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Indicate in mod names which mods are optional #169

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Alexdoru opened this issue Aug 31, 2024 · 3 comments
Open

Indicate in mod names which mods are optional #169

Alexdoru opened this issue Aug 31, 2024 · 3 comments

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@Alexdoru
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When building the pack, rename the mods that are optional in the sense that they don't add any content or change the game mechanics, such as :

better crashes
crafttweaker
server utilities
torohealth
craft presence
angelica

So that players know what crap they can remove without affecting the GTNH gameplay

@Dream-Master
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own mods we could renamed but mods like craft presence are pulled from curse. Sure daxxl can rename the mod but i guess the curse version cant

@chochem
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chochem commented Aug 31, 2024

rather make a wiki page maybe?

@Alexdoru
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Alexdoru commented Sep 1, 2024

does forge look for mods in subfolders like if we place mods in .minecraft\mods\optionalmods will it run them
maybe we could do that to indicate which mods can be safely removed

nvm it doesn't work

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3 participants