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spatial_anchor_manager.load_anchor(entity.uuid, {}, OpenXRFbSpatialEntity.STORAGE_CLOUD) # Works
spatial_anchor_manager.load_anchors([entity.uuid], {}, OpenXRFbSpatialEntity.STORAGE_CLOUD) # Does not work
There isnt even a openxr_fb_spatial_anchor_load_failed being triggered.
Anyway its not really important since load_anchor works but just thought id report it
The text was updated successfully, but these errors were encountered:
I'm not sure I've tried load_anchors() (the plural one) for loading from cloud storage. It is used by the scene sample project to load from local storage, and that's working fine for me in my testing.
I wonder if it's a local vs cloud thing?
Have you tried connecting to the openxr_fb_spatial_anchor_track_failed signal? It may succeed at the load part, but then fail to track them for some reason? That would still be weird if the same anchors load fine with load_anchor() (the singular one), though.
EDIT: Looking in the log (ie adb logcat or with remote debugging enabled) would be good too. We log a whole bunch of debug information that could be interesting.
I've noticed that
There isnt even a
openxr_fb_spatial_anchor_load_failed
being triggered.Anyway its not really important since
load_anchor
works but just thought id report itThe text was updated successfully, but these errors were encountered: