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CraftTweaker_chemistry_script_1_10_2.zs
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CraftTweaker_chemistry_script_1_10_2.zs
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//----------------------------------
//----------Seasoning Rack----------
//----------------------------------
//input = the input itemstack
//output = the output itemstack
//ADD
mods.rockhounding_chemistry.SeasoningRack.add(input, output);
mods.rockhounding_chemistry.SeasoningRack.add(<minecraft:wheat>, <minecraft:wheat_seeds>);
//REMOVE
mods.rockhounding_chemistry.SeasoningRack.remove(input);
mods.rockhounding_chemistry.SeasoningRack.remove(<rockhounding_chemistry:chemicalItems:7>);
//----------------------------------
//----------Mineral Sizer-----------
//----------------------------------
//input = the input itemstack
//output = the extractible itemstack/s
//probability = the probability for each output item to be extracted
//comminution = the level of comminution of each output item
//ADD with random output
mods.rockhounding_chemistry.MineralSizer.add(input, [output1, output2, output3, output4, output5], [probability1, probability2, probability3, probability4, probability5], false);
mods.rockhounding_chemistry.MineralSizer.add(<minecraft:hardened_clay>, [<minecraft:dye:0>, <minecraft:dye:1>, <minecraft:dye:2>, <minecraft:dye:3>, <minecraft:dye:4>], [20, 20, 20, 20, 20], false);
//ADD with leveled output
mods.rockhounding_chemistry.MineralSizer.add(input, [output1, output2, output3, output4, output5], [comminution1, comminution2, comminution3, comminution4, comminution5], true);
mods.rockhounding_chemistry.MineralSizer.add(<minecraft:hardened_clay>, [<minecraft:dye:0>, <minecraft:dye:1>, <minecraft:dye:2>, <minecraft:dye:3>, <minecraft:dye:4>], [20, 20, 20, 20, 20], true);
//ADD with single output
mods.rockhounding_chemistry.MineralSizer.add(input, output);
mods.rockhounding_chemistry.MineralSizer.add(<minecraft:gravel>, <minecraft:dye:6>);
//REMOVE
mods.rockhounding_chemistry.MineralSizer.remove(input);
mods.rockhounding_chemistry.MineralSizer.remove(<rockhounding_chemistry:miscItems:27>);
//----------------------------------
//-----------Leaching Vat-----------
//----------------------------------
//input = the input itemstack
//output = the extractible itemstack/s
//probability = the probability for each output to be extracted
//gravity = specific gravity of each element multiplied x100 (i.e. 1.55 must be written as 155)
//ADD with random output
mods.rockhounding_chemistry.LeachingVat.add(input, [output1, output2, output3, output4, output5], [probability1, probability2, probability3, probability4, probability5]);
mods.rockhounding_chemistry.LeachingVat.add(<minecraft:sandstone>, [<minecraft:dye:15>, <minecraft:dye:14>, <minecraft:dye:13>, <minecraft:dye:12>, <minecraft:dye:11>], [20, 20, 20, 20, 20]);
//ADD with density-wise output
mods.rockhounding_chemistry.LeachingVat.add(input, [output1, output2, output3, output4, output5], [gravity1, gravity2, gravity3, gravity4, gravity5], true);
mods.rockhounding_chemistry.LeachingVat.add(<minecraft:sandstone>, [<minecraft:dye:15>, <minecraft:dye:14>, <minecraft:dye:13>, <minecraft:dye:12>, <minecraft:dye:11>], [330, 218, 1400, 774, 158], true);
//ADD with single output
mods.rockhounding_chemistry.LeachingVat.add(input, output);
mods.rockhounding_chemistry.LeachingVat.add(<minecraft:cobblestone>, <minecraft:dye:15>);
//REMOVE
mods.rockhounding_chemistry.LeachingVat.remove(input);
mods.rockhounding_chemistry.LeachingVat.remove(<rockhounding_chemistry:mineralOres:2>);
//----------------------------------
//----------Metal Alloyer----------
//----------------------------------
//name = the name of the alloy that will appear in the machine selector
//ingredients = the oredicted inputs composing the alloy. Max 6 elements
//quantities = the quantity of each ingredient required. Max 6 elements
//alloy = the itemstack representing the output alloy, usually ingots
//scrap = the itemstack representing the waste of the alloying, usually nuggets. Optional.
//ADD with scrap output
mods.rockhounding_chemistry.MetalAlloyer.add(name, [ingredient1, ingredient2, ingredient3],[quantity1, quantity2, quantity3], output, scrap);
mods.rockhounding_chemistry.MetalAlloyer.add("Netherite", ["dustZinc", "dustUranium", "dustChromium", "dustBoron"],[6, 4, 2, 1], <minecraft:blaze_rod>*9, <minecraft:gold_nugget>);
//ADD without scrap output
mods.rockhounding_chemistry.MetalAlloyer.add(name, [ingredient1, ingredient2, ingredient3, ingredient4],[quantity1, quantity2, quantity3, quantity4], output);
mods.rockhounding_chemistry.MetalAlloyer.add("Netherite", ["dustZinc", "dustUranium", "dustChromium", "dustBoron"],[6, 4, 2, 1], <minecraft:blaze_rod>*9);
//REMOVE
mods.rockhounding_chemistry.MetalAlloyer.remove(alloy);
mods.rockhounding_chemistry.MetalAlloyer.remove(<rockhounding_chemistry:alloyItems:10>);
//----------------------------------
//--------Chemical Extractor--------
//----------------------------------
//category = the name of the category that will identify the processed item
//input = the itemstack representing the processed mineral
//elements = the array of the extracted elements composing the formula
//percentages = the quantity of each ingredient being extracted
//ADD
mods.rockhounding_chemistry.ChemicalExtractor.add(category, input, [element1, element2, element3, element4],[percentage1, percentage2, percentage3, percentage4]);
mods.rockhounding_chemistry.ChemicalExtractor.add("Netheride", <minecraft:blaze_rod>, ["zinc", "uranium", "chromium", "boron"],[40, 20, 10, 10]);
//REMOVE
mods.rockhounding_chemistry.ChemicalExtractor.remove(input);
mods.rockhounding_chemistry.ChemicalExtractor.remove(<rockhounding_chemistry:arsenateShards:1>);
//INHIBIT
mods.rockhounding_chemistry.ChemicalExtractor.inhibit([element...]);
mods.rockhounding_chemistry.ChemicalExtractor.inhibit(["vanadium", "osmium", "iridium"]);
//----------------------------------
//------------Lab Oven--------------
//----------------------------------
//solute = itemstack representing the solid ingredient of the solution
//catalyst = if the solution will be considered a Catalyst
//solvent = the first fluidstack representing the solvent.
//solventAmount = the needed amount of solvent.
//reagent = the second fluidstack representing the solvent. It can be null
//reagentAmount = the needed amount of reagent.
//solution = the fluidstack representing the final solution
//solutionAmount = the resulting amount of solution.
//ADD with reagent
mods.rockhounding_chemistry.LabOven.add(solute, catalyst, solvent, solventAmount, reagent, reagentAmount, solution, solutionAmount);
mods.rockhounding_chemistry.LabOven.add(<minecraft:slime_ball>, false, <liquid:water>, 1000, <liquid:sulfuric_acid>, 500, <liquid:silicone>, 100);
//ADD without reagent
mods.rockhounding_chemistry.LabOven.add(solute, catalyst, solvent, solventAmount, solution, solutionAmount);
mods.rockhounding_chemistry.LabOven.add(<minecraft:slime_ball>, false, <liquid:water>, 1000, <liquid:silicone>, 100);
//REMOVE
mods.rockhounding_chemistry.LabOven.remove(solution);
mods.rockhounding_chemistry.LabOven.remove(<liquid:chloromethane>);
//----------------------------------
//------Deposition Chamber----------
//----------------------------------
//input = itemstack representing the input
//output = itemstack representing the output
//solvent = the fluidstack representing the solvent.
//solventAmount = the needed amount of solvent (Max 10000).
//temperature = the working temperature (Max 3000)
//pressure = the working pressure (Max 32000).
//ADD
mods.rockhounding_chemistry.DepositionChamber.add(input, output, solvent, solventAmount, temperature, pressure);
mods.rockhounding_chemistry.DepositionChamber.add(<minecraft:slime_ball>, <minecraft:slime>, <liquid:water>, 4000, 1500, 21000);
//REMOVE
mods.rockhounding_chemistry.DepositionChamber.remove(output);
mods.rockhounding_chemistry.DepositionChamber.remove(<rockhounding_chemistry:alloyItems:31>);
//----------------------------------
//------------Lab Blender-----------
//----------------------------------
//input = array of itemstacks representing the ingredient itemstacks, including quantities (max 9)
//oredict = array of strings representing the ingredients oredicts (max 9)
//quantities = the quantity of each ingredient required
//output = itemstack representing the output
//ADD with itemstacks
mods.rockhounding_chemistry.LabBlender.add([input1, input2, input3], output);
mods.rockhounding_chemistry.LabBlender.add([<minecraft:redstone>*9, <minecraft:gunpowder>*4, <minecraft:glowstone>*2], <rockhounding_core:fuel_blend>*9);
//ADD with oredicts
mods.rockhounding_chemistry.LabBlender.add([oredict1, oredict2, oredict3], [quantity1, quantity2, quantity3], output);
mods.rockhounding_chemistry.LabBlender.add(["dustRedstone", "dustGunpowder", "dustGlowstone"], [9,4,2], <rockhounding_core:fuel_blend>*9);
//REMOVE
mods.rockhounding_chemistry.LabBlender.remove(output);
mods.rockhounding_chemistry.LabBlender.remove(<rockhounding_core:fuel_blend>);
//----------------------------------
//----------Casting Bench-----------
//----------------------------------
//oredict = string representing the ingredient oredict
//output = itemstack representing the output
//pattern = the used pattern: 0=GENERIC, 1=COIL, 2=ROD, 3=FOIL, 4=ARM, 5=CASING, 6=GEAR, 7=INGOT
//ADD
mods.rockhounding_chemistry.CastingBench.add(oredict, output, pattern);
mods.rockhounding_chemistry.CastingBench.add("blockIron", <minecraft:iron_ingot>*9, 0);
//REMOVE
mods.rockhounding_chemistry.CastingBench.remove(output);
mods.rockhounding_chemistry.CastingBench.remove(<minecraft:iron_ingot>);