ERROR: System.Reflection.TargetException: Non-static field requires a target.
at System.Reflection.FieldAccessor.ThrowHelperTargetException()
at System.Reflection.FieldAccessor.GetValue(Object obj)
at DefectOnlyCrash.CharacterCrashMonitor._Process(Double delta)
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at DefectOnlyCrash.CharacterCrashMonitor.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
at: void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception) (:0)
C# backtrace (most recent call first):
[0] void Godot.GD.PushError(string)
[1] void Godot.NativeInterop.ExceptionUtils.LogException(System.Exception)
[2] Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)
in CharacterCrashMoitor.cs Line 51