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Remove GT++ circuits (bio and breakthrough) #16539
Remove GT++ circuits (bio and breakthrough) #16539
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sounds like breaking many, many setups for very little gain to me. |
This is even less of an issue since you can just add fake circuits to any machine for free. |
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days |
Seems like this is now can be done via postea (my attempts to patch forge parts isn't succeseful anyway). As far as i can get, we just hide the old gt++ circuits, replace it inside a recipes with the gt ones, and make a postea migration. |
the real hard work is the "just" |
The postea transformer is not very hard, I can take care of that since I've written one before. The main work would be checking all the new recipes for conflicts. |
Your GTNH Discord Username
skproch
Your Pack Version
2.6.0
Your Proposal
GT++ adds the two new sets or programmed circuits: bio circuits and breakthrough circuits).
Bio circuits has the ~100 recipes in all modpack total.
Breakthrough also has not so much recipes.
Most of this is for dehydrator, chem plant or other GT++ multiblocks which doesn't use original GT programmed circuits at all.
I've asked about this in the discord and probably answer "why this circuits are exists" is:
My proposal is to eventually remove this unnecessary circuits.
Your Goal
This circuits are just a mess, since we already have ghost circuits we actually doesn't need the GT++ ones in the pack, since all existing recipes can be fit into usual programmed circuits.
Your Vision
My vision is to replace the GT++ ones in the recipes and on a world load (like a migration), if possible.
Also, alternative proposal from the discord is:
Final Checklist
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