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A feature for switching around area slots in a level (ie. switching Area 2 with Area 1) would be great for testing, as Mario always spawns in Area 1. This would prevent the need for using a new level to test with Area 1 each time, or the need to use checkpoints.
The text was updated successfully, but these errors were encountered:
A feature for switching around area slots in a level (ie. switching Area 2 with Area 1) would be great for testing, as Mario always spawns in Area 1. This would prevent the need for using a new level to test with Area 1 each time, or the need to use checkpoints.
The text was updated successfully, but these errors were encountered: