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QuickSyncVPP.h
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QuickSyncVPP.h
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/*
* Copyright (c) 2013, INTEL CORPORATION
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* Neither the name of INTEL CORPORATION nor the names of its contributors may
* be used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "d3d_allocator.h"
#include "sysmem_allocator.h"
class CQuickSyncVPP
{
public:
CQuickSyncVPP(bool bUseD3dAlloc, MFXFrameAllocator* pFrameAllocator);
virtual ~CQuickSyncVPP();
mfxStatus Reset(const CQsConfig& config, MFXVideoSession* pVideoSession, mfxFrameSurface1* pSurface);
void Reset() { ASSERT(this != NULL); m_bNeedReset = true; }
bool NeedReset() { return m_bNeedReset; }
mfxStatus Process(mfxFrameSurface1* pInSurface, mfxFrameSurface1*& pOutSurface);
mfxFrameSurface1* FlushFrame();
mfxFrameSurface1* FindFreeSurface();
void EnableDI(bool bEnable);
__forceinline void LockSurface(mfxFrameSurface1* pSurface)
{
ASSERT(pSurface != NULL);
if (NULL == pSurface) return;
size_t i = pSurface - m_pFrameSurfaces;
ASSERT(i < m_nRequiredFramesNum);
if (i < m_nRequiredFramesNum)
{
InterlockedIncrement(&m_LockedSurfaces[i]);
}
}
__forceinline void UnlockSurface(mfxFrameSurface1* pSurface)
{
ASSERT(pSurface != NULL);
if (NULL == pSurface) return;
size_t i = pSurface - m_pFrameSurfaces;
ASSERT(i < m_nRequiredFramesNum);
if (i < m_nRequiredFramesNum)
{
ASSERT(m_LockedSurfaces[i] > 0);
InterlockedDecrement(&m_LockedSurfaces[i]);
}
}
__forceinline bool IsSurfaceLocked(mfxFrameSurface1* pSurface)
{
ASSERT(pSurface != NULL);
if (NULL == pSurface) return true;
size_t i = pSurface - m_pFrameSurfaces;
ASSERT(i < m_nRequiredFramesNum);
return (i < m_nRequiredFramesNum) ? (m_LockedSurfaces[i] > 0 || pSurface->Data.Locked > 0) : true;
}
protected:
void Close();
mfxStatus InitFrameAllocator();
mfxStatus FreeFrameAllocator();
MFXVideoVPP* m_pVPP;
mfxVideoParam m_VppVideoParams;
MFXVideoSession* m_pVideoSession;
mfxVersion m_ApiVersion;
CQsConfig m_Config;
mfxU32 m_nPitch;
bool m_bNeedReset;
bool m_bEnableDI;
mfxU16 m_DefaultPicStruct;
// Allocator
MFXFrameAllocator* m_pFrameAllocator;
mfxFrameSurface1* m_pFrameSurfaces;
mfxFrameAllocResponse m_AllocResponse;
mfxU16 m_nRequiredFramesNum;
bool m_bUseD3DAlloc;
volatile LONG m_LockedSurfaces[MSDK_MAX_SURFACES];
CQsLock m_csLock;
private:
DISALLOW_COPY_AND_ASSIGN(CQuickSyncVPP);
};