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Copy pathmain.cpp
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190 lines (156 loc) · 5.97 KB
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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QtQuickControls2>
#include <QProcess>
#include <QTimer>
#include <QIcon>
#include <QQuickWindow>
#include "audiocaptureanalyzer.h"
#include "youtubedownloader.h"
#ifdef QT_QML_DEBUG
#include <QFileSystemWatcher>
#include <QDir>
#include <QDebug>
#endif
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseOpenGLES);
QGuiApplication app(argc, argv);
app.setWindowIcon(QIcon(":/pink.ico"));
// Estilo mínimo
QQuickStyle::setStyle("Basic");
qmlRegisterType<AudioCaptureAnalyzer>("Fiamy", 1, 0, "AudioCaptureAnalyzer");
qmlRegisterType<YoutubeDownloader>("Fiamy", 1, 0, "YoutubeDownloader");
QQmlApplicationEngine engine;
engine.setOutputWarningsToStandardError(false);
#ifdef QT_QML_DEBUG
// 🔥 HOT RELOAD COMPLETO CON RECARGA AUTOMÁTICA
qDebug() << "====================================";
qDebug() << "🔥 HOT RELOAD ACTIVADO";
qDebug() << "====================================";
QFileSystemWatcher *watcher = new QFileSystemWatcher(&app);
// Directorio donde están los QML
QString qmlDir = QCoreApplication::applicationDirPath();
QString componentsDir = qmlDir + "/components";
qDebug() << "📁 Directorio QML:" << qmlDir;
qDebug() << "📁 Directorio components:" << componentsDir;
// Observar directorios
watcher->addPath(qmlDir);
if (QDir(componentsDir).exists()) {
watcher->addPath(componentsDir);
}
// Lista de archivos QML a observar
QStringList qmlFiles = {
"Main.qml",
"components/QueueDrawer.qml",
"components/PlayerCard.qml",
"components/ActionButtons.qml",
"components/AudioVisualizer.qml",
"components/BookmarkPlayer.qml",
"components/PlayerControls.qml",
"components/ProgressBar.qml",
"components/SongInfo.qml",
"components/VisualizerBar.qml",
"components/VisualizerBars.qml",
"components/VolumeControl.qml",
"components/YoutubeQueueInput.qml"
};
// Agregar cada archivo al watcher
for (const QString &file : qmlFiles) {
QString fullPath = qmlDir + "/" + file;
if (QFile::exists(fullPath)) {
watcher->addPath(fullPath);
qDebug() << "👀" << file;
}
}
qDebug() << "";
qDebug() << "✅ Hot reload listo - guarda un QML para ver cambios";
qDebug() << "====================================";
qDebug() << "";
// Variable para evitar recargas múltiples
QTimer *reloadTimer = new QTimer(&app);
reloadTimer->setSingleShot(true);
reloadTimer->setInterval(300); // Esperar 300ms después del último cambio
QObject::connect(reloadTimer, &QTimer::timeout, [&engine, qmlDir]() {
qDebug() << "";
qDebug() << "♻️ RECARGANDO APLICACIÓN...";
// Limpiar caché
engine.clearComponentCache();
engine.trimComponentCache();
// Obtener la ventana actual
auto rootObjects = engine.rootObjects();
QQuickWindow *oldWindow = nullptr;
if (!rootObjects.isEmpty()) {
oldWindow = qobject_cast<QQuickWindow*>(rootObjects.first());
}
// Guardar posición y estado de la ventana
QPoint windowPos;
QSize windowSize;
bool wasVisible = false;
if (oldWindow) {
windowPos = oldWindow->position();
windowSize = oldWindow->size();
wasVisible = oldWindow->isVisible();
}
// Eliminar objetos antiguos
for (auto obj : rootObjects) {
if (obj) {
obj->deleteLater();
}
}
// Cargar Main.qml desde archivo
QString mainQmlPath = qmlDir + "/Main.qml";
QUrl url = QUrl::fromLocalFile(mainQmlPath);
// Recargar
engine.load(url);
// Restaurar posición de ventana
QTimer::singleShot(50, [&engine, windowPos, windowSize, wasVisible]() {
auto newRootObjects = engine.rootObjects();
if (!newRootObjects.isEmpty()) {
QQuickWindow *newWindow = qobject_cast<QQuickWindow*>(newRootObjects.first());
if (newWindow) {
if (windowSize.isValid()) {
newWindow->setPosition(windowPos);
newWindow->resize(windowSize);
}
if (wasVisible) {
newWindow->show();
}
}
}
});
qDebug() << "✨ Recarga completada";
qDebug() << "";
});
// Conectar cambios de archivos
QObject::connect(watcher, &QFileSystemWatcher::fileChanged,
[watcher, reloadTimer](const QString &path) {
qDebug() << "🔄" << QFileInfo(path).fileName() << "modificado";
// Re-agregar el archivo al watcher (se remueve automáticamente)
QTimer::singleShot(100, [watcher, path]() {
if (!watcher->files().contains(path)) {
watcher->addPath(path);
}
});
// Reiniciar el timer (esperar a que terminen todos los cambios)
reloadTimer->start();
});
// Cargar desde archivo en Debug
QString mainQmlPath = qmlDir + "/Main.qml";
const QUrl url = QUrl::fromLocalFile(mainQmlPath);
qDebug() << "🔗 Cargando desde:" << mainQmlPath;
#else
// En Release, cargar desde recursos
const QUrl url(u"qrc:/Fiamy/Main.qml"_qs);
#endif
QObject::connect(
&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
},
Qt::QueuedConnection);
engine.load(url);
return app.exec();
}