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Dragon Fight #6618

@Bodecken

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@Bodecken

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FTB Evolution

Is your suggestion related to a problem? Please describe.

I am playing FTB Evolution on a server and earlier was called upon to kill an ender dragon someone had respawned and now couldnt kill. At the time i was in full Supremium armor with Prot 6 and unbreaking along with totems, a sharpness 7 supremium sword, a flight module active and a talismain that gave me a 200% health buff so I figured that while they, having been in diamond, were having a hard time I should have had a relatively easy time defeating it. I went in expecting a more difficult fight than the vanilla dragon fight but hey, I've got a sword that kills a wither in under 10 hits, any mob ive fought so far doesnt drain me past 3/4 health so it shouldn't be too bad. Instead what i'm met with is a near 30 minute slog fest of a fight with zero fun in it. The dragon now has some upgraded abilities as I found, summoning replacement crystals and blazes and calling in lightning storms. Nothing crazy, and things that would probably be fun if it werent for the fact that it has an attack that goes off with no telegraph or noise to let you know somethings coming and no chance to avoid it. An attack that drops me from 80+ hearts to 3 1/2 in one shot and turns the fight from something that might be an enjoyable challenge into a waiting game for healing or a grind fest to kill a boss that doesnt seem like it should be absolutely walking me. Add to that the fact that my kitted out sword, while not the strongest it could be, only does about 10 health per hit and now i have to play waiting simulator while it flies around and chunks my health at random.

I'd like to suggest either finding a better dragon fight mod (I have none to suggest off the top of my head) or rebalancing and tweaking the fight so that its actually an enjoyable fight without needing to go and grind for endgame gear. (although I feel that Supremium is already enough of a grind to get and it seemed useless.)

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