Skip to content

Support for Local Gameplay Cues #18

@ItsAlf

Description

@ItsAlf

Support for Local Gameplay Cues as discussed in GASDocumentation here would be a great help in compensating for network latency and generally keeping down on RPCs. Optimal if they're exposed to BP for easy use in Gameplay Ability Blueprints. Firing them locally would be preferable to spawning particle effects and sounds by reference, which is currently what you need to do if you wish to avoid network latency.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or request

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions