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Workspace - Shaders #20

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aurolou opened this issue Apr 21, 2023 · 2 comments
Open

Workspace - Shaders #20

aurolou opened this issue Apr 21, 2023 · 2 comments
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improvement General improvement to the toolset uix Issue concerns the UI

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@aurolou
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aurolou commented Apr 21, 2023

The workspace has Shaders and Pipelines. Right click on Pipelines gives me the option to add a Filter, while right click on Shaders just shows an empty UI box at the mouse cursor. Is it just down to a not-implemented shader filter yet?

@miguel-petersen
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Shader filters are not a thing yet, I could introduce them but there's some API differences here.

Vulkan shader modules are namable, from which I could do the filter. However, DX12 "shaders" are not. Perhaps the correct approach is to filter on both naming, if applicable, and additionally filter on the debugging source path.

Regarding the empty context menu, needs a UI improvement.

@miguel-petersen miguel-petersen self-assigned this Apr 23, 2023
@miguel-petersen miguel-petersen added the improvement General improvement to the toolset label Apr 23, 2023
@miguel-petersen miguel-petersen added the uix Issue concerns the UI label Jul 24, 2023
@miguel-petersen
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The context menu issue has since been fixed.

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Labels
improvement General improvement to the toolset uix Issue concerns the UI
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