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CardOne.cpp
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CardOne.cpp
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#include "CardOne.h"
#include <fstream>
CardOne::CardOne(const CellPosition & pos) : Card(pos) // set the cell position of the card
{
cardNumber = 1; // set the inherited cardNumber data member with the card number (1 here)
check = true;
}
void CardOne::SetWalletAmount(int x)
{
walletAmount = x;
}
CardOne::~CardOne(void)
{
}
void CardOne::Save(ofstream& OutFile, const CellPosition& startCellPos)
{
Card::Save(OutFile, startCellPos);
OutFile << " " << walletAmount << endl;
}
void CardOne::Load(ifstream& Infile)
{
Infile >> walletAmount;
}
void CardOne::ReadCardParameters(Grid * pGrid)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Get a Pointer to the Input / Output Interfaces from the Grid
Output* pOut = pGrid->GetOutput();
Input* pIn= pGrid->GetInput();
// 2- Read an Integer from the user using the Input class and set the walletAmount parameter with it
// Don't forget to first print to a descriptive message to the user like:"New CardOne: Enter its wallet amount ..."
pOut->PrintMessage("New CardOne: Enter its wallet amount: ");
int value = pIn->GetInteger(pOut);
if (value < 0) {
pGrid->PrintErrorMessage("Error: entered value is negative. Click to continue...");
check = false;
}
walletAmount= value;
// [ Note ]:
// In CardOne, the only parameter of CardOne is the "walletAmount" value to decrease from player
// Card parameters are the inputs you need to take from the user in the time of adding the Card in the grid
// to be able to perform his Apply() action
// 3- Clear the status bar
pOut->ClearStatusBar();
}
CardOne::CardOne(const CellPosition& pos, bool check, int amount):Card(pos) {
cardNumber = 1;
this->check = check;
walletAmount = amount;
}
Card* CardOne::GetCopy() {
return new CardOne(position, check, walletAmount);
}
void CardOne::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
if (check) {
// 1- Call Apply() of the base class Card to print the message that you reached this card number
Card::Apply(pGrid, pPlayer);
// 2- Decrement the wallet of pPlayer by the walletAmount data member of CardOne
pPlayer->DecrementWallet(walletAmount);
}
}