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This is an issue with Godot's type system, in some cases, types can cause memory leaks.
Running Godot with the verbose option:
Leaked instance: GDScriptNativeClass:555 Leaked instance: GDScript:18650 - Resource name: Path: res://src/GSAITargetAcceleration.gd
This happens when types reference themselves. We had that in Mannequiny: gdquest-demos/godot-3d-mannequin#30
The text was updated successfully, but these errors were encountered:
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This is an issue with Godot's type system, in some cases, types can cause memory leaks.
Running Godot with the verbose option:
This happens when types reference themselves. We had that in Mannequiny: gdquest-demos/godot-3d-mannequin#30
The text was updated successfully, but these errors were encountered: