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Godot Project Setup: Add step to set GDScript Export Mode to Text #32

@KANAjetzt

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@KANAjetzt

Mod Hooks only work if the source code is readable. With Godot 4.3, binary tokenization has been reintroduced and is the default export setting.

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For game developers integrating the Mod Loader, adding a step in the documentation to switch to text mode will be sufficient.

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For self-setup, we will need to use GDRE to decompile scripts that require a hook.

Script extensions are not affected by this.

GodotModding/godot-mod-loader#535

Needs to be added here:
https://wiki.godotmodding.com/guides/integration/godot_project_setup/

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