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1.用 ES 同步大家對遊戲流程的認知 2.用 Example Mapping 為每一條遊戲規則舉例 examples 3.a 用 OOAD 分析和設計好領域模型 3.b 定義好驗收測試 (一樣舉 examples) 4.用驗收測試和 examples 跑 ATDD 開發 5.ATDD 時先 TDD OOP 領域模型,然後再把領域模型搬進去 clean arch 中,直到驗收測試過關
The text was updated successfully, but these errors were encountered:
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1.用 ES 同步大家對遊戲流程的認知
2.用 Example Mapping 為每一條遊戲規則舉例 examples
3.a 用 OOAD 分析和設計好領域模型
3.b 定義好驗收測試 (一樣舉 examples)
4.用驗收測試和 examples 跑 ATDD 開發
5.ATDD 時先 TDD OOP 領域模型,然後再把領域模型搬進去 clean arch 中,直到驗收測試過關
The text was updated successfully, but these errors were encountered: