-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathlovebrew.toml
68 lines (61 loc) · 2.6 KB
/
lovebrew.toml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
## --- Metadata Options --- ##
# [string] @name : Name of the game, default: name of the directory.
# [string] @author : Author of the game.
# [string] @description : Description of the game.
# [string] @version : Version of the game in {major}.{minor}.{revision} format.
[metadata]
name = "FridayNightFunkin"
author = "GuglioIsStupid"
description = "3DS Demake of Friday Night Funkin"
version = "0.4.0"
## --- Build Options --- ##
# [bool] @clean : Clean the build artifacts and directory before a new build.
# This helps reduce chances of cluttering the built data.
# Default: false.
#
# [array] @targts : Target console(s) to build for. Default: ["3ds", "switch"].
#
# [string] @source : Game source directory; relative to the config
# file. Default: "game".
#
# [string] @icon : Icon name. Do not provide the extension.
# lovebrew will automatically provide this.
# It can include a prepended path. This is relative
# to the config file. Default: "icon".
#
# [string] @searchPath : Location to search for the elf binaries.
# Default: ""
[build]
clean = false
targets = ["3ds"]
source = "src"
icon = "icon"
searchPath = ""
## --- Output Options --- ##
# [string] @buildDir : Output directory for compilation; relative to the config
# file. When false, it will use current directory.
# Default: "build".
#
# [bool] @noBinary : Whether or not to properly build a project binary.
# This will not build a 3dsx application. See @build.targets.
# When false, outputs as a 3dsx; when true, output only
# as the game folder used for testing purposes.
# Default: false.
#
# [string] @gameDir : The directory within the build directory which gets
# zipped and appended to the resulting binary. Default: "game".
# NOTE: if "rawData" is true, this does not get zipped and can
# be used for quick testing. However, the directory must be named
# as the default, "game".
[output]
buildDir = "build"
noBinary = false
gameDir = "game"
## --- Debug Options --- ##
# [bool] @logging : Whether or not to enable logging. Useful to see what the
# application is doing, should it not be working correctly.
[debug]
logging = true
# DO NOT MODIFY #
version = "0.6.0"
# ------------- #