diff --git a/.buildinfo b/.buildinfo index 1669282..ce0702a 100644 --- a/.buildinfo +++ b/.buildinfo @@ -1,4 +1,4 @@ # Sphinx build info version 1 # This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: ef9afda11aa1c502d42dc1a4fc45b8d4 +config: feea49b46bdab24ed05b97fb0780dea5 tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/Changelog.html b/Changelog.html index 86d6147..76deff7 100644 --- a/Changelog.html +++ b/Changelog.html @@ -326,16 +326,15 @@

更新日志

此更新日志为纵览更新,对于具体文章的更新位于每个文章的开头的 更新记录 中。

-

2024/8/29

+

2024/9/14

    -
  • 更新欢迎来到 Vulkan 入门精要文档

  • -
  • 更新开始于 Vulkan SDK文档

  • +
  • 更新纵览文档

-

2024/5/21

+

2024/9/6

  • 更新资源与内存文档

  • @@ -343,23 +342,24 @@

    2024/5/21

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2024/5/18

+

2024/9/3

    -
  • 更新资源与内存文档

  • +
  • 更新资源文档

-

2024/5/17

+

2024/8/29

    -
  • 更新资源与内存文档

  • +
  • 更新欢迎来到 Vulkan 入门精要文档

  • +
  • 更新开始于 Vulkan SDK文档

-

2024/5/13

+

2024/5/21

  • 更新资源与内存文档

  • @@ -367,7 +367,7 @@

    2024/5/13

-

2024/5/11

+

2024/5/18

  • 更新资源与内存文档

  • @@ -375,31 +375,31 @@

    2024/5/11

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2024/5/7

+

2024/5/17

    -
  • 更新资源文档

  • +
  • 更新资源与内存文档

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2024/4/29

+

2024/5/13

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  • 更新资源文档

  • +
  • 更新资源与内存文档

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2024/4/25

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2024/5/11

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  • 更新资源文档

  • +
  • 更新资源与内存文档

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2024/4/23

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2024/5/7

  • 更新资源文档

  • @@ -407,7 +407,7 @@

    2024/4/23¶<

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2024/4/20

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2024/4/29

  • 更新资源文档

  • @@ -415,7 +415,7 @@

    2024/4/20¶<

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2024/4/18

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2024/4/25

  • 更新资源文档

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    2024/4/18¶<

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2024/4/17

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2024/4/23

  • 更新资源文档

  • @@ -431,7 +431,7 @@

    2024/4/17¶<

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2024/4/16

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2024/4/20

  • 更新资源文档

  • @@ -439,7 +439,7 @@

    2024/4/16¶<

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2024/4/15

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2024/4/18

  • 更新资源文档

  • @@ -447,26 +447,23 @@

    2024/4/15¶<

-

2024/4/14

+

2024/4/17

  • 更新资源文档

  • -
  • 增加相关链接文档

  • -
  • 更新欢迎来到 Vulkan 入门精要文档

-

2024/4/13

+

2024/4/16

    -
  • 更新内存文档

  • 更新资源文档

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2024/4/10

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2024/4/15

  • 更新资源文档

  • @@ -474,23 +471,26 @@

    2024/4/10¶<

-

2024/4/9

+

2024/4/14

  • 更新资源文档

  • +
  • 增加相关链接文档

  • +
  • 更新欢迎来到 Vulkan 入门精要文档

-

2024/4/6

+

2024/4/13

    +
  • 更新内存文档

  • 更新资源文档

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2024/4/2

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2024/4/10

  • 更新资源文档

  • @@ -498,7 +498,7 @@

    2024/4/2

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2024/3/31

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2024/4/9

  • 更新资源文档

  • @@ -506,7 +506,7 @@

    2024/3/31¶<

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2024/3/29

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2024/4/6

  • 更新资源文档

  • @@ -514,7 +514,7 @@

    2024/3/29¶<

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2024/3/28

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2024/4/2

  • 更新资源文档

  • @@ -522,7 +522,7 @@

    2024/3/28¶<

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2024/3/27

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2024/3/31

  • 更新资源文档

  • @@ -530,31 +530,31 @@

    2024/3/27¶<

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2024/3/26

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2024/3/29

    -
  • 更新内存文档

  • +
  • 更新资源文档

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2024/3/24

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2024/3/28

    -
  • 更新内存文档

  • +
  • 更新资源文档

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2024/3/23

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2024/3/27

    -
  • 更新内存文档

  • +
  • 更新资源文档

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2024/3/19

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2024/3/26

  • 更新内存文档

  • @@ -562,7 +562,7 @@

    2024/3/19¶<

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2024/3/17

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2024/3/24

  • 更新内存文档

  • @@ -570,7 +570,7 @@

    2024/3/17¶<

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2024/3/16

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2024/3/23

  • 更新内存文档

  • @@ -578,7 +578,7 @@

    2024/3/16¶<

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2024/3/15

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2024/3/19

  • 更新内存文档

  • @@ -586,7 +586,7 @@

    2024/3/15¶<

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2024/3/14

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2024/3/17

  • 更新内存文档

  • @@ -594,7 +594,7 @@

    2024/3/14¶<

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2024/3/10

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2024/3/16

  • 更新内存文档

  • @@ -602,7 +602,7 @@

    2024/3/10¶<

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2024/3/9

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2024/3/15

  • 更新内存文档

  • @@ -610,7 +610,7 @@

    2024/3/9

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2024/3/3

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2024/3/14

  • 更新内存文档

  • @@ -618,7 +618,7 @@

    2024/3/3

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2024/2/27

+

2024/3/10

  • 更新内存文档

  • @@ -626,7 +626,7 @@

    2024/2/27¶<

-

2024/2/21

+

2024/3/9

  • 更新内存文档

  • @@ -634,7 +634,7 @@

    2024/2/21¶<

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2024/2/17

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2024/3/3

  • 更新内存文档

  • @@ -642,32 +642,31 @@

    2024/2/17¶<

-

2024/2/16

+

2024/2/27

    -
  • 更新逻辑设备文档

  • +
  • 更新内存文档

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2024/2/8

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2024/2/21

    -
  • 更新逻辑设备文档

  • +
  • 更新内存文档

-

2024/2/7

+

2024/2/17

    -
  • 更新逻辑设备文档

  • -
  • 更新最初之物 VkInstance文档

  • +
  • 更新内存文档

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2024/2/5

+

2024/2/16

  • 更新逻辑设备文档

  • @@ -675,57 +674,58 @@

    2024/2/5

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2024/2/4

+

2024/2/8

    -
  • 更新设备队列文档

  • -
  • 更新纵览文档

  • +
  • 更新逻辑设备文档

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2024/2/3

+

2024/2/7

    -
  • 更新设备队列文档

  • +
  • 更新逻辑设备文档

  • +
  • 更新最初之物 VkInstance文档

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2024/2/2

+

2024/2/5

    -
  • 更新最初之物 VkInstance文档

  • -
  • 更新物理设备文档

  • +
  • 更新逻辑设备文档

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2024/2/1

+

2024/2/4

    -
  • 更新最初之物 VkInstance文档

  • +
  • 更新设备队列文档

  • +
  • 更新纵览文档

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2024/1/30

+

2024/2/3

    -
  • 更新最初之物 VkInstance文档

  • +
  • 更新设备队列文档

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2024/1/28

+

2024/2/2

  • 更新最初之物 VkInstance文档

  • +
  • 更新物理设备文档

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2024/1/25

+

2024/2/1

  • 更新最初之物 VkInstance文档

  • @@ -733,31 +733,31 @@

    2024/1/25¶<

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2024/1/20

+

2024/1/30

    -
  • 更新纵览文档

  • +
  • 更新最初之物 VkInstance文档

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2024/1/14

+

2024/1/28

    -
  • 更新纵览文档

  • +
  • 更新最初之物 VkInstance文档

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2024/1/10

+

2024/1/25

    -
  • 更新纵览文档

  • +
  • 更新最初之物 VkInstance文档

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2024/1/9

+

2024/1/20

  • 更新纵览文档

  • @@ -765,7 +765,7 @@

    2024/1/9

-

2024/1/8

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2024/1/14

  • 更新纵览文档

  • @@ -773,16 +773,15 @@

    2024/1/8

-

2024/1/6

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2024/1/10

  • 更新纵览文档

  • -
  • source/_static/css中增加custom_content.csscustom_sidebar_drawer.css自定义css文件。用于将文章区域变宽,看着舒服。

-

2024/1/5

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2024/1/9

  • 更新纵览文档

  • @@ -790,7 +789,7 @@

    2024/1/5

-

2024/1/4

+

2024/1/8

  • 更新纵览文档

  • @@ -798,15 +797,40 @@

    2024/1/4

-

2024/1/3

+

2024/1/6

  • 更新纵览文档

  • +
  • source/_static/css中增加custom_content.csscustom_sidebar_drawer.css自定义css文件。用于将文章区域变宽,看着舒服。

-

2024/1/2

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2024/1/5

+
+
    +
  • 更新纵览文档

  • +
+
+
+
+

2024/1/4

+
+
    +
  • 更新纵览文档

  • +
+
+
+
+

2024/1/3

+
+
    +
  • 更新纵览文档

  • +
+
+
+
+

2024/1/2

  • 更新开始于 Vulkan SDK文档

  • @@ -822,32 +846,32 @@

    2024/1/2

-
-

2023/11/4

+
+

2023/11/4

  • 更新可调用着色器文档

-
-

2023/11/2

+
+

2023/11/2

  • 更新glTF 场景文档

-
-

2023/11/1

+
+

2023/11/1

  • 更新glTF 场景文档

-
-

2023/10/31

+
+

2023/10/31

  • 增加Visual Studio Code文档

  • @@ -855,24 +879,24 @@

    2023/10/31

-
-

2023/10/28

+
+

2023/10/28

  • 更新glTF 场景文档

-
-

2023/10/26

+
+

2023/10/26

  • 更新glTF 场景文档

-
-

2023/10/24

+
+

2023/10/24

  • 增加glTF 场景文档

  • @@ -880,16 +904,16 @@

    2023/10/24

-
-

2023/10/22

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+

2023/10/22

  • 更新纵览文档

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2023/10/21

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2023/10/21

  • 更新纵览文档

  • @@ -898,32 +922,32 @@

    2023/10/21

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2023/10/19

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2023/10/19

  • 更新纵览文档

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+

2023/10/18

  • 更新纵览文档

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2023/10/17

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2023/10/17

  • 更新相交着色器文档

-
-

2023/10/16

+
+

2023/10/16

  • 增加可调用着色器文档

  • @@ -932,40 +956,40 @@

    2023/10/16

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2023/10/15

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2023/10/15

  • 更新纵览文档

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2023/10/12

  • 更新纵览文档

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  • 更新相交着色器文档

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  • 更新相交着色器文档

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2023/10/7

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  • 增加相交着色器文档

  • @@ -974,40 +998,40 @@

    2023/10/7¶<

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  • 更新纵览文档

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  • 更新纵览文档

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2023/9/25

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2023/9/25

  • 更新环境配置文档

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2023/9/23

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  • 增加Android 平台适配随笔文档

  • @@ -1015,8 +1039,8 @@

    2023/9/23¶<

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-

2023/9/22

+
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2023/9/22

  • 更新动态更新文档

  • @@ -1025,8 +1049,8 @@

    2023/9/22¶<

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2023/9/20

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  • 增加动态更新文档

  • @@ -1035,8 +1059,8 @@

    2023/9/20¶<

-
-

2023/9/15

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2023/9/15

  • 更新着色器绑定表文档

  • @@ -1044,8 +1068,8 @@

    2023/9/15¶<

-
-

2023/9/14

+
+

2023/9/14

  • 更新Vulkan KHR 光线追踪标准文档

  • @@ -1053,16 +1077,16 @@

    2023/9/14¶<

-
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2023/9/13

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2023/9/13

  • 更新多重最近命中着色器文档

-
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2023/9/12

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  • 更新反射文档

  • @@ -1071,8 +1095,8 @@

    2023/9/12¶<

-
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2023/9/7

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2023/9/7

  • 更新实例化文档

  • @@ -1081,16 +1105,16 @@

    2023/9/7

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2023/9/4

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2023/9/4

  • 更新实例化文档

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  • 增加实例化文档

  • @@ -1098,24 +1122,24 @@

    2023/9/1

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2023/8/31

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2023/8/31

  • 更新任意命中着色器(Any Hit Shaders)教程文档

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2023/8/29

  • 更新相机抖动抗锯齿教程文档

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2023/8/25

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  • 更新相机抖动抗锯齿教程文档

  • @@ -1123,8 +1147,8 @@

    2023/8/25¶<

-
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2023/8/24

+
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2023/8/24

  • 更新NVIDIA Vulkan 光线追踪教程文档

  • @@ -1133,80 +1157,80 @@

    2023/8/24¶<

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  • 更新NVIDIA Vulkan 光线追踪教程文档

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2023/8/4

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2023/8/4

  • 更新VK_KHR_ray_tracing_pipeline文档

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  • 更新VK_KHR_ray_tracing_pipeline文档

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  • 更新VK_KHR_ray_tracing_pipeline文档

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2023/7/31

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  • 更新WebGPU Shader Compiler文档

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  • 更新WebGPU Shader Compiler文档

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  • 更新WebGPU Shader Compiler文档

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  • 更新WebGPU Shader Compiler文档

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  • 更新WebGPU Shader Compiler文档

  • @@ -1216,8 +1240,8 @@

    2023/7/25

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  • 增加WebGPU文件夹,用于存储WebGPU的可执行文件

  • @@ -1228,24 +1252,24 @@

    2023/7/24

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  • 更新VK_KHR_ray_tracing_pipeline文档

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  • 更新VK_KHR_ray_tracing_pipeline文档

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  • 更改总站访问统计方式。从PV改为UV统计

  • @@ -1253,8 +1277,8 @@

    2023/7/14

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  • 更新纵览文档

  • @@ -1262,48 +1286,48 @@

    2023/7/10

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  • 更新纵览文档

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  • 更新VK_KHR_buffer_device_address文档

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  • 更新纵览文档

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  • 更新纵览文档

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  • 更新纵览文档

  • @@ -1311,16 +1335,16 @@

    2023/6/29

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  • 更新纵览文档

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  • 将浏览数量合理安排至页脚两侧

  • @@ -1328,32 +1352,32 @@

    2023/6/27

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  • 更新纵览文档

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  • 更新纵览文档

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  • 更新纵览文档

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2023/6/23

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  • 更新开始于 Vulkan SDK文档

  • @@ -1361,8 +1385,8 @@

    2023/6/23

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2023/6/21

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  • 更新VK_KHR_buffer_device_address文档

  • @@ -1370,16 +1394,16 @@

    2023/6/21

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2023/6/20

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2023/6/20

  • 增加VK_KHR_buffer_device_address文档

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2023/6/15

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  • 更新VK_KHR_acceleration_structure文档

  • @@ -1387,16 +1411,16 @@

    2023/6/15

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2023/6/14

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2023/6/14

  • 更新VK_KHR_acceleration_structure文档

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2023/6/13

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2023/6/13

  • 更新Vulkan KHR 光线追踪标准文档

  • @@ -1404,64 +1428,64 @@

    2023/6/13

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2023/6/12

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2023/6/12

  • 更新Vulkan KHR 光线追踪标准文档

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2023/6/11

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  • 增加随笔栏目,用于记录学习随笔。

  • @@ -1469,16 +1493,16 @@

    2023/6/5¶<

-
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    2023/6/3¶<

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  • @@ -1612,8 +1636,8 @@

    2023/5/19

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    2023/5/9¶<

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由于 Vulkan 比较复杂,为了更好的入门 Vulkan ,还是大致过一遍 Vulkan 的核心思路,这对以后的学习很有帮助。

@@ -745,7 +746,12 @@

Vulkan 函数分类

vkGetInstanceProcAddr 和 Device 域函数

-

Vulkan 中并没有禁止用户使用 vkGetInstanceProcAddr 获得 Device 域函数,但这是不推荐的,当有多个硬件设备时会造成模棱两可的函数获取。比如电脑上插着两个显卡,一个是摩尔线程的,一个是景嘉微的,这两个设备都支持绘制函数 vkCmdDraw 函数 ,但是到底获取的是哪个设备的实现是由 Vulkan Loader 定义的,用户并不能知道返回的函数是哪个设备的实现。

+

Vulkan 中并没有禁止用户使用 vkGetInstanceProcAddr 获得 Device 域函数,但这是不推荐的,当有多个硬件设备时会造成 “模棱两可” 的函数获取。比如电脑上插着两个显卡,一个是摩尔线程的,一个是景嘉微的,这两个设备都支持绘制函数 vkCmdDraw 函数 ,但是到底获取的是哪个设备的实现是由 Vulkan Loader 定义的,用户并不能知道返回的函数是哪个设备的实现。

+

@@ -1582,7 +1588,7 @@

VkDeviceQueueCreateInfo

-

获取 Device 域函数

+

获取 Device 域函数

在创建完逻辑设备 VkDevice 之后,与 VkDevice 及其产生的子对象(句柄)的所有交互函数都属于 Device 域函数 。我们通过 Vulkan 提供的 vkGetDeviceProcAddr 函数获取 Device 域函数。

vkGetDeviceProcAddr

diff --git a/Resource.html b/Resource.html index dadee98..224a3db 100644 --- a/Resource.html +++ b/Resource.html @@ -386,6 +386,7 @@

资源<
  • 2024/5/7 增加 二维多级渐远纹理 示例章节。

  • 2024/5/7 增加 多采样二维颜色附件纹理 示例章节。

  • 2024/5/7 增加 深度-模板附件纹理 示例章节。

  • +
  • 2024/9/3 修正 VkImageTiling 打印错误。

  • Vulkan 中只有 2 种资源 :

    @@ -995,7 +996,6 @@

    VkSampleCountFlagBits单次采样与 8 次采样对比示意图

    -

    其中 VkImageCreateInfo::tilingVkImageTiling 类型定义如下:

    图片资源逻辑模型
    @@ -1173,6 +1173,7 @@
    多级渐远

    多级渐远纹理内部数据

    如上示意图中各级的渐远纹理中每个像素都是有确切图像值的,这些只是帮助您从逻辑上理解多级渐远,但是在实际通过 vkCreateImage(...) 创建带有多级渐远纹理中,图片数据全都是初始值(可能为 0 )。每一级别的多级渐远图片中每个像素具体为何值,需要通过执行 GPU指令 手动运算赋值。这将会在之后的章节进行讲解。

    +

    其中 VkImageCreateInfo::tilingVkImageTiling 类型定义如下:

    VkImageTiling
    diff --git a/ResourceAndMemory.html b/ResourceAndMemory.html index 130c057..1ae63e1 100644 --- a/ResourceAndMemory.html +++ b/ResourceAndMemory.html @@ -336,6 +336,7 @@

    资源与内存2024/5/18 更新 VkMemoryRequirements 章节。

  • 2024/5/21 更新 VkMemoryRequirements 章节。

  • 2024/5/21 增加 资源与设备内存绑定 章节。

  • +
  • 2024/9/6 更新 对应关系 章节。

  • 资源 章节中我们知道一个资源仅仅是一个 虚拟资源句柄 ,其本质上并没有相应的内存实体用于存储数据。所以在创建完资源后,需要分配内存并与资源进行绑定,用于之后的数据读写。

    @@ -420,6 +421,14 @@

    VkMemoryRequirements

    所以一个 32 位的 VkMemoryRequirements::memoryTypeBits 完全可以覆盖到所有的 VkPhysicalDeviceMemoryProperties::memoryTypes 对应索引。

    +

    示意图如下:

    +
    +../_static/memory_type_bits.png +
    +

    memoryTypeBits 与 memoryTypes

    +
    +
    +

    假如, VkPhysicalDeviceMemoryProperties::memoryTypes10 个内存类型,其中 VkMemoryRequirements::memoryTypeBits 比特位为 1 所对应的内存索引的那个 设备内存 支持该为资源分配内存。

    由于 VkMemoryRequirements::memoryTypeBits 中是按比特位存储的索引,所以我们需要遍历 32 位的每一位,来确定对应位是否为 1 。示例代码如下:

    diff --git a/_sources/Changelog.md.txt b/_sources/Changelog.md.txt index 2b83807..7c3f5aa 100644 --- a/_sources/Changelog.md.txt +++ b/_sources/Changelog.md.txt @@ -4,6 +4,18 @@ 此更新日志为纵览更新,对于具体文章的更新位于每个文章的开头的 `更新记录` 中。 ``` +## 2024/9/14 + +>* 更新`纵览`文档 + +## 2024/9/6 + +>* 更新`资源与内存`文档 + +## 2024/9/3 + +>* 更新`资源`文档 + ## 2024/8/29 >* 更新`欢迎来到 Vulkan 入门精要`文档 diff --git a/_sources/Overview.rst.txt b/_sources/Overview.rst.txt index 6f1d4e2..12c1aef 100644 --- a/_sources/Overview.rst.txt +++ b/_sources/Overview.rst.txt @@ -178,6 +178,7 @@ * 2024/1/20 增加 ``vkWaitForFences`` 章节。 * 2024/2/4 增加 ``VkInstanceCreateFlags`` 章节。并增加 ``VkFlags 与 位域`` 说明。 * 2024/2/4 更新 ``VkQueueFlags`` 章节。将其中的 ``VkFlags`` 说明转移至 ``VkInstanceCreateFlags`` 章节的 ``VkFlags 与 位域`` 说明中。 + * 2024/9/14 增加 ``模棱两可的函数获取`` 注释说明。 由于 ``Vulkan`` 比较复杂,为了更好的入门 ``Vulkan`` ,还是大致过一遍 ``Vulkan`` 的核心思路,这对以后的学习很有帮助。 @@ -442,7 +443,13 @@ Vulkan 函数分类 .. admonition:: vkGetInstanceProcAddr 和 Device 域函数 :class: note - 在 ``Vulkan`` 中并没有禁止用户使用 ``vkGetInstanceProcAddr`` 获得 ``Device`` 域函数,但这是不推荐的,当有多个硬件设备时会造成模棱两可的函数获取。比如电脑上插着两个显卡,一个是摩尔线程的,一个是景嘉微的,这两个设备都支持绘制函数 ``vkCmdDraw`` 函数 ,但是到底获取的是哪个设备的实现是由 ``Vulkan Loader`` 定义的,用户并不能知道返回的函数是哪个设备的实现。 + 在 ``Vulkan`` 中并没有禁止用户使用 ``vkGetInstanceProcAddr`` 获得 ``Device`` 域函数,但这是不推荐的,当有多个硬件设备时会造成 “模棱两可” 的函数获取。比如电脑上插着两个显卡,一个是摩尔线程的,一个是景嘉微的,这两个设备都支持绘制函数 ``vkCmdDraw`` 函数 ,但是到底获取的是哪个设备的实现是由 ``Vulkan Loader`` 定义的,用户并不能知道返回的函数是哪个设备的实现。 + + .. admonition:: 模棱两可的函数获取 + :class: seealso + + ``vkGetInstanceProcAddr`` 对于获取 ``Device 域`` 函数:当调用这些 ``Device 域`` 函数时 :bdg-danger:`一定` 是作用在某一个句柄(设备句柄或其子句柄)上,而句柄间有明确的子父关系 , ``Vulkan Loader`` 会根据句柄的子父关系查找到对应的设备句柄,并调用对应设备上的函数实现。 + ``Vulkan Loader`` 在其中作为中间商进行了内部的函数调度,这种调度是需要消耗一部分调度时间的,为了得到更加高效的执行效率,推荐直接 :ref:`Get_Deivce_Function` 并调用,这将直接省去内部函数调度。 vkGetInstanceProcAddr ************************ @@ -1426,6 +1433,8 @@ VkDeviceQueueCreateInfo assert(result == VkResult::VK_SUCCESS) //是否创建成功 +.. _Get_Deivce_Function: + 获取 Device 域函数 ############################ diff --git a/_sources/Resource.rst.txt b/_sources/Resource.rst.txt index 08be886..ca5c2c0 100644 --- a/_sources/Resource.rst.txt +++ b/_sources/Resource.rst.txt @@ -66,6 +66,7 @@ * 2024/5/7 增加 ``二维多级渐远纹理`` 示例章节。 * 2024/5/7 增加 ``多采样二维颜色附件纹理`` 示例章节。 * 2024/5/7 增加 ``深度-模板附件纹理`` 示例章节。 + * 2024/9/3 修正 ``VkImageTiling`` 打印错误。 在 ``Vulkan`` 中只有 ``2`` 种资源 : @@ -714,8 +715,6 @@ VkSampleCountFlagBits 单次采样与 ``8`` 次采样对比示意图 -其中 ``VkImageCreateInfo::tiling`` 的 ``VkImageTiling`` 类型定义如下: - 图片资源逻辑模型 ^^^^^^^^^^^^^^^^^^^^^^^^ @@ -900,6 +899,8 @@ VkImageCreateFlagBits 如上示意图中各级的渐远纹理中每个像素都是有确切图像值的,这些只是帮助您从逻辑上理解多级渐远,但是在实际通过 ``vkCreateImage(...)`` 创建带有多级渐远纹理中,图片数据全都是初始值(可能为 ``0`` )。每一级别的多级渐远图片中每个像素具体为何值,需要通过执行 ``GPU指令`` 手动运算赋值。这将会在之后的章节进行讲解。 +其中 ``VkImageCreateInfo::tiling`` 的 ``VkImageTiling`` 类型定义如下: + VkImageTiling ^^^^^^^^^^^^^^^^^^^^^^^^ diff --git a/_sources/ResourceAndMemory.rst.txt b/_sources/ResourceAndMemory.rst.txt index 4d8b675..7a89e03 100644 --- a/_sources/ResourceAndMemory.rst.txt +++ b/_sources/ResourceAndMemory.rst.txt @@ -16,6 +16,7 @@ * 2024/5/18 更新 ``VkMemoryRequirements`` 章节。 * 2024/5/21 更新 ``VkMemoryRequirements`` 章节。 * 2024/5/21 增加 ``资源与设备内存绑定`` 章节。 + * 2024/9/6 更新 ``对应关系`` 章节。 在 `资源 <./Resource.html>`_ 章节中我们知道一个资源仅仅是一个 ``虚拟资源句柄`` ,其本质上并没有相应的内存实体用于存储数据。所以在创建完资源后,需要分配内存并与资源进行绑定,用于之后的数据读写。 @@ -114,6 +115,14 @@ VkMemoryRequirements 所以一个 ``32`` 位的 ``VkMemoryRequirements::memoryTypeBits`` 完全可以覆盖到所有的 ``VkPhysicalDeviceMemoryProperties::memoryTypes`` 对应索引。 + 示意图如下: + + .. figure:: ../_static/memory_type_bits.png + + memoryTypeBits 与 memoryTypes + + 假如, ``VkPhysicalDeviceMemoryProperties::memoryTypes`` 有 ``10`` 个内存类型,其中 ``VkMemoryRequirements::memoryTypeBits`` 比特位为 ``1`` 所对应的内存索引的那个 ``设备内存`` 支持该为资源分配内存。 + 由于 ``VkMemoryRequirements::memoryTypeBits`` 中是按比特位存储的索引,所以我们需要遍历 ``32`` 位的每一位,来确定对应位是否为 ``1`` 。示例代码如下: .. code:: c++ diff --git a/_static/memory_type_bits.png b/_static/memory_type_bits.png new file mode 100644 index 0000000..b355f54 Binary files /dev/null and b/_static/memory_type_bits.png differ diff --git a/objects.inv b/objects.inv index dd7d40b..7e35bfb 100644 Binary files a/objects.inv and b/objects.inv differ diff --git a/searchindex.js b/searchindex.js index 541c1fa..a346fc6 100644 --- a/searchindex.js +++ b/searchindex.js @@ -1 +1 @@ -Search.setIndex({"alltitles": {"0 \u80cc\u666f": [[0, "id3"]], "0.1 \u566a\u97f3": [[0, "id4"]], "0.1.1 \u67cf\u6797\u566a\u97f3\uff08Perlin Noise\uff09": [[0, "perlin-noise"]], "0.1.2 \u6c83\u5229\u566a\u97f3 \uff08Worley Noise\uff09": [[0, "worley-noise"]], "0.1.3 \u4e09\u7ef4\u566a\u97f3\u7eb9\u7406": [[0, "id5"]], "0.2 \u5206\u5f62\uff08fractal\uff09": [[0, "fractal"]], "0.2.1 \u5206\u5f62\u5e03\u6717\u8fd0\u52a8\uff08Fractal Brownian Motion\uff0c\u7b80\u79f0FBM\uff09": [[0, "fractal-brownian-motion-fbm"]], "0.3 \u5149\u7ebf\u6b65\u8fdb\uff08Raymarch\uff09": [[0, "raymarch"]], "1 \u4e91\u4f53\u5efa\u6a21": [[0, "id6"]], "1 \u4ecb\u7ecd": [[20, "id6"]], "1.1 \u67cf\u6797-\u6c83\u5229\u566a\u97f3": 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