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Audio for muli-glasses play in the same application is still a subject that is not really handled yet. Tilt Five doesn't even handle it yet on other officially supported engines. Each pair for glasses is exposed to the OS as an audio device. However, how to correlate these devices with the glasses in game is still an open question.
Can the Godot engine support different simultaneous audio listeners per scene?
Can the output from one listener be multiplexed to different audio outputs?
The text was updated successfully, but these errors were encountered:
I have no idea if Godot can handle multiple outputs, the bus system itself is flexible enough and it seems there is a provision but I do not know if it recognises different audio devices on the system and make them selectable.
Audio for muli-glasses play in the same application is still a subject that is not really handled yet. Tilt Five doesn't even handle it yet on other officially supported engines. Each pair for glasses is exposed to the OS as an audio device. However, how to correlate these devices with the glasses in game is still an open question.
Can the Godot engine support different simultaneous audio listeners per scene?
Can the output from one listener be multiplexed to different audio outputs?
The text was updated successfully, but these errors were encountered: