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Spellbound.cs
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34 lines (29 loc) · 747 Bytes
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using Microsoft.Xna.Framework.Graphics;
using Spellbound.Data.Spells;
using Spellbound.Loaders;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Terraria.ModLoader;
namespace Spellbound
{
public class Spellbound : Mod
{
public static bool debug = true;
public static byte NetVer = 1;
public static ModKeybind DebugKeybind;
public override void Load()
{
base.Load();
DebugKeybind = KeybindLoader.RegisterKeybind(this, "Debug Key", "P");
}
public override void Unload()
{
base.Unload();
DebugKeybind = null;
}
}
}