Mod Hooks only work if the source code is readable. With Godot 4.3, binary tokenization has been reintroduced and is the default export setting.

For game developers integrating the Mod Loader, adding a step in the documentation to switch to text mode will be sufficient.

For self-setup, we will need to use GDRE to decompile scripts that require a hook.
Script extensions are not affected by this.
GodotModding/godot-mod-loader#535
Needs to be added here:
https://wiki.godotmodding.com/guides/integration/godot_project_setup/
GodotModding/godot-mod-loader#535
Needs to be added here:
https://wiki.godotmodding.com/guides/integration/godot_project_setup/