diff --git a/source/backend/LoadingManager.hx b/source/backend/LoadingManager.hx index ddc57c2..de20bf6 100644 --- a/source/backend/LoadingManager.hx +++ b/source/backend/LoadingManager.hx @@ -188,8 +188,6 @@ class LoadingManager extends MusicBeatState { var stageName:String = 'stage'; - trace(Song.currentSong.song.toLowerCase().replace(' ', '-')); - if (Song.currentSong != null) { stageName = switch (Song.currentSong.song.toLowerCase().replace(' ', '-')) @@ -212,8 +210,6 @@ class LoadingManager extends MusicBeatState 'dark-school'; case 'ugh' | 'guns' | 'stress': 'warzone'; - case 'lo-fight': - 'backalley'; default: 'stage-error'; }; diff --git a/source/states/menus/FreeplayState.hx b/source/states/menus/FreeplayState.hx index 19a81a7..ee48ea9 100644 --- a/source/states/menus/FreeplayState.hx +++ b/source/states/menus/FreeplayState.hx @@ -160,7 +160,7 @@ class FreeplayState extends MusicBeatState FlxG.sound.music.fadeOut(0.5, 0.0); - Song.loadSong(songs[curSelected].name.formatToReadable(), 'hard'); + Song.loadSong(songs[curSelected].name.formatToReadable(), availableDifficulties[curDifficulty]); LoadingManager.startGame(); }