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As seen in the logs, it appears that when the rift refreshes for a team, if the refresh takes too long, it starts to spew out file related errors and the refresh fails. This ultimately causes the affected team to be unable to use the rift after exiting.
Steps to reproduce
Install the pack on a slow hard drive
Enter a world and enter the rift
Exit the rift
Notice that the hard drive is constantly clicking and the rift refreshes fail, causing the rift to be "unstable"
You can exaggerate the issue by running /tick sprint 1d after exiting the rift.
Expected behaviour
The refresh to work correctly and the rift to allow me to enter again
Screenshots
No response
Additional information
I installed the pack using the FTB app and imported it into MultiMC. I launched the pack using MultiMC.
I suspect this is caused by the rift helper mod not checking if a refresh is already happening before kicking another one off (since the refreshes start every minute according to the config).
Note that the failed refreshes can only be observed in the game's logs. In-game the player is only told that the rift is still "unstable."
The text was updated successfully, but these errors were encountered:
Thanks for reporting this, our developer will have a look over the mod and see if they are able to reproduce.
On a side note, if your hard drive is clicking you may want to check the health (S.M.A.R.T) data for it as clicking can be a sign that your drive is starting to fail.
If chunk scanning takes too long, it was possible for a new refresh
to start while another is still in progress, causing excessive disk/cpu
activity and a bunch of warnings in the server log.
Add an in-progress per-team "lock" to prevent this and also increase
the default refresh check interval from 1 minute to 5 minutes.
FTBTeam/FTB-Modpack-Issues#7179
Modpack
FTB OceanBlock 2
Modpack version
1.3.3
Launcher
Other...
Has the pack been modified
No
Log Files
debug.log
Describe the bug
As seen in the logs, it appears that when the rift refreshes for a team, if the refresh takes too long, it starts to spew out file related errors and the refresh fails. This ultimately causes the affected team to be unable to use the rift after exiting.
Steps to reproduce
You can exaggerate the issue by running
/tick sprint 1d
after exiting the rift.Expected behaviour
The refresh to work correctly and the rift to allow me to enter again
Screenshots
No response
Additional information
I installed the pack using the FTB app and imported it into MultiMC. I launched the pack using MultiMC.
I suspect this is caused by the rift helper mod not checking if a refresh is already happening before kicking another one off (since the refreshes start every minute according to the config).
Note that the failed refreshes can only be observed in the game's logs. In-game the player is only told that the rift is still "unstable."
The text was updated successfully, but these errors were encountered: