diff --git a/CUE4Parse.Example/Program.cs b/CUE4Parse.Example/Program.cs index 70bcfcfb5..6a68fe4dc 100644 --- a/CUE4Parse.Example/Program.cs +++ b/CUE4Parse.Example/Program.cs @@ -12,10 +12,10 @@ namespace CUE4Parse.Example public static class Program { private const string _gameDirectory = "D:\\Games\\Fortnite\\FortniteGame\\Content\\Paks"; // Change game directory path to the one you have. - private const string _aesKey = "0xF271F4B1EA375C42D3676058BAE8FBA295CB61F773070A706A48EAD7C6F98CDB"; + private const string _aesKey = "0x6B80868E9345C839D8B10CE00179763E15E5FDA976E499D6CFBEDB41AC0FAD36"; private const string _mapping = "./mappings.usmap"; - private const string _objectPath = "FortniteGame/Content/Athena/Items/Cosmetics/Characters/CID_A_112_Athena_Commando_M_Ruckus"; + private const string _objectPath = "FortniteGame/Plugins/GameFeatures/BRCosmetics/Content/Athena/Items/Cosmetics/Characters/CID_A_112_Athena_Commando_M_Ruckus"; private const string _objectName = "FortCosmeticCharacterPartVariant_0"; // Rick has 2 exports as of today @@ -28,8 +28,8 @@ public static void Main() { Log.Logger = new LoggerConfiguration().WriteTo.Console(theme: AnsiConsoleTheme.Literate).CreateLogger(); - var provider = new ApkFileProvider(@"C:\Users\valen\Downloads\ZqOY4K41h0N_Qb6WjEe23TlGExojpQ.apk", true, new VersionContainer(EGame.GAME_UE5_3)); - // var provider = new DefaultFileProvider(_gameDirectory, SearchOption.TopDirectoryOnly, true, new VersionContainer(EGame.GAME_UE5_3)); + var provider = new ApkFileProvider(@"C:\Users\valen\Downloads\ZqOY4K41h0N_Qb6WjEe23TlGExojpQ.apk", true, new VersionContainer(EGame.GAME_UE5_5)); + // var provider = new DefaultFileProvider(_gameDirectory, SearchOption.TopDirectoryOnly, true, new VersionContainer(EGame.GAME_UE5_5)); // provider.MappingsContainer = new FileUsmapTypeMappingsProvider(_mapping); provider.Initialize(); // will scan local files and read them to know what it has to deal with (PAK/UTOC/UCAS/UASSET/UMAP)