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PlayerEscapeMenu.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerEscapeMenu : MonoBehaviour {
public bool escapeMenuOn;
public bool resumed;
public Canvas escapeMenuCanvas;
// Use this for initialization
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Escape)){
if (!escapeMenuOn){
escapeMenuOn = true;
escapeMenuCanvas.enabled = true;
GetComponent<PlayerMovement>().enabled = false;
}else{
escapeMenuOn = false;
escapeMenuCanvas.enabled = false;
GetComponent<PlayerMovement>().enabled = true;
}
}
}
public void OnResumeButton(){
escapeMenuCanvas = GameObject.Find("EscapeCanvas").GetComponent<Canvas>();
escapeMenuOn = false;
escapeMenuCanvas.enabled = false;
GetComponent<PlayerMovement>().enabled = true;
}
public void OnMainMenuButton(){
SceneManager.LoadScene("Main Menu");
}
}