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12/18
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5/6開會
玩家流程相關: 已回合來看:玩家決定建設或Pass 是同個State(即該回合的最終階段) 已實作API來說:要分別實作兩個API,因為這兩個是不同行為。
Todo: 先把Layer層弄好,有完整的架構後,把原本遊戲發動效果的ForEach改掉, 目前一個玩家該回合需要做的事流程如下圖: 各個API都會知道這個玩家處於什麼狀態,並進行相對應的動作。
OOA討論決定不開Effect Interface,然後我自己會先出一版跟程式碼Match的OOA圖,如果有什麼遺漏的再麻煩大家補充,謝謝。
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12/18
The text was updated successfully, but these errors were encountered: