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The workspace has Shaders and Pipelines. Right click on Pipelines gives me the option to add a Filter, while right click on Shaders just shows an empty UI box at the mouse cursor. Is it just down to a not-implemented shader filter yet?
The text was updated successfully, but these errors were encountered:
Shader filters are not a thing yet, I could introduce them but there's some API differences here.
Vulkan shader modules are namable, from which I could do the filter. However, DX12 "shaders" are not. Perhaps the correct approach is to filter on both naming, if applicable, and additionally filter on the debugging source path.
Regarding the empty context menu, needs a UI improvement.
The workspace has Shaders and Pipelines. Right click on Pipelines gives me the option to add a Filter, while right click on Shaders just shows an empty UI box at the mouse cursor. Is it just down to a not-implemented shader filter yet?
The text was updated successfully, but these errors were encountered: