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jump.js
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jumpTicks = 0;
function jump (){
console.log("hola 2");
switch(jumpTicks){
case 0:
movementJump += 100;
square.style.marginBottom = "unset";
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 1:
movementJump += 50;
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 2:
movementJump += 30;
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 3:
movementJump += 30;
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 4:
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 5:
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 6:
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 7:
movementJump -= 30;
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 8:
movementJump -= 30;
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 9:
movementJump -= 50;
square.style.right = movementRight + "px";
square.style.bottom = movementJump + "px";
jumpTicks++;
break;
case 10:
movementJump -= 100;
square.style.bottom = "unset"
square.style.marginBottom = "0px";
square.style.right = movementRight + "px";
jumpTicks = 0;
jumpMove = false;
clearInterval(idJump);
break;
}
}