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This repository has been archived by the owner on Sep 23, 2024. It is now read-only.
It would be great to see HDR and 3D texture support with the ASTC mode of ISPC Texture Compressor. I'm testing the codebase now with plans to do some lightmap baking to ASTC, found here:
We are unlikely to add this in the short term unless there's significant demand for it. There are several items that have higher priority (RGBA support for instance).
If anyone else values this feature highly, please let us know.
HDR support would be great indeed. Newbie question, but it wouldn't be as simple as just rewriting load_block_interleaved() in kernel_astc.ispc so that it accepts floats, right?
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Hey,
It would be great to see HDR and 3D texture support with the ASTC mode of ISPC Texture Compressor. I'm testing the codebase now with plans to do some lightmap baking to ASTC, found here:
https://github.com/boberfly/Urho3D/tree/ispc_texcomp
Cheers
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