Releases: Fernando-A-Rocha/mta-add-models
v2.0.1
Changes
- fixed version string, was 2.0 instead of 2.0.0 (missing last 0) => causing error in updater_s.lua, now it's 2.0.1 anyway
- added STARTUP_VERIFICATIONS setting that allows u to skip the startup mod list checks
- added OTHER_RESOURCES setting list that allows you start/stop resources within newmodels (very useful), it has sampobj_reloaded in the list as an example
- added coroutines in some loops in server.lua to prevent "infinite running script" error in case of too many iterations
Full Changelog: v2.0.0...v2.0.1
v2.0.0
Changes
- fixed an outputDebugString in removeExternalMod(id)
- newmodels example resource versions in meta.xml now match newmodels version they are compatible with
- added
addExternalMods_CustomFileNames
exported function- used by sampobj_reloaded to send list instead of calling exports a million times for each mod
- fixed unefficient isDefaultID function
- fixed server startup checks not allowing new "paths" format in mod_list.lua
- removed pAttach resource dependency which is no longer used by any example resource
- added support for 'download="false"' file attribute in meta.xml
- newmodels will only download the mod files when needed (on try set element data) !!!
- added
forceDownloadMod
andisBusyDownloading
exported functions - added Downloading dxDraw dialog that can be disabled in _config.lua
- added kick after X download failures in, customizable _config.lua
Full Changelog: v1.8.0...v2.0.0
v1.8.0
What's Changed
- NandoCrypt implemented + improvements @Fernando-A-Rocha in #19
Full Changelog: v1.7.0...v1.8.0
v1.7.0
Backwards compatible (almost) release!
Changes:
- Altered the way you're meant to use
spawnPlayer
: corrected the example in README which was wrong - Added a fix for skin not loading after you re-spawn the player: it now refreshes (#12)
- Vehicle upgrades are now saved in the server for syncing to all clients. Previously vehicles would lose upgrades every time the model was changed clientside. (#13)
- Added ignoreTXD, ignoreDFF and ignoreCOL variables to use in mod_list and exported functions for loading models which don't need DFF/TXD(/COL for objects) (suggested by Gaimo#0152)
For any support with the newmodels library you can contact me. Details in the README.md
Enjoy! 🔥
Send me pics of newmodels in action in your servers <3
v1.6.9
Stable release:
- Important fixes and improvements
- Minimum client & server version updated to keep up with MTA's latest fixes
Check this update's commits if you don't want to re-download everything and make the changes yourself.
Enjoy! 🎉
v1.6.7
Stable release:
- Added event 'onMapListReceived' for other resources to handle
Check this update's commits if you don't want to re-download everything and make the changes yourself.
Enjoy! 🎉
v1.6.6
Fixed a typo, check https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.5 for previous changelog
v1.6.5
Stable release:
- Added anti-spam for adding/removing mods via external resource
- Moved all testing functions/cmds to testing_ client/server files
- Added GUI to view /listmods and /selements
- Added exported function forceAllocate
Enjoy! 🎉 🥳
v1.6.0
Stable release:
- Fixed an issue with custom IDs not applying properly
- Re-enabled cmd /myskin which was commented out
Enjoy! 🎉
v1.5.1
Stable release:
Improvements:
- setElementModel used in any resource will now auto-refresh if you are trying to set the same model ID the element has
- Added exported getModList
- Added /testvehicles in newmodels-example
Enjoy! 🎉 😄