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Pure daisy doesn't reset progress on block broken #80

@ChromaPIE

Description

@ChromaPIE

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Mod Version

1.12.7

Bug Report

Place a pure daisy, check its NBT. all ticksRemainings are at 150. Once a valid block is placed, the number decreases and convert the block when hit 0.

any invalid block resets the number back to 150, but if you break it (replace the block space with air), the number simply freezes, and putting a valid block there reactivates the countdown.

Proposal: breaking the block should also reset ticksRemaining.

Java Version

Java 21

Mod List or GTNH Pack Version

Final Checklist

  • I have searched the issues and haven't found a similar issue.

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