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Cache rendered text to a texture by the text content, font and size of the area the text is being layed out in. On subsequent frames, we can render the entire line of text in a single draw call - as well as skip layout entirely. This should be a major boost to performance.
Will need to determine (probably configurable as a BuildOption) the texture cache size and handle invalidating unused parts over time.
The text was updated successfully, but these errors were encountered:
Cache rendered text to a texture by the text content, font and size of the area the text is being layed out in. On subsequent frames, we can render the entire line of text in a single draw call - as well as skip layout entirely. This should be a major boost to performance.
Will need to determine (probably configurable as a
BuildOption
) the texture cache size and handle invalidating unused parts over time.The text was updated successfully, but these errors were encountered: