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Makefile
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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: gozsertt <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2021/03/08 14:46:10 by gozsertt #+# #+# #
# Updated: 2021/06/21 16:09:43 by gozsertt ### ########.fr #
# #
# **************************************************************************** #
NAME = cub3D
CC = gcc
SRC_DIR = $(shell find srcs -type d)
INC_DIR = $(shell find includes -type d) \
$(shell find lib/mlx -type d) \
$(shell find lib/libft/includes -type d)
LIB_DIR = lib/libft lib/mlx
OBJ_DIR = obj
vpath %.c $(foreach dir, $(SRC_DIR), $(dir):)
LINUXFLAG = -lm -lX11 -lXext
# library -----------------------------------------------------------
LIB = ft mlx_Linux
SRC = cub3d.c cub3d_application.c cub3d_application_handler.c cub3d_application_pixels.c cub3d_error.c cub3d_save_bmp.c \
cub3d_put_diamond_block_bonus.c cub3d_find_diamond_block_bonus.c cub3d_secret_door_render_bonus.c \
cub3d_draw_minimap_square_bonus.c cub3d_put_minimap_pixel_bonus.c cub3d_draw_minimap_player.c \
cub3d_set_minimap_circle_informations_bonus.c cub3d_minimap_secret_door_color_selector_bonus.c \
cub3d_set_minimap_background_bonus.c cub3d_minimap_render_bonus.c cub3d_sprite_casting.c cub3d_sprite_calculation.c \
cub3d_sprite_drawing.c cub3d_set_dist_order.c cub3d_set_sprite_pos_compared_to_player.c \
cub3d_set_sprite_screen_x.c cub3d_set_inv_camera_matrice_transformation.c cub3d_sprite_display_limit.c \
cub3d_apply_sprite_axis_transformation.c cub3d_set_sprite_axis_transformation_bonus.c cub3d_stripe_drawing.c \
cub3d_time_casting.c cub3d_floor_texture_render_bonus.c cub3d_ceiling_texture_render_bonus.c \
cub3d_floor_ceiling_texture_render_bonus.c cub3d_floor_color_render.c cub3d_floor_ceiling_casting.c \
cub3d_ceiling_color_render.c cub3d_set_tex_coord_from_wall_x.c cub3d_set_delta_dist.c cub3d_set_euclidean_wall_dist.c \
cub3d_set_tex_step.c cub3d_set_update_tex_pos.c cub3d_set_side_dist.c cub3d_set_wall_x.c \
cub3d_set_ray_dir.c cub3d_set_draw_start_end.c cub3d_set_camera_x.c cub3d_set_tex_y_limit.c \
cub3d_set_tex_pos.c cub3d_set_line_height.c cub3d_wall_casting.c cub3d_wall_drawing.c \
cub3d_set_wall_color.c cub3d_set_dda_calc.c cub3d_set_map_pos.c cub3d_texture.c \
cub3d_floor_calc.c cub3d_image.c cub3d_sprite_list.c cub3d_sprite_calc.c cub3d_sprite.c \
cub3d_sprite_list_getter.c cub3d_sprite_list_setter.c cub3d_time_getter.c cub3d_time.c \
cub3d_time_setter.c cub3d_color.c cub3d_color_manipulation.c cub3d_bmp_bitmap.c \
cub3d_wall_calc.c cub3d_player.c cub3d_engine.c cub3d_engine_setter.c \
cub3d_camera_mouse_move_bonus.c cub3d_camera_keyboard_move.c cub3d_sprite_transformation_bonus.c \
cub3d_key_press.c cub3d_player_move.c cub3d_event_manager.c cub3d_hitbox.c cub3d_camera_move.c \
cub3d_key_release.c cub3d_routine.c cub3d_parse_texture.c cub3d_double_id_checker_bonus.c \
cub3d_id_checker.c cub3d_load_secret_door_bonus.c cub3d_parse_bonus.c cub3d_id_checker_bonus.c \
cub3d_analyse_map.c cub3d_parse_ceiling_floor_texture_bonus.c cub3d_parse_map.c cub3d_parse_color.c \
cub3d_check_arguments.c cub3d_parse_secret_door_bonus.c cub3d_load_player.c cub3d_parse_sprite_basic_bonus.c \
cub3d_parsing.c cub3d_parse_engine.c cub3d_parse_resolution_bonus.c cub3d_load_map_informations.c cub3d_load_sprite_basic.c \
OBJ = $(addprefix $(OBJ_DIR)/, $(SRC:%.c=%.o))
OBJ_BONUS = $(addprefix $(OBJ_DIR_BONUS)/, $(SRC:%.c=%.o))
# Compilation flags -------------------------------------------------
CFLAGS = -Wall -Wextra -Werror
D_NO_BONUS = -DBONUS=0
D_BONUS = -DBONUS=1
IFLAGS = $(foreach dir, $(INC_DIR), -I $(dir))
LFLAGS = $(foreach dir, $(LIB_DIR), -L $(dir)) \
$(foreach lib, $(LIB), -l $(lib)) \
$(LINUXFLAG)
# Colors ------------------------------------------------------------
_GREY = $'\e[30m
_RED = $'\e[31m
_GREEN = $'\e[32m
_YELLOW = $'\e[33m
_BLUE = $'\e[34m
_PURPLE = $'\e[35m
_CYAN = $'\e[36m
_WHITE = $'\e[37m
# main part ---------------------------------------------------------
all:
@echo "\n$(_BLUE)___$(NAME) Setting___\n$(_WHITE)"
@make BONUS=$(D_NO_BONUS) $(NAME)
bonus: fclean
@echo "\n$(_BLUE)___$(NAME) Setting___\n$(_WHITE)"
@make BONUS=$(D_BONUS) $(NAME)
show:
@echo "$(_BLUE)SRC :\n$(_YELLOW)$(SRC)$(_WHITE)"
@echo "$(_BLUE)OBJ :\n$(_YELLOW)$(OBJ)$(_WHITE)"
@echo "$(_BLUE)CFLAGS :\n$(_YELLOW)$(CFLAGS)$(_WHITE)"
@echo "$(_BLUE)IFLAGS :\n$(_YELLOW)$(IFLAGS)$(_WHITE)"
@echo "$(_BLUE)LFLAGS :\n$(_YELLOW)$(LFLAGS)$(_WHITE)"
@echo "$(_BLUE)LIB_DIR :\n$(_YELLOW)$(LIB_DIR)$(_WHITE)"
@echo "\n-----\n"
@echo "$(_BLUE)Compiling : \n$(_YELLOW)$(CC) $(CFLAGS) $(OBJ) $(LFLAGS) -o $(NAME)$(_WHITE)"
install:
@$(foreach dir, $(LIB_DIR), make -C $(dir);)
re-install:
@$(foreach dir, $(LIB_DIR), make -C $(dir) re;)
fclean-install:
@$(foreach dir, $(LIB_DIR), make -C $(dir) fclean;)
$(NAME): install $(OBJ)
@echo "-----\nCreating Binary File $(_YELLOW)$@$(_WHITE) ... \c"
@$(CC) $(CFLAGS) $(BONUS) $(OBJ) $(LFLAGS) -o $(NAME)
@echo "$(_GREEN)DONE$(_WHITE)\n-----"
$(OBJ_DIR)/%.o : %.c
@echo "Compiling $(_YELLOW)$@$(_WHITE) ... \c"
@mkdir -p $(OBJ_DIR)
@$(CC) $(CFLAGS) $(BONUS) $(IFLAGS) -o $@ -c $<
@echo "$(_GREEN)DONE$(_WHITE)"
re: fclean all
clean:
@echo "$(_WHITE)Deleting Objects Directory $(_YELLOW)$(OBJ_DIR)$(_WHITE) ... \c"
@$(foreach file, $(OBJ), rm -rf $(file))
@echo "$(_GREEN)DONE$(_WHITE)\n-----"
fclean: clean
@echo "Deleting Binary File $(_YELLOW)$(NAME)$(_WHITE) ... \c"
@rm -f $(NAME)
@echo "$(_GREEN)DONE$(_WHITE)\n-----"
.PHONY: all bonus show install re-install re clean flcean