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Project.xml
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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app
title="Friday Night Funkin'- Null Engine"
version="0.2.8"
file="NullEngine"
main="Main"
packageName="com.guineapiguuhh.nullengine"
package="com.guineapiguuhh.nullengine"
company="GuineaPigUuhh"
/>
<!--Switch
Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The
flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a
html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum
without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These
window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="false" />
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0"
resizable="true" />
<!-- __________________________ CustomDefines _________________________ -->
<define name="MODS_ALLOWED" if="desktop" />
<define name="VIDEOS_ALLOWED" if="desktop || android" />
<define name="DISCORD_ALLOWED" if="desktop" />
<haxedef name="CAN_OPEN_LINKS" unless="switch" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bit" />
<assets path="assets/engine" />
<assets path="assets/funkin" />
<section if="MODS_ALLOWED">
<assets path="mods" embed="false" />
</section>
<classpath name="source" />
<!-- _______________________________ Libraries ______________________________ -->
<!-- Flixel -->
<haxelib name="flixel" />
<haxelib name="flixel-ui" />
<haxelib name="flixel-addons" />
<!-- Funkin -->
<haxelib name="hxdiscord_rpc" if="DISCORD_ALLOWED" />
<!-- Null Engine -->
<haxelib name="hscript" />
<haxelib name="flxanimate" />
<haxelib name="tjson" />
<haxelib name="hxcodec" if="VIDEOS_ALLOWED" />
<!-- Debug -->
<haxelib name="hxcpp-debug-server" if="desktop debug" />
<!-- Others -->
<haxedev set='webgl' />
<haxelib name="faxe" if='switch' />
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable
the Flixel core recording system-->
<!--<haxedef
name="FLX_RECORD" />-->
<!--Disable
the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable
the native cursor API on Flash-->
<!--<haxedef
name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise
inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef
name="FLX_NO_GAMEPAD" />-->
<!--Disable
the Flixel core sound tray-->
<!--<haxedef
name="FLX_NO_SOUND_TRAY" />-->
<!--Disable
the Flixel sound management code-->
<!--<haxedef
name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable
the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable
the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable
this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<haxedef name='no-deprecation-warnings' />
<!-- _________________________________ Custom _______________________________ -->
<icon path="assets/engine/flixel-icons/16.png" size='16' />
<icon path="assets/engine/flixel-icons/32.png" size='32' />
<icon path="assets/engine/flixel-icons/64.png" size='64' />
<icon path="assets/engine/flixel-icons/OG.png" />
</project>