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【温度系列器官自相矛盾的设定】 #301

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Materialoss opened this issue Feb 2, 2025 · 0 comments
Open

【温度系列器官自相矛盾的设定】 #301

Materialoss opened this issue Feb 2, 2025 · 0 comments

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@Materialoss
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Materialoss commented Feb 2, 2025

如题,温度器官的效果和它们的属性有很强的自相矛盾性,甚至可以说,温度器官有效的阻碍就是温度器官本身
以高温器官为例,大部分高温器官的特殊效果是,当玩家体温变高时,通过降低体温触发某些效果(例如烈焰脊椎的顶伤,烈焰肌肉的加伤)
但是因为烈焰器官自身加了大量燃点,一个高温流的玩家反而很难在一段较长的战斗中保持体温,在某些基础配置里,如果使用变色龙胃的方式提高体温,那么玩家需要至少500度左右(大约2-3组岩浆块)的环境温度才能提供一个较为有效且稳定的输出(这里以难度四为例)
冰法也有类似的问题,但好处是因为燃点和冰点的机制不同(燃点越高扛得温度越高,冰点越高扛得温度越低),玩家除了可以用瘤子提供较为稳定的低温状态,也可以用冰霜碎片提供额外降温(也许这就是为啥寒冰器官除了心脏自身都没有减冰点的原因?)(以及与之对应的,冰器官的技能往往过菜或者过于麻烦)

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