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When connecting nodes and starting another row in a layout as shown below should somehow be drawn around nodes without intersecting the node space.
Examples of proper behavior and rendering are:
The text was updated successfully, but these errors were encountered:
Won't be able to work on a more sophisticated edge draw solution any time soon, so if someone wants to take a shot at this you are welcome to do so :)
Edge drawing is done by https://github.com/Gentlymad-Studios/GraphViewBase. So any proposed changes should probably go into this repository.
The class of interest here is https://github.com/Gentlymad-Studios/GraphViewBase/blob/main/Editor/Elements/Graph/Edge.cs As this is what handles the visualization of edges using the Painter2D class (https://docs.unity3d.com/2022.2/Documentation/ScriptReference/UIElements.Painter2D.html)
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I guess this one can be closed.
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When connecting nodes and starting another row in a layout as shown below should somehow be drawn around nodes without intersecting the node space.
![image](https://user-images.githubusercontent.com/243927/231297140-79db5d52-a551-4385-a82d-b1cab471279c.png)
Examples of proper behavior and rendering are:
![image](https://user-images.githubusercontent.com/243927/231297264-572df53b-5c51-430d-b147-5452ed5642c3.png)
![splines](https://user-images.githubusercontent.com/243927/231726993-1829baa9-3c1a-4e3c-9834-555937362518.gif)
The text was updated successfully, but these errors were encountered: