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CMakeLists.txt
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include(common)
set(GLTF_src
GLTF/GltfBBoxPass.cpp
GLTF/GltfBBoxPass.h
GLTF/GltfDepthPass.cpp
GLTF/GltfDepthPass.h
GLTF/GltfHelpers.cpp
GLTF/GltfHelpers.h
GLTF/GltfPbrPass.cpp
GLTF/GltfPbrPass.h
GLTF/GltfMotionVectorsPass.cpp
GLTF/GltfMotionVectorsPass.h
GLTF/GLTFTexturesAndBuffers.cpp
GLTF/GLTFTexturesAndBuffers.h
)
set(PostProc_src
PostProc/Bloom.cpp
PostProc/Bloom.h
PostProc/BakeSkinning.cpp
PostProc/BakeSkinning.h
PostProc/BlurPS.cpp
PostProc/BlurPS.h
PostProc/Debug.cpp
PostProc/Debug.h
PostProc/DownSamplePS.cpp
PostProc/DownSamplePS.h
PostProc/PostProcCS.cpp
PostProc/PostProcCS.h
PostProc/PostProcPS.cpp
PostProc/PostProcPS.h
PostProc/SkyDome.cpp
PostProc/SkyDome.h
PostProc/SkyDomeProc.cpp
PostProc/SkyDomeProc.h
PostProc/TAA.cpp
PostProc/TAA.h
PostProc/ColorConversionPS.h
PostProc/ColorConversionPS.cpp
PostProc/Tonemapping.cpp
PostProc/Tonemapping.h
PostProc/TonemappingCS.cpp
PostProc/TonemappingCS.h
PostProc/ShadowResolvePass.cpp
PostProc/ShadowResolvePass.h
PostProc/MagnifierPS.h
PostProc/MagnifierPS.cpp
)
set(Base_src
base/Buffer.cpp
base/Buffer.h
base/CommandListRing.cpp
base/CommandListRing.h
base/Device.cpp
base/Device.h
base/DynamicBufferRing.cpp
base/DynamicBufferRing.h
base/Fence.cpp
base/Fence.h
base/FrameworkWindows.cpp
base/FrameworkWindows.h
base/FreeSyncHDR.cpp
base/FreeSyncHDR.h
base/GBuffer.cpp
base/GBuffer.h
base/GPUTimestamps.cpp
base/GPUTimestamps.h
base/Helper.cpp
base/Helper.h
base/Imgui.cpp
base/Imgui.h
base/ResourceViewHeaps.cpp
base/ResourceViewHeaps.h
base/ShaderCompilerHelper.cpp
base/ShaderCompilerHelper.h
base/StaticBufferPool.cpp
base/StaticBufferPool.h
base/StaticConstantBufferPool.cpp
base/StaticConstantBufferPool.h
base/SaveTexture.cpp
base/SaveTexture.h
base/SwapChain.cpp
base/SwapChain.h
base/Texture.cpp
base/Texture.h
base/UploadHeapSimple.cpp
base/UploadHeapSimple.h
base/UploadHeap.cpp
base/UploadHeap.h
base/UserMarkers.h
base/UserMarkers.cpp
)
set(Widgets_src
widgets/Wireframe.cpp
widgets/Wireframe.h
widgets/WireframeBox.h
widgets/WireframeSphere.h
)
set(Shaders_PostProc_src
${CMAKE_CURRENT_SOURCE_DIR}/shaders/blend.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/blur.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/Debug.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/DownSamplePS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/Tonemappers.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/LPMTonemapperHelper.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/Tonemapping.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/TonemappingCS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/ColorConversionPS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/TAA.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/TAASharpenerCS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/motionBlur.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/MagnifierPS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/transferFunction.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_core.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_common_types.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_core_cpu.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_core_gpu_common.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_core_gpu_common_half.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_core_portability.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_core_hlsl.h
${CMAKE_CURRENT_SOURCE_DIR}/../common/FidelityFX/include/gpu/ffx_lpm.h
)
set(Shaders_GLTF_src
${CMAKE_CURRENT_SOURCE_DIR}/shaders/common.h
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFPbrPass-PS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFPbrPass-VS.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFPbrPass-IO.h
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFPBRLighting.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFDepthPass.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFNormals.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/ShadowResolve.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFMotionVectorsPass.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/SkyDome.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/SkyDomeProc.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/functions.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/PBRTextures.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/shadowFiltering.h
${CMAKE_CURRENT_SOURCE_DIR}/shaders/PBRPixelParams.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/BakeSkinning.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/Skinning.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/GLTFVertexFactory.hlsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/perFrameStruct.h
)
add_library (Cauldron_DX12 STATIC ${GLTF_src} ${PostProc_src} ${Base_src} ${Widgets_src} )
target_link_libraries (Cauldron_DX12 Cauldron_Common D3D12X winpixeventruntimelib DX12AgilitySDK)
target_include_directories (Cauldron_DX12 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
copyTargetCommand("${Shaders_GLTF_src}" ${CMAKE_HOME_DIRECTORY}/bin/ShaderLibDX copied_dx12_shaders_gltf_src)
copyTargetCommand("${Shaders_PostProc_src}" ${CMAKE_HOME_DIRECTORY}/bin/ShaderLibDX copied_dx12_shaders_postproc_src)
add_dependencies(Cauldron_DX12 copied_dx12_shaders_gltf_src copied_dx12_shaders_postproc_src)
source_group("GLTF" FILES ${GLTF_src})
source_group("PostProcess" FILES ${PostProc_src})
source_group("Base" FILES ${Base_src})
source_group("Widgets" FILES ${Widgets_src})
set_source_files_properties(${Shaders_GLTF_src} PROPERTIES VS_TOOL_OVERRIDE "Text")
set_source_files_properties(${Shaders_PostProc_src} PROPERTIES VS_TOOL_OVERRIDE "Text")