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puzzle_position.h
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// Структура, компактно описывающая расположение фишек на поле и предоставляющая
// удобные методы для работы с такой записью
#ifndef PUZZLEPOS_H
#define PUZZLEPOS_H
#include <vector>
struct puzzle_position {
public:
explicit puzzle_position(unsigned long long position, unsigned char null)
: table_pos(position), null_pos(null) {}
puzzle_position(const puzzle_position& another)
: table_pos(another.getData()), null_pos(another.getNull()) {}
~puzzle_position() {}
void getNext(std::vector<puzzle_position>& nextPositions) const;
unsigned long long setTo(int place, unsigned char value) const;
unsigned char getFrom(int place) const;
unsigned long long Left() const;
unsigned long long Right() const;
unsigned long long Up() const;
unsigned long long Down() const;
unsigned long long getData() const { return table_pos; }
unsigned char getNull() const { return null_pos; }
int probDistance() const;
int manDist(unsigned char value, int pos) const;
private:
unsigned long long table_pos;
unsigned char null_pos;
static const int gameSIZE = 16;
};
#endif