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LogBox.s3d
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LogBox.s3d
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#ifndef _LOGBOX
#define _LOGBOX
class LogBox
{
var position;
var messages;
var latest, size;
var sound;
Add(m);
Del();
Clear();
Draw();
};
function LogBox::LogBox(s, n)
{
size = s;
messages = Array(size);
latest = 0;
sound = n;
}
function LogBox::Add(m)
{
var prev = latest == 0 ? size - 1 : latest - 1;
if(messages[prev] != Void && messages[prev] == m)
return; //TODO: only for CHECK message. Fix on ChessBoard?
messages[latest] = m;
OutputLN(messages[latest]);
latest = (latest + 1) % size;
sound.Play(false);
}
function LogBox::Del()
{
latest = latest == 0 ? size - 1 : latest - 1;
}
function LogBox::Clear()
{
for(var i = 0; i < size; i++)
{
messages[i] = Void;
}
latest = 0;
}
function LogBox::Draw()
{
var curr = latest - 1;
if(curr == -1) curr = size - 1;
var tot = 0;
ConsoleColor( 1, 1, 1, 1 ) ;
//ConsoleRect(0.01, 0.01, 0.99, 0.99);
ConsoleFont("Terminal",15);
while(messages[curr] != Void && tot < size)
{
ConsoleText(0.01, 0.03 * tot + 0.01, messages[curr]);
tot++;
curr = curr == 0 ? size - 1 : curr - 1;
}
}
#endif