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Merge pull request #302 from AndreaCatania/MasterUpdate
Fixed module dependecy.
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README.md

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**Disclaimer:** this module is still in development, open an [issues](https://github.com/GodotECS/godex/issues) to report any problem or a new [discussion](https://github.com/GodotECS/godex/discussions) if you need any help. Any form of contribution is welcome.
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### The tested Godot version
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Is `master` `3bd74cd67bfc5484b3f5d4b47da66c55457474c7`, please open an issue if the current master is not working or doesn't compile.
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Is `master` `35cfaafda8073f700c9d2fe42a43d3d81eaaea67`, please open an issue if the current master is not working or doesn't compile.
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### What is ECS
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Shortened as ECS, the Entity Component System is an architectural design pattern that allow to organize the data in a way so that the workload can be split into small and easy programs.

modules/bullet_physics/config.py

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def can_build(env, platform):
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env.module_add_dependencies("bullet_physics", ["godex"])
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return True
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modules/godot/config.py

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def can_build(env, platform):
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env.module_add_dependencies("godot", ["godex"])
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return True
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