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User-defined donation tiers can be used to change both the icon that the donor has in chat, as well as set specific sounds to play when donations of those calibers happen.
Each tier would have their own icon and or sound. For example, the current version of Botnak has 5 tiers by default:
I plan to have users be able to define their own tiers in Episode 2's new Settings GUI.
The idea with sounds is:
Highest donation of the day: specific sound (or if not defined, use a random sound)
For each tier, the user can specify a specific sound, or just use a random one found in the directory.
Right now Botnak can just read the donation sound directory and play a random one when someone donates.
The text was updated successfully, but these errors were encountered:
Added:
Full !song support with last.fm (closes#53 but see the wiki on github)
Icon enums (one step closer towards #57, thanks @jbzdarkid!)
Donation total for a user printed out upon another donation
Fixed:
FileChooser for Sounds now compares correctly (closes#71)
Channel manager null fix (closes#73)
User Chat index sets correctly (you can up arrow -> enter spam again)
Issue with User Suggestion panel still showing
Imgur URLs are corrected to i.imgur URLs (namefaces)
Luminosity values should be better now
Subscriber count streak does not increase for repeat messages
Minor code improvements (thanks @jbzdarkid and @tsteinholz !)
User-defined donation tiers can be used to change both the icon that the donor has in chat, as well as set specific sounds to play when donations of those calibers happen.
Each tier would have their own icon and or sound. For example, the current version of Botnak has 5 tiers by default:
$0.01 -> $9.99 = green
$10 -> $49.99 = bronze
$50 -> $99.99 = silver
$100 -> $499.99 = gold
$500+ = diamond
I plan to have users be able to define their own tiers in Episode 2's new Settings GUI.
The idea with sounds is:
Highest donation of the day: specific sound (or if not defined, use a random sound)
For each tier, the user can specify a specific sound, or just use a random one found in the directory.
Right now Botnak can just read the donation sound directory and play a random one when someone donates.
The text was updated successfully, but these errors were encountered: