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config.lua
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Config = {}
Config.SafeZones = {
{coords = vector3(4.4551482200623, -1829.2199707031, 25.019714355469), radius = 25.0},
{coords = vector3(117.71314239502, -1953.0933837891, 24.628721237183), radius = 60.0},
{coords = vector3(2404.7822265625, 3108.1706542969, 48.120086669922), radius = 100.0},
{coords = vector3(189.46621704102, -1654.0627441406, -7.7600207328796), radius = 50.0},
-- add
}
Config.NestEvent = {
-- Paramètres de base
framework = {
target = 'ox_target', -- 'ox_target' ou 'qb-target'
-- For qb --
chest = {
coords = {
offsetX = 0.0,
offsetY = 0.0,
offsetZ = -1.0
},
options = {
distance = 2.0,
icon = 'fas fa-gift'
}
}
},
nestType = 'horde_nest',
Debug = true, -- Mis à true pour le debugging
language = 'en', -- 'fr' pour Français, 'en' pour Anglais
-- Paramètres de timing
timing = {
dayChance = 100,
nightChance = 100,
checkInterval = 15,
duration = 6,
warningTimes = {3, 1}
},
-- Paramètres de zone
area = {
radius = 50.0,
minSpawnDistance = 40.0,
maxSpawnDistance = 100.0
},
-- Système de récompenses
rewards = {
money = {
base = 1000,
perKill = 100,
survival = 500,
timeBonus = {
requiredTime = 180, -- 3 minutes
multiplier = 1.5
}
},
items = {
standard = {
{name = 'bandage', chance = 70, amount = {min = 1, max = 3}},
},
rare = {
{
name = 'inhibiteur',
chance = 25,
amount = 1,
requireKills = 5
}
}
},
conditions = {
minTimeInZone = 60, -- 1 minute
minKills = 1,
perfectSurvival = true
}
},
-- Interface utilisateur
ui = {
notifications = {
title = {
fr = 'ÉVÉNEMENT NEST',
en = 'NEST EVENT'
},
style = {
backgroundColor = '#1c1c1c',
color = '#ffffff'
}
},
},
-- Messages et notifications
messages = {
-- Messages de base
timeLeftTitle = {
fr = "TEMPS DE SURVIE",
en = "SURVIVAL TIME"
},
kills = {
fr = "Kills",
en = "Kills"
},
zone = {
fr = "Zone",
en = "Zone"
},
timeInZone = {
fr = "Temps en zone",
en = "Time in zone"
},
seconds = {
fr = "secondes",
en = "seconds"
},
timeBonusReached = {
fr = "Bonus de temps débloqué !",
en = "Time bonus unlocked!"
},
-- Messages d'événement
start = {
fr = "Un nid de ravageurs est apparu ! Survivez pendant 5 minutes !",
en = "A ravager nest has appeared! Survive for 5 minutes!"
},
timeWarning = {
fr = "Plus que %d minutes !",
en = "%d minutes remaining!"
},
success = {
fr = "Vous avez survécu à l'attaque !",
en = "You survived the attack!"
},
failed = {
fr = "L'événement a échoué...",
en = "Event failed..."
},
zoneWarning = {
fr = "Vous vous éloignez trop du nid !",
en = "You're getting too far from the nest!"
},
zoneSecure = {
fr = "Zone sécurisée",
en = "Secure zone"
},
minTimeReached = {
fr = "Temps minimum de participation atteint !",
en = "Minimum participation time reached!"
},
killConditionMet = {
fr = "Condition de kills atteinte !",
en = "Kill condition met!"
},
newRecord = {
fr = "Nouveau record ! %d kills !",
en = "New record! %d kills!"
},
timeBonus = {
fr = "Bonus de temps ! (+50% de récompenses)",
en = "Time bonus! (+50% rewards)"
},
-- Messages de kill
kill = {
title = {
fr = "Elimination",
en = "Kill"
},
confirmed = {
fr = "Elimination confirmée",
en = "Kill confirmed"
}
},
-- Messages de récompense
reward = {
title = {
fr = "Récompense",
en = "Reward"
},
claimReward = {
fr = "Récupérer les récompenses",
en = "Claim rewards"
},
moneyReceived = {
fr = "Vous avez reçu %d$",
en = "You received $%d"
},
timeBonus = {
fr = "Bonus de temps appliqué !",
en = "Time bonus applied!"
},
itemReceived = {
fr = "Objet reçu",
en = "Item received"
},
inventoryFull = {
fr = "Inventaire plein !",
en = "Inventory full!"
},
timeBonus = {
fr = "Bonus de temps appliqué !",
en = "Time bonus applied!"
},
noAccess = {
lowKills = {
fr = "Pas assez de kills pour la récompense",
en = "Not enough kills for the reward"
},
lowTime = {
fr = "Temps de participation insuffisant",
en = "Insufficient participation time"
},
notParticipated = {
fr = "Vous n'avez pas participé",
en = "You did not participate"
}
}
},
-- Messages d'erreur
error = {
fr = "Erreur",
en = "Error"
},
-- Messages admin
admin = {
eventStarted = {
fr = "Événement démarré",
en = "Event started"
},
eventStartedFor = {
fr = "Événement démarré pour %s",
en = "Event started for %s"
},
playerNotFound = {
fr = "Joueur non trouvé",
en = "Player not found"
},
eventCleaned = {
fr = "Événement nettoyé",
en = "Event cleaned"
},
noActiveEvent = {
fr = "Aucun événement en cours",
en = "No active event"
},
systemEnabled = {
fr = "Système de Nest Events activé",
en = "Nest Events system enabled"
},
systemDisabled = {
fr = "Système de Nest Events désactivé",
en = "Nest Events system disabled"
}
},
-- Messages de stats
stats = {
title = {
fr = "Statistiques",
en = "Statistics"
},
total = {
fr = "Total événements: %d\nKills totaux: %d\nArgent donné: %d$",
en = "Total events: %d\nTotal kills: %d\nMoney given: $%d"
},
records = {
fr = "Record de kills: %d\nMeilleur bonus temps: %d$",
en = "Kill record: %d\nBest time bonus: $%d"
}
}
}
}
function Config.NestEvent.GetText(path, text_params)
local lang = Config.NestEvent.language
local keys = {}
for key in string.gmatch(path, "([^.]+)") do
table.insert(keys, key)
end
local current = Config.NestEvent
for _, key in ipairs(keys) do
if current[key] then
current = current[key]
else
print("^1[NEST-EVENT] Missing text key: " .. path .. "^7")
return "MISSING_TEXT: " .. path
end
end
if type(current) == "table" then
if current[lang] then
if text_params then
return string.format(current[lang], text_params)
else
return current[lang]
end
else
print("^1[NEST-EVENT] Missing translation for " .. lang .. ": " .. path .. "^7")
return "MISSING_TRANSLATION: " .. path
end
end
return "INVALID_PATH: " .. path
end