
// Sprite 51: Fuzzy
class FuzzyRenderer: public SpriteRenderer
{
public:
FuzzyRenderer(const Sprite *spr);
~FuzzyRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 59/62/100/203/220/259/303: Rotation Controlled Sprites
class RotationSpriteRenderer: public SpriteRenderer
{
public:
RotationSpriteRenderer(const Sprite *spr, QString fileName);
~RotationSpriteRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 61: RedCoin
class RedCoinRenderer: public SpriteRenderer
{
public:
RedCoinRenderer(const Sprite *spr, QString filename);
~RedCoinRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
QString filename;
NormalImageRenderer *img;
};
// Sprite 63/64: Skewer
class SkewerRenderer: public SpriteRenderer
{
public:
SkewerRenderer(const Sprite* spr);
void render(QPainter* painter, QRect*);
protected:
const Sprite* spr;
};
// Sprite 78: Firebar
class FireBarRenderer: public SpriteRenderer
{
public:
FireBarRenderer(const Sprite *spr);
~FireBarRenderer() { delete radius; }
void render(QPainter *painter, QRect *drawrect);
protected:
CircleRenderer *radius;
};
// Sprite 82: Fire Snake
class FireSnakeRenderer: public SpriteRenderer
{
public:
FireSnakeRenderer(const Sprite *spr);
~FireSnakeRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprites 84/85/86/87/88: Flags
class FlagRenderer: public SpriteRenderer
{
public:
FlagRenderer(const Sprite *spr);
~FlagRenderer() { delete rect; }
void render(QPainter *painter, QRect *drawrect);
private:
RoundedRectRenderer *rect;
};
// Sprite 93: Scuttlebug
class ScuttlebugRenderer: public SpriteRenderer
{
public:
ScuttlebugRenderer(const Sprite *spr, const Zone *zone);
void render(QPainter *painter, QRect *);
protected:
const Zone *zone;
};
// Sprite 94: Flipper (One way gate)
class FlipperRenderer: public SpriteRenderer
{
public:
FlipperRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 95: Blooper
class BlooperRenderer: public SpriteRenderer
{
public:
BlooperRenderer(const Sprite *spr);
~BlooperRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 97: End of Level Flag
class GoalRenderer: public SpriteRenderer
{
public:
GoalRenderer(const Sprite *spr);
~GoalRenderer() { delete pole; delete fort; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *pole;
NormalImageRenderer *fort;
};
// Sprite 107: Path-Controlled Climbable Fence
class PathContFenceRenderer: public SpriteRenderer
{
public:
PathContFenceRenderer(const Sprite *spr);
~PathContFenceRenderer() { delete rect; }
void render(QPainter *painter, QRect *drawrect);
protected:
RoundedRectRenderer *rect;
};
// Sprite 109: Signboard
class SignboardRenderer: public SpriteRenderer
{
public:
SignboardRenderer(const Sprite *spr);
~SignboardRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 114: Floating Box
class FloatingBoxRenderer: public SpriteRenderer
{
public:
FloatingBoxRenderer(const Sprite *spr);
~FloatingBoxRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 115: Bullet Bill Launcher
class BulletBillLauncherRenderer: public SpriteRenderer
{
public:
BulletBillLauncherRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 115: Bullet Bill Turret
class BulletBillTurretRenderer: public SpriteRenderer
{
public:
BulletBillTurretRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 118: Bullet Bill
class BulletBillRenderer: public SpriteRenderer
{
public:
BulletBillRenderer(const Sprite *spr);
~BulletBillRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 119: Banzai Bill
class BanzaiBillRenderer: public SpriteRenderer
{
public:
BanzaiBillRenderer(const Sprite *spr);
~BanzaiBillRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 120: Up-Down Mushroom
class UpDownMushroomRenderer: public SpriteRenderer
{
public:
UpDownMushroomRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 121: Expanding Mushroom
class ExpandMushroomRenderer: public SpriteRenderer
{
public:
ExpandMushroomRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 123: Boucny Mushroom
class BouncyMushroomRenderer: public SpriteRenderer
{
public:
BouncyMushroomRenderer(const Sprite *spr);
~BouncyMushroomRenderer() { delete img; }
void render(QPainter* painter, QRect* drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 124: Mushroom Platform
class MushroomPlatformRenderer: public SpriteRenderer
{
public:
MushroomPlatformRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 127: Bowser Flame
class BowserFlameRenderer: public SpriteRenderer
{
public:
BowserFlameRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 131: Bowser Block
class BowserBlockRenderer: public SpriteRenderer
{
public:
BowserBlockRenderer(const Sprite *spr, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
Tileset *tileset;
};
// Sprite 134: Ruins Plat Rickshaw
class RuinsRickRenderer: public SpriteRenderer
{
public:
RuinsRickRenderer(const Sprite *spr);
~RuinsRickRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 135: Goomba
class GoombaRenderer: public SpriteRenderer
{
public:
GoombaRenderer(const Sprite *spr);
~GoombaRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 136: Bone Goomba
class BoneGoombaRenderer: public SpriteRenderer
{
public:
BoneGoombaRenderer(const Sprite *spr);
~BoneGoombaRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 139: Goomba Tower
class GoombaTowerRenderer: public SpriteRenderer
{
public:
GoombaTowerRenderer(const Sprite *spr);
~GoombaTowerRenderer() { delete top; qDeleteAll(middle); delete bottom; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *top;
QList<NormalImageRenderer*> middle;
NormalImageRenderer *bottom;
};
// Sprite 144/145: Horizontal/Vertical Lift
class LiftRenderer: public SpriteRenderer
{
public:
LiftRenderer(const Sprite *spr, QString dirname);
void render(QPainter *painter, QRect *drawrect);
protected:
QString dirname;
};
// Sprite 146: Track Controlled Lift
class TrackLiftRenderer: public SpriteRenderer
{
public:
TrackLiftRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 147: 3 Plat Rickshaw
class ThreePlatRickRenderer: public SpriteRenderer
{
public:
ThreePlatRickRenderer(const Sprite *spr);
~ThreePlatRickRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 151: Scale Platform
class ScalePlatformRenderer: public SpriteRenderer
{
public:
ScalePlatformRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 152: Path Controlled Lift With Peepa
class PeepaLiftRenderer: public SpriteRenderer
{
public:
PeepaLiftRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 154: 4 Plat Rickshaw
class FourPlatRickRenderer: public SpriteRenderer
{
public:
FourPlatRickRenderer(const Sprite *spr);
~FourPlatRickRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 156/157: Vertical Camera Limits
class VCameraLimitRenderer: public SpriteRenderer
{
public:
VCameraLimitRenderer(int leftX, int rightX, int yPos, int yRenderOffset, bool permiable, bool isBelow);
void render(QPainter *painter, QRect *drawrect);
protected:
int leftX;
int rightX;
int yPos;
int yRenderOffset;
bool permiable;
bool isBelow;
};
// Sprite 158: Buzzy Beetle
class BuzzyBeetleRenderer: public SpriteRenderer
{
public:
BuzzyBeetleRenderer(const Sprite *spr);
~BuzzyBeetleRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 159: Spike Top
class SpikeTopRenderer: public SpriteRenderer
{
public:
SpikeTopRenderer(const Sprite *spr);
~SpikeTopRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 160/161: Horizontal Camera Limits
class HCameraLimitRenderer: public SpriteRenderer
{
public:
HCameraLimitRenderer(int topY, int bottomY, int xPos, int xRenderOffset, bool permiable, bool isRight);
void render(QPainter *painter, QRect *drawrect);
protected:
int topY;
int bottomY;
int xPos;
int xRenderOffset;
bool permiable;
bool isRight;
};
// Sprite 163: Climbing Koopa - Horizontal
class ClimbKoopaHorRenderer: public SpriteRenderer
{
public:
ClimbKoopaHorRenderer(const Sprite *spr);
~ClimbKoopaHorRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 164: Climbing Koopa - Vertical
class ClimbKoopaVertRenderer: public SpriteRenderer
{
public:
ClimbKoopaVertRenderer(const Sprite *spr);
~ClimbKoopaVertRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 165: Koopa Troopa
class KoopaTroopaRenderer: public SpriteRenderer
{
public:
KoopaTroopaRenderer(const Sprite *spr);
~KoopaTroopaRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 175/176/177/178/179/180: Grounded Piranha Plants
class PlantRenderer: public SpriteRenderer
{
public:
PlantRenderer(const Sprite *spr, QString filename);
~PlantRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
QString filename;
NormalImageRenderer *img;
};
// Sprite 185: Koopa Paratroopa
class KoopaParatroopaRenderer: public SpriteRenderer
{
public:
KoopaParatroopaRenderer(const Sprite *spr);
~KoopaParatroopaRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 187: Path Controlled Rect Lift
class PathRecLiftRenderer: public SpriteRenderer
{
public:
PathRecLiftRenderer(const Sprite *spr, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
Tileset *tileset;
};
// Sprite 189: RecLiftRenderer
class RecLiftRenderer: public SpriteRenderer
{
public:
RecLiftRenderer(const Sprite *spr, QString path);
void render(QPainter *painter, QRect *drawrect);
protected:
enum Direction {RIGHT, LEFT, UP, DOWN};
QString path;
int sideOffset = 0;
};
// Sprite 194: Cheep Cheep
class CheepCheepRenderer: public SpriteRenderer
{
public:
CheepCheepRenderer(const Sprite *spr);
~CheepCheepRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 195: Big Cheep Cheep
class BigCheepRenderer: public SpriteRenderer
{
public:
BigCheepRenderer(const Sprite *spr);
~BigCheepRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 197: Jumping Cheep Cheep
class JumpingCheepRenderer: public SpriteRenderer
{
public:
JumpingCheepRenderer(const Sprite *spr);
~JumpingCheepRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 200: Spiny Cheep Cheep
class SpinyCheepRenderer: public SpriteRenderer
{
public:
SpinyCheepRenderer(const Sprite *spr);
~SpinyCheepRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer *img;
};
// Sprite 209: Swinging Rope
class SwingingRopeRenderer: public SpriteRenderer
{
public:
SwingingRopeRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 210: Tightrope
class TightropeRenderer: public SpriteRenderer
{
public:
TightropeRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 213: Pokey
class PokeyRenderer: public SpriteRenderer
{
public:
PokeyRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 217/218: SnakeBlock
class SnakeBlockRenderer: public SpriteRenderer
{
public:
SnakeBlockRenderer(const Sprite *spr, const Path *path);
void render(QPainter *painter, QRect *drawrect);
protected:
const Path *path;
};
// Sprite 215: Bob-omb Cannon
class BobOmbCannonRenderer: public SpriteRenderer
{
public:
BobOmbCannonRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 221/223/225: Switches
class SwitchRenderer: public SpriteRenderer
{
public:
SwitchRenderer(const Sprite *spr, QString filename);
~SwitchRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
QString filename;
NormalImageRenderer *img;
};
// Sprite 222/224/226: Bricks With Switches
class BrickBlockSwitchRenderer: public SpriteRenderer
{
public:
BrickBlockSwitchRenderer(const Sprite *spr, QString filename, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
QString filename;
Tileset *tileset;
};
// Sprite 230: Big Boo
class BigBooRenderer: public SpriteRenderer
{
public:
BigBooRenderer(const Sprite *spr);
~BigBooRenderer() {}
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 186/199/230: Paratroopa/CheepCheep/Peepa Circle
class CoinCircleRenderer: public SpriteRenderer
{
public:
CoinCircleRenderer(const Sprite *spr, Tileset* tileset);
~CoinCircleRenderer() { delete circle; }
void render(QPainter *painter, QRect *drawrect);
protected:
CircleRenderer *circle;
Tileset *tileset;
};
// Sprite 231: Boohemoth
class BoohemothRenderer: public SpriteRenderer
{
public:
BoohemothRenderer(const Sprite *spr);
~BoohemothRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 232: Spiny
class SpinyRenderer: public SpriteRenderer
{
public:
SpinyRenderer(const Sprite *spr);
~SpinyRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 233: Ceiling Spiny
class CeilingSpinyRenderer: public SpriteRenderer
{
public:
CeilingSpinyRenderer(const Sprite *spr);
~CeilingSpinyRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 239: Swinging Vine
class SwingingVineRenderer: public SpriteRenderer
{
public:
SwingingVineRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 240: Urchin
class UrchinRenderer: public SpriteRenderer
{
public:
UrchinRenderer(const Sprite *spr);
~UrchinRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 241: Rotating Urchin
class RotatingUrchinRenderer: public SpriteRenderer
{
public:
RotatingUrchinRenderer(const Sprite *spr);
~RotatingUrchinRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 243: Ghost Wall
class GhostWallRenderer: public SpriteRenderer
{
public:
GhostWallRenderer(const Sprite *spr);
~GhostWallRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 244: Chain Chomp
class ChainChompRenderer: public SpriteRenderer
{
public:
ChainChompRenderer(const Sprite *spr);
~ChainChompRenderer() { delete img; }
void render(QPainter *painter, QRect *drawrect);
protected:
NormalImageRenderer* img;
};
// Sprite 247: Invisible Bouncy Block
class InvisibleBouncyBlockRenderer: public SpriteRenderer
{
public:
InvisibleBouncyBlockRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 248: Move Once On Ghost House Platform
class MoveOnGhostPlatRenderer: public SpriteRenderer
{
public:
MoveOnGhostPlatRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 249: Rotation Controlled Rectangle Lift
class RotRecLiftRenderer: public SpriteRenderer
{
public:
RotRecLiftRenderer(const Sprite *spr, QString path);
void render(QPainter *painter, QRect *drawrect);
protected:
QString path;
};
// Sprites 100/101/203/204/267/275/276: Item Blocks
class ItemBlockRenderer: public SpriteRenderer
{
public:
ItemBlockRenderer(const Sprite *spr, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
Tileset *tileset;
};
// Sprite 252: Item
class ItemRenderer: public SpriteRenderer
{
public:
ItemRenderer(const Sprite *spr);
void render(QPainter *painter, QRect *drawrect);
};
// Sprite 253: Larry Battle Platform
class LarryPlatformRenderer: public SpriteRenderer
{
public:
LarryPlatformRenderer(const Sprite *spr, Tileset *tileset);
void render(QPainter *painter, QRect *drawrect);
protected:
Tileset *tileset;
};
// Sprite 257: Movement-Controlled Bone Platform
class BonePlatformRenderer: public SpriteRenderer
{
public:
BonePlatformRenderer(const Sprite *spr);