Skip to content

Latest commit

 

History

History
54 lines (46 loc) · 2.46 KB

changelog.md

File metadata and controls

54 lines (46 loc) · 2.46 KB

2023-05-12 | FidelityFX Super Resolution 2.2.1

  • Fixed comments in API header for incorrect cameraFar use.
  • Fixed DRS issue where resource was not correctly cleared on first use.
  • Fixed issue where luma instability logic could introduce output artefacts with strobing lights.
  • Fixed incorrect luma resource size.

2023-02-23 | FidelityFX Super Resolution 2.2.0a

  • Minor updates to the documentation
  • Removal of a handful of files from the prior release that are no longer part of FSR 2.2.

2023-02-16 | FidelityFX Super Resolution 2.2.0

  • Introduction of API debug checker.
  • Changes to improve "High Velocity Ghosting" situations.
  • Changes to Luminance computation with pre-exposure application.
  • Small motion vectors ignored in previous depth estimation.
  • Changes to depth logic to improve disocclusion detection and avoid self-disocclusions.
  • Dilated reactive mask logic updated to use temporal motion vector divergence to kill locks.
  • New lock luminance resource.
  • Accumulation overhauled to use temporal reactivity.
  • Changed how intermediate signals are stored and tonemapped.
  • Luminance instability logic improved.
  • Tonemapping no longer applied during RCAS to retain more dynamic range.
  • Fixes for multiple user reported issues on GitHub and elsewhere. Thank you for your feedback!

2022-10-10 | FidelityFX Super Resolution 2.1.2

  • Fix resource precision issue.
  • Clamp coordinates in software sampling logic.

2022-09-13 | FidelityFX Super Resolution 2.1.1

  • Fix issue with reprojection data on a reset.

2022-09-06 | FidelityFX Super Resolution 2.1

  • Reactivity mask now uses full range of value in the mask (0.0 - 1.0).
  • Reactivity and Composition and Transparency mask dialation is now based on input colors to avoid expanding reactiveness into non-relevant upscaled areas.
  • Disocclusion logic improved in order to detect disocclusions in areas with very small depth separation.
  • RCAS Pass forced to fp32 mode to reduce chance of issues seen with HDR input values.
  • Fix for display-resolution motion vectors interpretation.
  • FP16/FP32 computation review, readjusting balance of fp16/fp32 for maximum quality.
  • Amended motion vector description within the documentation.
  • Various documentation edits for spelling.
  • Clarified the frame delta time input value within the readme documentation.
  • Fixed issue with bad memset within the shader blob selection logic.

2022-06-22 | FidelityFX Super Resolution 2.0.1

  • First release.