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Starting life as a vector editor, Graphite is evolving into a generalized, all-in-one graphics toolbox that's built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, animation, and beyond.
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Starting life as a vector editor, Graphite is evolving into a general-purpose, all-in-one graphics toolbox that is built more like a game engine than a conventional creative app. The editor's tools wrap its node graph core, providing user-friendly workflows for vector, raster, animation, and beyond.
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## Desktop-first and web-ready
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Where's the download? The web app is [currently live](https://editor.graphite.rs) and desktop apps for Windows, Mac, and Linux should be available in 2025.
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Where's the download? The web app is [currently live](https://editor.graphite.rs) and desktop apps for Windows, Mac, and Linux will be available in Q4 2025.
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Graphite is designed principally as a professional desktop application that is also accessible in a browser for quick access from anywhere. It's built for speed with (nearly) no JavaScript. And regardless of platform, it runs locally and privately on your own hardware— there is no server.
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</div>
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</section>
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<!-- ▙ OVERVIEW ▟ -->
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<!---->
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<!---->
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<!-- ▛ DONATE ▜ -->
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<sectionid="donate"class="block">
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Graphite strives to unshackle the creativity of every budding artist and seasoned professional by building the best comprehensive art and design tool that's accessible to all.
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Mission success will come when Graphite is an industry standard. A cohesive product vision and focus on innovation over imitation is the strategy that will make that possible.
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Mission success will come when Graphite is an industry standard. A cohesive product vision and a focus on innovation over imitation is the strategy that will make that possible.
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</div>
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<divclass="block">
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## Funding
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## Organization
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Graphite is beholden to no investors and will always be free and open source. The project's [founder](#keavon) has been personally funding the organization's expenses and working full-time to bring the project to life. He asks for [your support](/donate) bearing some of the costs.
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Later on, donations will be supplemented by revenue from operating an asset marketplace for user-created procedural content.
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Graphite is fully funded by its community and beholden to no investors, ensuring it remains free and open source forever. The organization, *Graphite Labs, LLC*, is owned and controlled solely by the project's founder. Future nonprofit foundation status is being explored, but that administrative complexity is not yet justified. All revenue is being reinvested into the project, with aims to employ full-time developers once funding reaches sustainable levels.
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</div>
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</div>
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<divclass="diptych">
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<divclass="block"id="hypercube">
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<divclass="block"id="timon">
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<imgsrc="https://static.graphite.rs/content/about/core-team-photo-hypercube__2.avif"onerror="this.onerror=null; this.src=this.src.replace('.avif', '.png')"alt="Photo of Hypercube" />
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<imgsrc="https://static.graphite.rs/content/about/core-team-photo-timon-schelling.avif"onerror="this.onerror=null; this.src=this.src.replace('.avif', '.png')"alt="Photo of Timon Schelling" />
"Hypercube" is a light speed code monkey who excels at developing, refactoring, and maintaining the editor codebase. With an unmatched ability to comprehend intricate code, he delivers lasting and efficient solutions at an impressive pace. He takes ownership of many central editor systems including tools, typography, transforms, layers, and node graph integration.
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Timon believes open source tools are essential to grant digital artists freedom in access, creativity, and expression. He builds and maintains Graphite's native desktop app, ensuring its polish, reliability, and cross-platform consistency. Drawn to Graphite by its vision of procedural, nondestructive, expansive 2D art tools, he works to make that vision usable by as many people as possible.
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I allocated my time at several points throughout the year into growing and evolving this website with a refreshed and more visually-appealing home page, dedicated pages for information [about](/about) the project and its [features](/features), an area providing resources and help for [volunteers](/volunteer) and [code contributors](/volunteer/guide), and just this month— a [user manual](/learn) complete with an introductory tutorial series. The first video went up yesterday:
<img data-youtube-embed="7gjUhl_3X10" src="https://static.graphite.rs/content/learn/introduction/tutorial-1-vector-art-quickstart-youtube__2.avif" onerror="this.onerror = null; this.src = this.src.replace('.avif', '.png')" alt="Vector Art Quickstart - Graphite, the Open Source 2D Graphics Suite" />
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</div>
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The user manual and tutorial series will continue expanding throughout the coming weeks. Additional website features including user accounts, forums, and other community features are being planned.
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<!-- If you're eager to skip the reading, head straight to the [hands-on quickstart video](./introduction) in the next chapter for a beginner project walkthrough you can follow along with. -->
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The fastest way to get started is to watch and follow along steps-by-step in the hands-on quickstart video:
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The fastest way to get started is to watch and follow along steps-by-step in the hands-on quickstart tutorial:
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