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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Raskeladden og Dovreslubben"
run/main_scene="res://scenes/menus/main_menu.tscn"
config/quit_on_go_back=false
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://assets/art/Logo_R&D_1024x1024.PNG"
[audio]
buses/default_bus_layout="res://materials/default_bus_layout.tres"
[autoload]
SoundManager="*res://scenes/sound_manager.tscn"
GameManager="*res://scenes/game_manager.tscn"
[display]
window/size/viewport_width=1600
window/size/viewport_height=720
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="Raskeladden og Dovreslubben"
[editor_plugins]
enabled=PackedStringArray("res://addons/rmsmartshape/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
duck={
"deadzone": 0.5,
"events": []
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
textures/vram_compression/import_etc2_astc=true