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ability_item_usage_phoenix.lua
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408 lines (355 loc) · 13.9 KB
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if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = require(GetScriptDirectory() .. "/Mylogic")
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink();
end
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
local npcBot = GetBot();
local castIDDesire = 0;
local castIDSDesire = 0;
local castFSDesire = 0;
local castFSLDesire = 0;
local castSRDesire = 0;
local castSRSDesire = 0;
local castTMDesire = 0;
local castSNDesire = 0;
local IcarusDive = "";
local IcarusDiveStop = "";
local FireSpirit = "";
local FireSpiritLaunch = "";
local SunRay = "";
local SunRayStop = "";
local ToggleMovement = "";
local Supernova = "";
local EscLoc = {};
local spiritCT = 0.0;
function AbilityUsageThink()
if IcarusDive == "" then IcarusDive = npcBot:GetAbilityByName("phoenix_icarus_dive") end
if IcarusDiveStop == "" then IcarusDiveStop = npcBot:GetAbilityByName("phoenix_icarus_dive_stop") end
if FireSpirit == "" then FireSpirit = npcBot:GetAbilityByName("phoenix_fire_spirits") end
if FireSpiritLaunch == "" then FireSpiritLaunch = npcBot:GetAbilityByName("phoenix_launch_fire_spirit") end
if SunRay == "" then SunRay = npcBot:GetAbilityByName("phoenix_sun_ray") end
if SunRayStop == "" then SunRayStop = npcBot:GetAbilityByName("phoenix_sun_ray_stop") end
if ToggleMovement == "" then ToggleMovement = npcBot:GetAbilityByName("phoenix_sun_ray_toggle_move") end
if Supernova == "" then Supernova = npcBot:GetAbilityByName("phoenix_supernova") end
if mutil.CanNotUseAbility(npcBot) then return end
castIDDesire, castIDLocation = ConsiderIcarusDive();
castIDSDesire = ConsiderIcarusDiveStop();
castFSDesire = ConsiderFireSpirit();
castFSLDesire, castFSLLocation, FSETA = ConsiderFireSpiritLaunch();
castSRDesire, castSRLocation = ConsiderSunRay();
castSRSDesire = ConsiderSunRayStop();
castTMDesire, state = ConsiderToggleMovement();
castSNDesire, castSNTarget = ConsiderSupernova();
if castSNDesire > 0 then
if castSNTarget == "" then
npcBot:Action_UseAbility( Supernova );
return;
else
npcBot:Action_UseAbilityOnEntity( Supernova, castSNTarget );
return;
end
end
if castIDDesire > 0 then
EscLoc = castIDLocation;
npcBot:Action_UseAbilityOnLocation( IcarusDive, castIDLocation );
return;
end
if castIDSDesire > 0 then
npcBot:Action_UseAbility( IcarusDiveStop );
return;
end
if castFSDesire > 0 then
npcBot:Action_UseAbility( FireSpirit );
return;
end
if castFSLDesire > 0 and DotaTime() >= spiritCT + FSETA then
npcBot:Action_UseAbilityOnLocation( FireSpiritLaunch, castFSLLocation );
spiritCT = DotaTime();
return;
end
if castSRDesire > 0 then
npcBot:Action_UseAbilityOnLocation( SunRay, castSRLocation );
return;
end
if castSRSDesire > 0 then
npcBot:Action_UseAbility( SunRayStop );
return;
end
if castTMDesire > 0 then
if state == "on" then
if not ToggleMovement:GetToggleState() then
npcBot:Action_UseAbility( ToggleMovement );
end
else
if ToggleMovement:GetToggleState() then
npcBot:Action_UseAbility( ToggleMovement );
end
end
return;
end
end
function ConsiderIcarusDive()
if ( not IcarusDive:IsFullyCastable() or IcarusDive:IsHidden() or npcBot:HasModifier("modifier_phoenix_icarus_dive") )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = IcarusDive:GetSpecialValueInt("dash_length");
local nRadius = IcarusDive:GetSpecialValueInt( "dash_width" );
local nCastPoint = IcarusDive:GetCastPoint();
local nDamage = IcarusDive:GetSpecialValueInt("damage_per_second") * IcarusDive:GetSpecialValueFloat("burn_duration");
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE );
if ( tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 )
then
print("retreat"..tostring(utils.GetTowardsFountainLocation(npcBot:GetLocation(), nCastRange)))
return BOT_ACTION_DESIRE_MODERATE, utils.GetTowardsFountainLocation(npcBot:GetLocation(), nCastRange);
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), 1000, nRadius/2, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, ( nCastRange / 2 ) + 200 ) )
then
local eta = ( GetUnitToUnitDistance( npcTarget, npcBot ) / 1000 ) + nCastPoint;
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( eta );
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderIcarusDiveStop()
if ( not IcarusDiveStop:IsFullyCastable() or IcarusDiveStop:IsHidden() )
then
return BOT_ACTION_DESIRE_NONE;
end
if npcBot:GetActiveMode() == BOT_MODE_RETREAT
then
if ( GetUnitToLocationDistance(npcBot, EscLoc) <= 100 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE
end
function ConsiderFireSpirit()
if ( not FireSpirit:IsFullyCastable() or FireSpirit:IsHidden() or npcBot:HasModifier("modifier_phoenix_fire_spirit_count") )
then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = FireSpirit:GetCastRange();
local nRadius = FireSpirit:GetSpecialValueInt( "radius" );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1200, true, BOT_MODE_NONE );
if ( npcBot:WasRecentlyDamagedByAnyHero(2.0) and tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, 2*nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_MODERATE;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange( npcTarget, npcBot, ( nCastRange / 2 ) + 200 ) )
then
return BOT_ACTION_DESIRE_MODERATE;
end
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderFireSpiritLaunch()
if ( not FireSpiritLaunch:IsFullyCastable() or FireSpiritLaunch:IsHidden() )
then
return BOT_ACTION_DESIRE_NONE, 0, 0;
end
local nCastRange = FireSpirit:GetCastRange();
local nRadius = FireSpirit:GetSpecialValueInt( "radius" );
local nCastPoint = FireSpirit:GetCastPoint();
local nDamage = FireSpirit:GetSpecialValueInt("damage_per_second") * FireSpirit:GetSpecialValueFloat("duration");
local nSpeed = FireSpirit:GetSpecialValueInt("spirit_speed");
if nCastRange > 1600 then nCastRange = 1600 end
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,enemy in pairs(tableNearbyEnemyHeroes)
do
if mutil.CanCastOnNonMagicImmune(enemy) and not enemy:HasModifier("modifier_phoenix_fire_spirit_burn") then
local eta = ( GetUnitToUnitDistance(enemy, npcBot) / nSpeed ) + nCastPoint ;
return BOT_ACTION_DESIRE_MODERATE, enemy:GetExtrapolatedLocation(eta), eta;
end
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
for _,enemy in pairs(tableNearbyEnemyHeroes)
do
if mutil.CanCastOnNonMagicImmune(enemy) and not enemy:HasModifier("modifier_phoenix_fire_spirit_burn") then
local eta = ( GetUnitToUnitDistance(enemy, npcBot) / nSpeed ) + nCastPoint ;
return BOT_ACTION_DESIRE_MODERATE, enemy:GetExtrapolatedLocation(eta), eta;
end
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange( npcTarget, npcBot, nCastRange )
and not npcTarget:HasModifier("modifier_phoenix_fire_spirit_burn") )
then
local eta = ( GetUnitToUnitDistance( npcTarget, npcBot ) / nSpeed ) + nCastPoint;
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( eta ), eta;
end
end
if tableNearbyEnemyHeroes == nil or #tableNearbyEnemyHeroes == 0 then
local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
local eta = ( GetUnitToLocationDistance(npcBot, locationAoE.targetloc) / nSpeed ) + nCastPoint ;
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc, eta;
end
end
return BOT_ACTION_DESIRE_NONE, 0, 0;
end
function ConsiderSunRay()
if ( not SunRay:IsFullyCastable() or SunRay:IsHidden() or npcBot:HasModifier("modifier_phoenix_sun_ray") )
then
return BOT_ACTION_DESIRE_NONE, 0;
end
local nCastRange = SunRay:GetCastRange()
local nRadius = SunRay:GetSpecialValueInt( "radius" );
local nCastPoint = SunRay:GetCastPoint();
if nCastRange > 1600 then nCastRange = 1600 end
if mutil.IsInTeamFight(npcBot, 1200)
then
local locationAoE = npcBot:FindAoELocation( true, true, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 );
if ( locationAoE.count >= 2 ) then
return BOT_ACTION_DESIRE_MODERATE, locationAoE.targetloc;
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( mutil.IsValidTarget(npcTarget) and mutil.CanCastOnNonMagicImmune(npcTarget) and mutil.IsInRange( npcTarget, npcBot, nCastRange ) )
then
return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetLocation();
end
end
return BOT_ACTION_DESIRE_NONE, 0;
end
function ConsiderSunRayStop()
if ( not SunRayStop:IsFullyCastable() or SunRayStop:IsHidden() or not npcBot:HasModifier("modifier_phoenix_sun_ray") )
then
return BOT_ACTION_DESIRE_NONE;
end
local nCastRange = SunRay:GetCastRange()
local nRadius = SunRay:GetSpecialValueInt( "radius" );
local nCastPoint = SunRay:GetCastPoint();
if nCastRange > 1600 then nCastRange = 1600 end
local tableNearbyAlliedHeroes = npcBot:GetNearbyHeroes( nCastRange, false, BOT_MODE_ATTACK );
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
if ( tableNearbyAlliedHeroes ~= nil and tableNearbyEnemyHeroes ~= nil and #tableNearbyAlliedHeroes < #tableNearbyEnemyHeroes )
or tableNearbyEnemyHeroes == nil or #tableNearbyEnemyHeroes == 0 or ( npcBot:WasRecentlyDamagedByAnyHero(2.0) and npcBot:GetHealth() / npcBot:GetMaxHealth() < 0.35 ) then
return BOT_ACTION_DESIRE_MODERATE;
end
return BOT_ACTION_DESIRE_NONE;
end
function ConsiderToggleMovement()
if ( not ToggleMovement:IsFullyCastable() or ToggleMovement:IsHidden() or not npcBot:HasModifier("modifier_phoenix_sun_ray") )
then
return BOT_ACTION_DESIRE_NONE, "";
end
local nCastRange = SunRay:GetCastRange()
local nRadius = SunRay:GetSpecialValueInt( "radius" );
local nCastPoint = SunRay:GetCastPoint();
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and GetUnitToUnitDistance( npcTarget, npcBot ) >= ( nCastRange / 2 ) + 200 )
then
return BOT_ACTION_DESIRE_MODERATE, "on";
end
end
if mutil.IsGoingOnSomeone(npcBot)
then
local npcTarget = npcBot:GetTarget();
if ( npcTarget ~= nil and npcTarget:IsHero() and GetUnitToUnitDistance( npcTarget, npcBot ) < ( nCastRange / 2 ) + 200 )
then
return BOT_ACTION_DESIRE_MODERATE, "off";
end
end
return BOT_ACTION_DESIRE_NONE, "";
end
function ConsiderSupernova()
if ( not Supernova:IsFullyCastable() or Supernova:IsHidden() or npcBot:HasModifier("modifier_phoenix_supernova_hiding") )
then
return BOT_ACTION_DESIRE_NONE, "";
end
if castIDSDesire > 0 then
return BOT_ACTION_DESIRE_NONE, "";
end
if castFSDesire > 0 then
return BOT_ACTION_DESIRE_NONE, "";
end
local nCastRange = Supernova:GetSpecialValueInt('cast_range_tooltip_scepter');
local nRadius = Supernova:GetSpecialValueInt( "aura_radius" );
local nCastPoint = Supernova:GetCastPoint();
local nDamage = Supernova:GetSpecialValueInt("damage_per_sec") * Supernova:GetSpecialValueInt("tooltip_duration");
if npcBot:HasScepter() and mutil.IsInTeamFight(npcBot, 1200) then
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( nCastRange + 200, false, BOT_MODE_NONE );
for _,ally in pairs(tableNearbyAllyHeroes)
do
if ( ally:GetActiveMode() == BOT_MODE_RETREAT or ally:GetHealth()/ally:GetMaxHealth() < 0.25 ) and ally:WasRecentlyDamagedByAnyHero(2.0) then
return BOT_ACTION_DESIRE_HIGH, ally;
end
end
end
if mutil.IsRetreating(npcBot)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nRadius, true, BOT_MODE_NONE );
local tableNearbyAllyHeroes = npcBot:GetNearbyHeroes( nRadius, false, BOT_MODE_ATTACK );
local ASSlowedNum = 0;
for _,npcEnemy in pairs(tableNearbyEnemyHeroes)
do
if npcEnemy:HasModifier('modifier_phoenix_fire_spirit_burn') then
ASSlowedNum = ASSlowedNum + 1;
end
end
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes > 0 and ( #tableNearbyEnemyHeroes - ASSlowedNum ) <= 1 then
return BOT_ACTION_DESIRE_HIGH, "";
end
if npcBot:WasRecentlyDamagedByAnyHero(2.0) and #tableNearbyAllyHeroes >= 2 and #tableNearbyEnemyHeroes >= 1 then
return BOT_ACTION_DESIRE_HIGH, "";
end
end
if mutil.IsInTeamFight(npcBot, 1200)
then
local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( (nRadius / 2) + 200, true, BOT_MODE_NONE );
if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 2 then
return BOT_ACTION_DESIRE_HIGH, "";
end
end
return BOT_ACTION_DESIRE_NONE, "";
end