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[BUG] Unexpected Behavior for Critical Fire Damage #32

@atomicplan666

Description

@atomicplan666

Describe the bug

Currently, if enough fire damage is taken to a mob - they will simply go into a crit state and will remain there until they manually give into death, or are rescued.

Round ID:

n/a

Steps to Reproduce:

Stand in-front of a watcher and let them fireball you and see what happens.

Additional context

In my humble opinion, the ideal way to deal with this is to deal a certain amount of oxygen damage once a mob is in the "crit" state from a fireball.

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