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vkQueueSubmit2 does not respect VkCommandBufferSubmitInfo::deviceMask #173

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RogueLogix opened this issue Dec 7, 2023 · 2 comments
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@RogueLogix
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The deviceMask component of VkCommandBufferSubmitInfo isn't read by Queue::Submit, only the device mask from VkDeviceGroupSubmitInfo for vkQueueSubmit is read from. The submit instead behaves as if every device mask is 1 for only the primary/first GPU. This includes a devicemask of zero, which for vkQueueSubmit2 means execute on all devices, unlike a lack of VkDeviceGroupSubmitInfo meaning primary only.

@Reger95
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Reger95 commented Dec 21, 2023

Hi RogueLogix, can you provide me the source code with this issue? Thanks~

@jinjianrong
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Fixed in 2024.Q3.1

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