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Create a traveling system that allow user to define keyframes and then compute a trajectory to create in-game traveling squences.
The system should work using only the following commands:
bs.traveling/create
bs.traveling/edit
bs.traveling/play
bs.traveling/rewind
Traveling sequences will be associated to a unique ID which will be given as parameter for the last three commands. Also, the play and rewind command can also take as config parameter the ID of the keyframe and a speed multiplier.
Steps:
Implement cubic Bezier curve algorithm
Create menu that allow user to define and edit keyframes
Implement travel integrator (position only)
Add rotations
Allow user to edit speed between 2 keyframes
Allow user to edit softness of trajectory before or after a keyframe
Store all the data in NBT storage
Add rewind travel integrator
The text was updated successfully, but these errors were encountered:
Create a traveling system that allow user to define keyframes and then compute a trajectory to create in-game traveling squences.
The system should work using only the following commands:
bs.traveling/create
bs.traveling/edit
bs.traveling/play
bs.traveling/rewind
Traveling sequences will be associated to a unique ID which will be given as parameter for the last three commands. Also, the
play
andrewind
command can also take as config parameter the ID of the keyframe and a speed multiplier.Steps:
The text was updated successfully, but these errors were encountered: