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// process all our active interfaces
+#ifndef _3D_DISABLED
XRServer::get_singleton()->_process();
+#endif // _3D_DISABLED
+ NavigationServer2D::get_singleton()->sync();
+ NavigationServer3D::get_singleton()->sync();
The patch (Lines 40 to 53) only looks for:
// process all our active interfaces
XRServer::get_singleton()->_process();
for (int iters = 0; iters < advance.physics_steps; ++iters) {
if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
2 errors occur with latest
godot/master
commit as of writing (7cdad333114e6765351ed0facb48db228ef29b7b
). It looks like the following commits breaks the patch:0ee7e3102b6072d2f5a9d157c8afdb99e13624e6
and9e0b38ecd30cfe30c9e31e50f680da0e89d60ec6
breaks the patch formain.cpp
.The patch (Lines 40 to 53) only looks for:
resulting in a reject.
Likewise,
023dcd44c1e628bb654b5472418d6a346b510a71
breaks the patch formain.h
.The patch (Lines 77 to 85) can't find
which also results in a reject.
My OS is macOS 12.2.1, M1 chip (architecture is
arm64
).The text was updated successfully, but these errors were encountered: