diff --git a/.idea/.gitignore b/.idea/.gitignore new file mode 100644 index 0000000..73f69e0 --- /dev/null +++ b/.idea/.gitignore @@ -0,0 +1,8 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml +# Editor-based HTTP Client requests +/httpRequests/ diff --git a/.idea/.name b/.idea/.name new file mode 100644 index 0000000..e0c8ea5 --- /dev/null +++ b/.idea/.name @@ -0,0 +1 @@ +MonsterMelancholy \ No newline at end of file diff --git a/.idea/MHG.iml b/.idea/MHG.iml new file mode 100644 index 0000000..f08604b --- /dev/null +++ b/.idea/MHG.iml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/.idea/dataSources.xml b/.idea/dataSources.xml new file mode 100644 index 0000000..83750c9 --- /dev/null +++ b/.idea/dataSources.xml @@ -0,0 +1,12 @@ + + + + + mongo + true + com.dbschema.MongoJdbcDriver + mongodb://localhost:27017 + $ProjectFileDir$ + + + \ No newline at end of file diff --git a/.idea/misc.xml b/.idea/misc.xml new file mode 100644 index 0000000..79b3c94 --- /dev/null +++ b/.idea/misc.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/modules.xml b/.idea/modules.xml new file mode 100644 index 0000000..b47053d --- /dev/null +++ b/.idea/modules.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml new file mode 100644 index 0000000..94a25f7 --- /dev/null +++ b/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..ff6b7aa --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,10 @@ +cmake_minimum_required(VERSION 3.19) +project(MonsterMelancholy) + +set(CMAKE_CXX_STANDARD 14) +set(CMAKE_EXE_LINKER_FLAGS "-static") +set(mongoc-1.0_DIR "C:/Program Files (x86)/Project/lib/cmake/mongoc-1.0") + +find_package (mongoc-1.0 1.7 REQUIRED) +add_executable(MonsterMelancholy main.cpp MHGcombat.h MHGtextDisplay.h MHGsounds.h MHGdataHandle.h sha256.h sha256.cpp) +target_link_libraries (MonsterMelancholy PRIVATE mongo::mongoc_static) \ No newline at end of file diff --git a/MHGcombat.h b/MHGcombat.h new file mode 100644 index 0000000..867b9ec --- /dev/null +++ b/MHGcombat.h @@ -0,0 +1,948 @@ +#include "MHGsounds.h" +#include "MHGtextDisplay.h" +using namespace std; +using namespace MHGsounds; //from MHGsounds.h +using namespace MHGtextDisplay; //from MHGtextDisplay.h +string const mnames[30]={"Zombie", "Goblin", "Spider", "Evil Wizard", "Rare Zombie", "Land-Shark","Rabid Dog", + "Elite Zombie", "Golden Goblin", "Ferocious Spider", "Malicious Wizard", "Super Rare Zombie", + "Formidable Land-Shark","Insane Rabid Dog","Golem","Ogre"}; +int xpToLvlUp[110];//110 for extra buffer of 10 for 100 values +int prefix[110]={0}; +int fighttype=0, cStage=1; +int damage, tdamage, block; +int mhp, php; +int coinBonus=0; +int lvl=1, xp=0, magic_fsword1=0, magic_healp2=0, magicBB=0,skill_fa1=0, skill_2=0, magicpt=0, sword=1, armour=0, shield=0, pet=0; +int coins=0; //long long coins = 0; +int swordtier=0, armourtier=0, shieldtier=0; +int y, z, temp, temp3, temp4, randomNo; +int mcnt=0, emcnt=0, dmcnt=0, dcnt=0, dchance=5; +int mShards=0, sShards=0, cShards=0; +bool fhit=true, burnt=false, fightwin=false, fightover=false, petblock=false; +int MonsterID, tempPhp, tempMhp; +int nextTurnNo=1; +int mWood=0, oWood=0, ironOre=0, pyrogems=0; +int equip=1; +int skillFB=0, skillSM=0, skillGG=0; +int snowballs=0; +char const coinS=232; +string petname="Spirit Guide"; +int R, C; +int row=0, col=0; +map rewards; +namespace MHGcombat +{ + struct dungeon{ + bool obstacle = false; + bool entrance = false; + bool explored = false; + bool currentLocation = false; + bool empty = true; + int monster = 0; + int treasure = 0; + bool visibleT = false; + }; + + dungeon D[8][20]; + + void static loadLvlUp(){ + //xp required to level up to x+1 (current level is x) is stored in xpToLvlUp[x] + //example if player is lvl 1, xp needed to level up to next level (level 2) would be in xpToLvlUp[1] + xpToLvlUp[0]=0; + xpToLvlUp[1]=50; xpToLvlUp[2]=60; xpToLvlUp[3]=65; xpToLvlUp[4]=70; xpToLvlUp[5]=75; + xpToLvlUp[6]=80; xpToLvlUp[7]=85; xpToLvlUp[8]=90; xpToLvlUp[9]=100; xpToLvlUp[10]=105; + xpToLvlUp[11]=115; xpToLvlUp[12]=125; xpToLvlUp[13]=130; xpToLvlUp[14]=140; xpToLvlUp[15]=150; + xpToLvlUp[16]=160; xpToLvlUp[17]=170; xpToLvlUp[18]=175; xpToLvlUp[19]=200; xpToLvlUp[20]=210; + xpToLvlUp[21]=220; xpToLvlUp[22]=230; xpToLvlUp[23]=245; xpToLvlUp[24]=255; xpToLvlUp[25]=270; + xpToLvlUp[26]=280; xpToLvlUp[27]=300; xpToLvlUp[28]=350; xpToLvlUp[29]=450; xpToLvlUp[30]=480; + xpToLvlUp[31]=500; xpToLvlUp[32]=520; xpToLvlUp[33]=530; xpToLvlUp[34]=555; xpToLvlUp[35]=575; + xpToLvlUp[36]=585; xpToLvlUp[37]=600; xpToLvlUp[38]=640; xpToLvlUp[39]=700; xpToLvlUp[40]=730; + xpToLvlUp[41]=750; xpToLvlUp[42]=770; xpToLvlUp[43]=800; xpToLvlUp[44]=820; xpToLvlUp[45]=840; + xpToLvlUp[46]=850; xpToLvlUp[47]=880; xpToLvlUp[48]=900; xpToLvlUp[49]=1000; xpToLvlUp[50]=1025; + xpToLvlUp[51]=1050; xpToLvlUp[52]=1060; xpToLvlUp[53]=1070; xpToLvlUp[54]=1080; xpToLvlUp[55]=1090; + xpToLvlUp[56]=1100; xpToLvlUp[57]=1110; xpToLvlUp[58]=1150; xpToLvlUp[59]=1250; xpToLvlUp[60]=1255; + xpToLvlUp[61]=1260; xpToLvlUp[62]=1265; xpToLvlUp[63]=1270; xpToLvlUp[64]=1300; xpToLvlUp[65]=1350; + xpToLvlUp[66]=1400; xpToLvlUp[67]=1425; xpToLvlUp[68]=1440; xpToLvlUp[69]=1500; xpToLvlUp[70]=1510; + xpToLvlUp[71]=1520; xpToLvlUp[72]=1530; xpToLvlUp[73]=1540; xpToLvlUp[74]=1550; xpToLvlUp[75]=1560; + xpToLvlUp[76]=1580; xpToLvlUp[77]=1600; xpToLvlUp[78]=1650; xpToLvlUp[79]=1750; xpToLvlUp[80]=1775; + xpToLvlUp[81]=1800; xpToLvlUp[82]=1825; xpToLvlUp[83]=1850; xpToLvlUp[84]=1875; xpToLvlUp[85]=1900; + xpToLvlUp[86]=1950; xpToLvlUp[87]=1975; xpToLvlUp[88]=1980; xpToLvlUp[89]=2000; xpToLvlUp[90]=2050; + xpToLvlUp[91]=2060; xpToLvlUp[92]=2070; xpToLvlUp[93]=2080; xpToLvlUp[94]=2090; xpToLvlUp[95]=2100; + xpToLvlUp[96]=2200; xpToLvlUp[97]=2300; xpToLvlUp[98]=2400; xpToLvlUp[99]=2500; + prefix[0]=0; + for(int i=1; i<100; i++) prefix[i] = prefix[i-1] + xpToLvlUp[i]; //generate prefix sum + } + + int static getPlayerHP(){ + int x=100; + x += armour*5; + x += tarmour[armourtier]; + x += (lvl/2)*10; + return x; + } + + int static getPlayerBaseAtk(){ + int x=0; + x+=sword*2+lvl*2; + x += tsword[swordtier]; + return x; + } + + void static getCoinBonus(){ + coinBonus=0; + if(swordtier>=1) coinBonus+=5; + if(armourtier>=1) coinBonus+=5; + if(shieldtier>=1) coinBonus+=5; + if(armourtier>=3) coinBonus+=15; + } + + void static levelUp(){ + xp-=xpToLvlUp[lvl]; + lvl++; + textc(7); cout<< "You leveled up from Level "<=0 && randomNo<=24){//Zombie + if(fighttype==1) MonsterID=0; + if(fighttype==2) MonsterID=7; + mhp=getMonsterHP(MonsterID); + } + if(randomNo>=25 && randomNo<=49){//Goblin + if(fighttype==1) MonsterID=1; + if(fighttype==2) MonsterID=8; + mhp=getMonsterHP(MonsterID); + + } + if(randomNo>=50 && randomNo<=69){//Spider + if(fighttype==1) MonsterID=2; + if(fighttype==2) MonsterID=9; + mhp=getMonsterHP(MonsterID); + } + if(randomNo>=70 && randomNo<=79){//Evil Wizard + if(fighttype==1) MonsterID=3; + if(fighttype==2) MonsterID=10; + mhp=getMonsterHP(MonsterID); + } + if(randomNo>=80 && randomNo<=84){//Rare Zombie + if(fighttype==1) MonsterID=4; + if(fighttype==2) MonsterID=11; + mhp=getMonsterHP(MonsterID); + } + if(randomNo>=85 && randomNo<=89){//Land-Shark + if(fighttype==1) MonsterID=5; + if(fighttype==2) MonsterID=12; + mhp=getMonsterHP(MonsterID); + } + if(randomNo>=90 && randomNo<=99){//Rabid Dog (Gavin's idea) + if(fighttype==1) MonsterID=6; + if(fighttype==2) MonsterID=13; + mhp=getMonsterHP(MonsterID); + } + + if(fighttype==3){//Golem + MonsterID=14; + mhp=getMonsterHP(MonsterID); + } + if(fighttype==4){//Dungeon + MonsterID=15; + mhp=getMonsterHP(MonsterID); + } + + if(randomNo != 100){ + if(MonsterID!=3 && MonsterID!=7 && MonsterID!=13 && MonsterID!=14)cout<< "A " << mnames[MonsterID] << " appeared!\n\n"; + if(MonsterID==3||MonsterID==7||MonsterID==13)cout<< "An " << mnames[MonsterID] << " appeared!\n\n"; + if(MonsterID==14)cout<< "A Level " << cStage << " Golem appeared!\n\n"; + if(MonsterID==15)cout<< "An " << mnames[MonsterID] << " appeared!\n\n"; + cout<<'\a'; + mPic(MonsterID); + if(fighttype!=4) tempPhp=php; + tempMhp=mhp; + fightover = false; fightwin = false; + fhit = true; + burnt = false; + getCoinBonus(); + nextTurnNo=1; + + /*else{ + std::cout<< "Invaild Response!\n"; + }*/ + + } + if(randomNo==100 && fighttype<=2 ){ + cout<< "Nothing appeared...wonder if this is good or bad...\n\n"; + cout<< "Congratulations!!!!!!! You found Easter Egg 1!!!!! Go flex to your friends!!!!!\n\n"; + } + + + } + + void mFightRes(){ + cout<< "What do you want to do?\n"; + cout<< "Press 1: Fight\tPress 2: Run\tPress 3: Magic (Coming Soon)\n\n"; + playerRes(); + } + + int static getMonsterCoinReward(int MonID){ + int reward=0; + int factor1, factor2, factor3; + factor1 = 1+ lvl*2/3 + mcnt*1/3; + factor2 = 1+ lvl*2/3 + emcnt*1/3; + factor3 = 1+ getTotalMCnt(); + + switch(MonID){ + case 0://Zombie + reward= rand()%350 + factor1*150; break; + case 7://Elite Zombie + reward= rand()%350 + factor2*300; break; + case 1://Goblin + reward= rand()%450 + factor1*200; break; + case 8://Golden goblin + reward= rand()%4000 + factor2*400; break; + case 2://Spider + reward= rand()%500 + factor1*250; break; + case 9://Ferocious Spider + reward= rand()%500 + factor2*500; break; + case 3://Evil Wizard + reward= rand()%700 + factor1*400; break; + case 10://Malicious Wizard + reward= rand()%700 + factor2*800; break; + case 4://Rare Zombie + reward= rand()%1000 + factor1*400; break; + case 11://Super Rare Zombie + reward= rand()%1000 + factor2*400; break; + case 5://Land-Shark + reward= rand()%800 + factor1*450; break; + case 12://Formidable Land-Shark + reward= rand()%800 + factor2*700; break; + case 6://Rabid Dog + reward= rand()%700 + factor1*350; break; + case 13://Insane Rabid Dog + reward= rand()%700 + factor2*600; break; + case 14://Golem + reward=cStage*1000; break; + case 15://Ogre + reward=rand()%(D[row][col].monster*200) + factor3*25 + dcnt*10; break; + } + return reward; + } + + map static getMonsterItemReward(int MonID){ + map rtn; + int random1, random2, random3, random4, random5; + mt19937 rdm(time(0)); + uniform_int_distribution range4(1, 4); + uniform_int_distribution range3(1, 3); + uniform_int_distribution range2(1, 2); + + + if(armourtier>=2) random1 = range2(rdm); + else random1 = range4(rdm); + random2 = range2(rdm); + random3 = range4(rdm); + + switch(MonID){ + case 0://Zombie + break; + case 7://Elite Zombie + if(random1 == 1) rtn["magicpt"] = 1; if(random2 == 1) rtn["mShards"] = 1; break; + case 1://Goblin + break; + case 8://Golden goblin + if(random1 == 1) rtn["magicpt"] = 1; if(random3 == 1) rtn["sShards"] = 1; break; //less chance for shards, because provides more gold + case 2://Spider + break; + case 9://Ferocious Spider + if(random1 == 1) rtn["magicpt"] = 1; if(random2 == 1) rtn["cShards"] = 1; break; + case 3://Evil Wizard + break; + case 10://Malicious Wizard + if(random1 == 1) rtn["magicpt"] = 1; if(random2 == 1) rtn["sShards"] = 1; break; + case 4://Rare Zombie + break; + case 11://Super Rare Zombie + if(random1 == 1) rtn["magicpt"] = 1; if(random2 == 1) rtn["cShards"] = 1; break; + case 5://Land-Shark + break; + case 12://Formidable Land-Shark + if(random1 == 1) rtn["magicpt"] = 1; if(random2 == 1) rtn["mShards"] = 1; break; + case 6://Rabid Dog + break; + case 13://Insane Rabid Dog + if(random1 == 1) rtn["magicpt"] = 1; if(random2 == 1) rtn["sShards"] = 1; break; + case 14://Golem + rtn["magicpt"] = cStage; break; + case 15://Ogre + if(D[row][col].monster>8) rtn["pyrogems"] = 1; break; + } + if(fighttype==1 || fighttype==2){ + random4=range3(rdm); + if(random4==1){ + random5 = range2(rdm); + if(random5==1){ + rtn["oWood"] += range2(rdm); + } + else{ + rtn["mWood"] += range2(rdm); + } + } + random4=range3(rdm); + if(random4==1) rtn["ironOre"]++; + random4=range3(rdm); + if(eventChristmas && random4==1) rtn["snowballs"]=1; + } + if(fighttype==3) rtn["ironOre"] += 1+ range3(rdm); + return rtn; + } + + int static getMonsterExpReward(int MonID) { + int rtn=0; + int factor1, factor2, factor3; + factor1 = 1+ lvl*2/3 + mcnt*1/3; + factor2 = 1+ lvl*2/3 + emcnt*1/3; + factor3 = 1+ getTotalMCnt(); + switch (MonID){ + case 0://Zombie + rtn= 10 + rand()%(factor1*3); break; + case 7://Elite Zombie + rtn= 70 + rand()%(factor2*4); break; + case 1://Goblin + rtn= 10 + rand()%(factor1*3); break; + case 8://Golden goblin + rtn= 70 + rand()%(factor2*4); break; + case 2://Spider + rtn= 10 + rand()%(factor1*3); break; + case 9://Ferocious Spider + rtn= 70 + rand()%(factor1*4); break; + case 3://Evil Wizard + rtn= 10 + rand()%(factor1*3); break; + case 10://Malicious Wizard + rtn= 70 + rand()%(factor1*4); break; + case 4://Rare Zombie + rtn= 10 + rand()%(factor1*3); break; + case 11://Super Rare Zombie + rtn= 70 + rand()%(factor1*4); break; + case 5://Land-Shark + rtn= 10 + rand()%(factor1*4); break; + case 12://Formidable Land-Shark + rtn= 100 + rand()%(factor1*5); break; + case 6://Rabid Dog + rtn= 10 + rand()%(factor1*3); break; + case 13://Insane Rabid Dog + rtn= 70 + rand()%(factor1*4); break; + case 14://Golem + rtn=0; break; + case 15: + rtn=10+D[row][col].monster*2; break; + } + return rtn; + } + + void static addMonsterItemRewards(map r){ + map ::iterator it; + for(it=r.begin(); it!=r.end(); it++){ + cout<<"- "<second<<" "; + if(strcmp(it->first.c_str(),"mWood") == 0){ cout<<"Maple Wood"; mWood+=it->second;} + else if(strcmp(it->first.c_str(),"oWood") == 0){ cout<<"Oak Wood"; oWood+=it->second;} + else if(strcmp(it->first.c_str(),"ironOre") == 0){ cout<<"Iron Ore"; ironOre+=it->second;} + else if(strcmp(it->first.c_str(),"magicpt") == 0){ cout<<"Magic Essence"; magicpt+=it->second;} + else if(strcmp(it->first.c_str(),"pyrogems") == 0){ cout<<"Pyrogems"; pyrogems+=it->second;} + else if(strcmp(it->first.c_str(),"mShards") == 0){ cout<<"Mysterious Shards"; mShards+=it->second;} + else if(strcmp(it->first.c_str(),"sShards") == 0){ cout<<"Shiny Shards"; sShards+=it->second;} + else if(strcmp(it->first.c_str(),"cShards") == 0){ cout<<"Crystal Shards"; cShards+=it->second;} + else if(strcmp(it->first.c_str(),"snowballs") == 0){ cout<<"Snowballs"; cShards+=it->second;} + cout<<"\n"; + } + } + + void static mFightEnd(){ + if(tempPhp<=0 && tempMhp>=1){//lose + fightwin=false; + fightover=true; + int reward=(getMonsterCoinReward(MonsterID))/2; + coins-=reward; + if(coins<0) coins=0; + + //updateStoredData(); + youdied(); + sound(2); + if(MonsterID>=0&&MonsterID<=13) cout<<"\nYou got killed by "<=1) {//win + + youwin(); + sound(1); + cout<<"\nSuccess! You slain "<=0 && MonsterID<=6){ + + int reward=getMonsterCoinReward(MonsterID); + int origin=reward; + reward+=(reward*(coinBonus/100)); + coins+=reward; + int x = getMonsterExpReward(MonsterID); + xp+=x; + + cout<<"You gained: \n"<<"- "<0) cout<<"(+ "<=xpToLvlUp[lvl]) levelUp(); + mcnt++; + //updateStoredData(); + } + + if(MonsterID>=7 && MonsterID<=13){ + + int reward=getMonsterCoinReward(MonsterID); + int origin=reward; + reward+=(reward*(coinBonus/100)); + coins+=reward; + int x = getMonsterExpReward(MonsterID); + xp+=x; + + cout<<"You gained: \n"<<"- "<0) cout<<"(+ "<=xpToLvlUp[lvl]) levelUp(); + emcnt++; + //updateStoredData(); + } + + if(MonsterID==14){ + int reward=getMonsterCoinReward(MonsterID); + int origin=reward; + reward+=(reward*(coinBonus/100)); + coins+=reward; + + cout<<"You gained: \n"<<"- "<0) cout<<"(+ "< r = getMonsterItemReward(MonsterID); + map ::iterator it; + int pyrogemAmt=0; + for(it=r.begin();it!=r.end();it++){ + if(strcmp(it->first.c_str(), "pyrogems") == 0){ rewards["pyrogems"]+=it->second; pyrogemAmt+=it->second;} + } + int reward=getMonsterCoinReward(MonsterID); + int origin=reward; + reward+=(reward*(coinBonus/100)); + int x = getMonsterExpReward(MonsterID); + xp+=x; + + cout<<"You gained: \n"<<"- "<0) cout<<"(+ "<0) cout<<"\n- "<=xpToLvlUp[lvl]) levelUp(); + rewards["coins"]+=reward; + dmcnt++; + } + + } + + //if(php<=0&&mhp<=0) cout<<"You died at the same time as Monster! Back to menu..."<<"\n"; + + php=getPlayerHP(); + } + + void static mfight_choice(int choice){ + //choice: fight + cout< 0) damageMulti += skill_fa1 * 15; + if(fhit && swordtier>=3 && skill_fa1>0) tdamage += 100; + if( skillFB==1 && (tempPhp/php*100)<50 ){ textc(7); cout<<"Final Berserk "; textc(10); cout<<"activated!\n"; damageMulti+=55;} + if( skillGG==1 && fhit ){ textc(7); cout<<"Guardsman's Gambit "; textc(10); cout<<"activated!\n"; damageMulti+=120;} + tdamage+= tdamage * damageMulti/100; + tempMhp=tempMhp-tdamage; + + SleepTillNextSec(); + if(fhit && skill_fa1 > 0){ + textc(7); cout<<"First Ace "; textc(10); cout<<"activated!\n"; + } + if(swordtier>0){cout<<"You swung your "; tierd(swordtier, 1); cout<<" Sword at " << mnames[MonsterID] << ", dealing "<< tdamage << " damage.\n";} + else cout<<"You swung your sword at " << mnames[MonsterID] << ", dealing "<< tdamage << " damage.\n"; + if(magic_fsword1>0){ + y = rand()%100; + if(y>=0 &&y<=24 && !burnt) cout << "You burnt " << mnames[MonsterID] << " with "; textc(12); cout << "Blaze Sword"; textc(10); cout << "!\n"; + if(y>=0&&y<=24) burnt=true; + } + if(burnt) tempMhp=tempMhp-magic_fsword1*25; + if(burnt) cout<0&&y>=1&&y<=15){ + Sleep(1000); + tempMhp=tempMhp-50-pet*30; + cout<=5&&z>=1&&z<=4){ + cout<=5&&z<=10){ + cout<<"Swift Maneuver "; textc(10); cout<<"activated!\n"; + cout<<"You dodged the attack!\n\n"; + dodge=true; + } + if(!petblock && !dodge){ + y = getMonsterAtk(MonsterID); + monText(MonsterID, y, mnames[MonsterID]); + + if(MonsterID==14){ + tempPhp-=y; + if(shield>0) cout<<"You rose your shield, but Golem broke through it!"<<"\n"; + } + + if(MonsterID!=14){ + block=shield*2; + temp4=y; + y-=block; + if(y<0) block=temp4; + if(y>=0) tempPhp-=y; + if(shield>0) cout<<"You rose your shield, blocking "<0 && z>=0 && z<=9+magic_healp2*2){ + if(armourtier>=4){ //extra 10% heal for armour prestige + tempPhp+=php/5; + if(tempPhp<=php) cout<<"You healed " << php/5 << " HP with "; textc(11); cout<<"Heal Pulse"; textc(10); cout<<"! (+20% HP)\n"; + if(tempPhp>php){ + temp4=tempPhp-php/5; + tempPhp=php; + cout<<"You healed " << php-temp4 << " HP with "; textc(11); cout<<"Heal Pulse"; textc(10); cout<<"! (+20% HP)\n"; + } + } + else{ //normal heal (no prestige bonus) amount + tempPhp+=php/10; + if(tempPhp<=php) cout<<"You healed " << php/10 << " HP with "; textc(11); cout<<"Heal Pulse"; textc(10); cout<<"! (+10% HP)\n"; + if(tempPhp>php){ + temp4=tempPhp-php/10; + tempPhp=php; + cout<<"You healed " << php-temp4 << " HP with "; textc(11); cout<<"Heal Pulse"; textc(10); cout<<"! (+10% HP)\n"; + } + } + cout<<"You are left with "<< tempPhp << "/" << php << " HP "<<"("< range100(1, 100); + uniform_int_distribution range3(1, 3); + int rand = range100(rdm); + if(rand>=1 && rand<=40){//40% coins + rewards["coins"]+=100*D[row][col].treasure; cout<=41 && rand<=80){//40% magicpt + rewards["magicpt"]+=1+D[row][col].treasure/3; cout<<1+D[row][col].treasure/3<<" Magic Essence!"; + } + else if(rand>=81 && rand<=100){//20% shards + int random = range3(rdm); + switch(random){ + case 1: rewards["mShards"]+=1+D[row][col].treasure/6; cout<<1+D[row][col].treasure/6<<" Mysterious Shards"; break; + case 2: rewards["sShards"]+=1+D[row][col].treasure/6; cout<<1+D[row][col].treasure/6<<" Shiny Shards"; break; + case 3: rewards["cShards"]+=1+D[row][col].treasure/6; cout<<1+D[row][col].treasure/6<<" Crystal Shards"; break; + } + } + rand = range100(rdm); + if(rand>=1 && rand<=40){//seperate 50% chance for pyrogems + rewards["pyrogems"]+=2+D[row][col].treasure/6; cout<0){ + cout<<"T"; + } + else if(D[i][j].empty || D[i][j].monster>0 || D[i][j].treasure>0){ + cout<<"-"; + } + else if(D[i][j].obstacle){ + cout<<"X"; + } + } + cout<<"|\n"; + } + cout<<"|"; + for(int i=0; i rangeRow(4, 7);//5-8 rows + uniform_int_distribution rangeCol(9, 19);//10-20 columns + uniform_int_distribution range100(1, 100); + uniform_int_distribution range10(1, 10); + uniform_int_distribution range3(1, 3); + uniform_int_distribution range5(1, 5); + uniform_int_distribution range3to5(3, 5); + uniform_int_distribution range2to4(2, 4); + R = rangeRow(rdm); + C = rangeCol(rdm); + uniform_int_distribution rangeR(0, R); + uniform_int_distribution rangeC(0, C); + int spaces = (R+1)*(C+1); + clearDungeon(); + rewards.clear(); + int rand3 = range3(rdm), rand5 = range5(rdm), rand3to5 = range3to5(rdm), rand2to4 = range2to4(rdm); + for(int i=0; i range01(0, 1); + int r = rangeR(rd); + int c = rangeC(rd); + int rand01 = range01(rd); + D[r][c].obstacle = true; D[r][c].empty = false; + for(int j=0; j= 0){ D[r-j-1][c].obstacle = true; D[r-j-1][c].empty = false; } + } + + } + rand2to4 = range2to4(rdm); + for(int i=0; i range01(0, 1); + int r = rangeR(rd); + int c = rangeC(rd); + int rand01 = range01(rd); + D[r][c].obstacle = true; D[r][c].empty = false; + for(int j=0; j= 0){ D[r][c-j-1].obstacle = true; D[r][c-j-1].empty = false; } + } + + } + for(int i=0; i=1 && rand<=10){//monster 10% + D[i][j].empty = false; + D[i][j].monster = range10(rdm); + } + if(rand>=11 && rand<=15){//treasure 5% + D[i][j].empty = false; + D[i][j].treasure = range10(rdm); + } + } + } + int Er, Ec; + do{ + Er = rangeR(rdm); + Ec = rangeC(rdm); + } while( D[Er][Ec].empty == false);//while not empty keep repeating + D[Er][Ec].entrance = true; D[Er][Ec].currentLocation = true; D[Er][Ec].empty = false; + int Tr, Tc; + do{ + Tr = rangeR(rdm); + Tc = rangeC(rdm); + } while( D[Tr][Tc].empty == false);//while not empty keep repeating + D[Tr][Tc].treasure = 10; D[Tr][Tc].visibleT = true; D[Tr][Tc].empty = false; + row=Er; col=Ec; + displayDungeon(R, C); + php=getPlayerHP(); + tempPhp=php; + } + char static dungeonMove(int direction){//2-up, 4-left, 6-right, 8-down + switch(direction){ + case 2://up + if(row>=1 && !D[row-1][col].obstacle){//if not out of bound or an obstacle + D[row][col].currentLocation=false; D[row][col].explored=true; D[row-1][col].currentLocation=true; + row--; + } + else return 'F'; + break; + case 4://left + if(col>=1 && !D[row][col-1].obstacle){//if not out of bound or an obstacle + D[row][col].currentLocation=false; D[row][col].explored=true; D[row][col-1].currentLocation=true; + col--; + } + else return 'F'; + break; + case 6://right + if(col0 && !D[row][col].explored){ + return 'M'; + } + else if(D[row][col].treasure>0 && !D[row][col].explored){ + return 'T'; + } + else if(D[row][col].entrance && D[row][col].explored){ + return 'E'; + } + else{ + return 'S'; + } + + } + + void static dungeonExit(){ + dcnt++; + dchance--; + map::iterator it; + for(it=rewards.begin(); it!=rewards.end(); it++){ + cout<first<<":"<second<<"\n"; + if( strcmp(it->first.c_str(), "coins") == 0 ) coins+=it->second; + if( strcmp(it->first.c_str(), "magicpt") == 0 ) magicpt+=it->second; + if( strcmp(it->first.c_str(), "pyrogems") == 0 ) pyrogems+=it->second; + if( strcmp(it->first.c_str(), "mShards") == 0 ) mShards+=it->second; + if( strcmp(it->first.c_str(), "sShards") == 0 ) sShards+=it->second; + if( strcmp(it->first.c_str(), "cShards") == 0 ) cShards+=it->second; + + } + rewards.clear(); + } + + void static itemCreate(int x){ + mt19937 rdm(time(0)); + uniform_int_distribution range100(1, 100); + uniform_int_distribution range3(1, 3); + int rand = range100(rdm); + map r; + if(rand>=1 && rand<=70){//70% common items + //each item has a 1 in 3 chance of being created; upon successful creation, number of items is random number from 3-5 + int rand3; + rand3 = range3(rdm); if(rand3==1) r["mWood"]+=2+range3(rdm); + rand3 = range3(rdm); if(rand3==1) r["oWood"]+=2+range3(rdm); + rand3 = range3(rdm); if(rand3==1) r["ironOre"]+=2+range3(rdm); + } + if(rand>=71 && rand<=100){//30% rare items + //each item has a 1 in 3 chance of being created; upon successful creation, number of items is random number from 2-4 + int rand3; + rand3 = range3(rdm); if(rand3==1) r["magicpt"]+=1+range3(rdm); + rand3 = range3(rdm); if(rand3==1) r["mShards"]+=1+range3(rdm); + rand3 = range3(rdm); if(rand3==1) r["sShards"]+=1+range3(rdm); + rand3 = range3(rdm); if(rand3==1) r["cShards"]+=1+range3(rdm); + } + if(!r.empty()) addMonsterItemRewards(r); + else cout<<"Nothing!\n"; + } +} + diff --git a/MHGdataHandle.h b/MHGdataHandle.h new file mode 100644 index 0000000..ffdfd7d --- /dev/null +++ b/MHGdataHandle.h @@ -0,0 +1,479 @@ +#include +#include "sha256.h" +#include +using namespace std; +ifstream dataget;//("MMGameFiles/MMGameData.txt") +ofstream datastore;//("MMGameFiles/MMGameData.txt") +int seed1, seed2; +long long DHdata[60]={0}; +map DHmap, DHIDmap; +map ::iterator mapit; +map DHItemID; +map ::iterator mapit2; +string DHpetname="", DHcode=""; +bool eventChristmas=false; +int repeat = 0; +namespace MHGdataHandle{ + string stringE(string toEncrypt) { + return toEncrypt; + } + string stringD(string toDecrypt) { + return toDecrypt; + } + + + int decrypt(int data, int DataID, bool checkSeedMismatch){ + return data; + } + + int encrypt(int data){ + return data; + } + + string getHashedPassword(const char *prompt){ + + SHA256 sha256; + const char BACKSPACE=8; + const char RETURN=13; + string password; + unsigned char c=0; + cout<second; + y = mapit->first.c_str(); + if( encryptionNeeded(y) ) x = encrypt(x); + BSON_APPEND_INT64(insert, y, x); + } + BSON_APPEND_UTF8(insert, "username", username); + BSON_APPEND_UTF8(insert, "petname", petname); + if (!mongoc_collection_insert_one(rawDataCollection, insert, NULL, NULL, &error)){ + fprintf(stderr, "%s\n", error.message); + } + } + + void static updateDatabase(const char *petname, const char *username){ + int x; + const char *y; + bson_t *insert = bson_new(); + bson_t child; + BSON_APPEND_DOCUMENT_BEGIN (insert, "$set", &child); + for(mapit = DHmap.begin(); mapit != DHmap.end(); mapit++){ + x = mapit->second; + y = mapit->first.c_str(); + if( encryptionNeeded(y) ) x = encrypt(x); + BSON_APPEND_INT64(&child, y, x); + } + BSON_APPEND_UTF8(&child, "username", username); + BSON_APPEND_UTF8(&child, "petname", petname); + bson_append_document_end (insert, &child); + bson_iter_t iter, val; + query = bson_new(); //empty query to query all data in collection + cursor = mongoc_collection_find_with_opts(rawDataCollection, query, opts, NULL); + while ( mongoc_cursor_next(cursor, &doc) ) { + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "username", &val)) { + if (strcmp(username, bson_iter_utf8(&val, nullptr)) == 0) {//if username found + if (bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "_id", &val)) { + BSON_APPEND_OID(query, "_id", bson_iter_oid(&val)); + if (!mongoc_collection_update_one(rawDataCollection, query, insert, NULL, NULL, &error)) + fprintf(stderr, "%s\n", error.message); + return; + } + } + } + } + //if cannot find + addToDatabase(petname, username); + } + + void static readDatabase(const char *username){ + query = bson_new(); //empty query to query all data in collection + cursor = mongoc_collection_find_with_opts(rawDataCollection, query, opts, NULL); + bson_iter_t iter, val; + mapit = DHmap.begin(); + while ( mongoc_cursor_next(cursor, &doc) ) { + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "username", &val)) { + if (strcmp(username, bson_iter_utf8(&val, nullptr)) == 0) {//if username found + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "seed1", &val); seed1 = bson_iter_int64(&val); + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "seed2", &val); seed2 = bson_iter_int64(&val); + for(mapit = DHmap.begin(); mapit!=DHmap.end(); mapit++){ + bson_iter_init(&iter, doc); + bson_iter_find_descendant(&iter, mapit->first.c_str(), &val); + int x = bson_iter_int64(&val); + if ( encryptionNeeded(mapit->first.c_str()) ) DHmap[mapit->first] = decrypt( x, DHIDmap[mapit->first], false); + else DHmap[mapit->first] = x; + } + } + } + } + //for(mapit = DHmap.begin(); mapit!=DHmap.end(); mapit++) cout<first<<":"<second<<"\n"; + } + + void static updateLeaderboard(const char *name, int lvl){ + bson_t *update = bson_new(), *insert = bson_new(); + bson_iter_t iter, val; + query = bson_new(); //empty query to query all data in collection + cursor = mongoc_collection_find_with_opts(leaderboardCollection, query, opts, NULL); + while ( mongoc_cursor_next(cursor, &doc) ){ //attempt to find existing document with player's username + + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "username", &val) ){ + if( strcmp(name , bson_iter_utf8(&val, nullptr) ) == 0 ) { //if username found + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "_id", &val) ){ + query = BCON_NEW ("_id", BCON_OID(bson_iter_oid(&val)) ); + update = BCON_NEW ("$set","{", "username", BCON_UTF8(name), "lvl", BCON_INT64(lvl),"}"); + if (!mongoc_collection_update_one (leaderboardCollection, query, update, NULL, NULL, &error)) + fprintf (stderr, "%s\n", error.message); + return; + } + } + } + } + //if cannot find existing document with player's username + BSON_APPEND_UTF8(insert, "username", name); + BSON_APPEND_INT64(insert, "lvl", lvl); + if (!mongoc_collection_insert_one(leaderboardCollection, insert, NULL, NULL, &error)) + fprintf(stderr, "%s\n", error.message); + } + + multimap< int, string, greater > loadLeaderboard(){ + string user; + int level; + multimap< int, string, greater > lmap; + bson_iter_t iter, val; + query = bson_new(); + opts = bson_new(); + cursor = mongoc_collection_find_with_opts(leaderboardCollection, query, NULL, NULL); + while ( mongoc_cursor_next(cursor, &doc) ){ + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "username", &val) ){ + user = bson_iter_utf8(&val,nullptr); + } + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "lvl", &val) ){ + level = bson_iter_int64(&val); + } + lmap.insert(pair(level, user)); + } + return lmap; + } + + void static displayLeaderboard(multimap > mmap, string name, HANDLE hConsole){ + multimap< int, string, greater > ::iterator it; + int cnt=1; + cout<<"[Leaderboard]"<<"\n"; + cout<<" Username Level"<<"\n";//16 spaces (username is len of 8, hence 24-8=16 + for(it=mmap.begin(); it!=mmap.end(); it++){ + if(cnt == 1) DHtextc(14, hConsole);//gold + if(cnt == 2) DHtextc(15, hConsole);//bright white + if(cnt == 3) DHtextc(2, hConsole);//dark green + cout<second; + for(int i=0; i<(24- it->second.size() ); i++) cout<<" "; + cout<< it->first; + if(strcmp(name.c_str(), it->second.c_str()) == 0) cout<<" (You)"; + cout<<"\n"; + SetConsoleTextAttribute(hConsole, 10);//green + cnt++; + } + } + + struct redeem{ + bool valid = true; + string type=""; + int amt = 0; + }; + + redeem static redeemCode(const char *code, const char *name, HWND hwnd){ + redeem rtn; + string username=""; + mongoc_cursor_t *cursor2; + bson_t *insert = bson_new(), *query2 = bson_new(); + const bson_t *doc2; + bson_iter_t iter, iter2, child, val; + query = bson_new(); //empty query to query all data in collection + cursor = mongoc_collection_find_with_opts(redeemCollection, query, opts, NULL); + while ( mongoc_cursor_next(cursor, &doc) ){ + + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "code", &val); + if( strcmp( code, bson_iter_utf8(&val, nullptr) ) == 0 ){//if code is correct + + //read usernmae field into function varible; and type and amount field into redeem struct + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "username", &val); + username += bson_iter_utf8(&val, nullptr); + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "type", &val); + rtn.type += bson_iter_utf8(&val, nullptr); + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "amount", &val); + rtn.amt = bson_iter_int64(&val); + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "_id", &val); + query2 = BCON_NEW ("_id", BCON_OID(bson_iter_oid(&val)) ); + + bson_t *subdoc = bson_new(); + if (bson_iter_init_find (&iter2, doc, "redeemed") && + BSON_ITER_HOLDS_DOCUMENT (&iter2) && bson_iter_recurse (&iter2, &child)) { + while (bson_iter_next (&child)) { + BSON_APPEND_UTF8(subdoc, bson_iter_key(&child), "redeemed"); + } + } + + bson_iter_init(&iter, doc); + bson_iter_find_descendant(&iter, "username", &val); + const char *x = bson_iter_utf8(&val, nullptr); + if(strcmp( name, x ) == 0 || strcmp( "all", x) == 0){//check if username can redeem code + //check if username already redeemed before + string key = "redeemed."; + key += name; + if(bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, key.c_str(), &val) ){ + rtn.valid = false; + DHtextc(12, hwnd); cout<<"You already redeemed this code before!\n"; DHtextc(10, hwnd); + return rtn; + } + //player can redeem code, so update the list of people who already redeemed + bson_t *childdoc = bson_new(); + bson_t *insert2 = bson_new(); + BSON_APPEND_UTF8(subdoc, name, "redeemed"); + BSON_APPEND_DOCUMENT_BEGIN (insert2, "$set", childdoc); + BSON_APPEND_UTF8(childdoc, "code", code); + BSON_APPEND_UTF8(childdoc, "username", username.c_str()); + BSON_APPEND_UTF8(childdoc, "type", (rtn.type).c_str()); + BSON_APPEND_INT64(childdoc, "amount", rtn.amt); + BSON_APPEND_DOCUMENT(childdoc, "redeemed", subdoc); + bson_append_document_end (insert2, childdoc); + + if (!mongoc_collection_update_one (redeemCollection, query2, insert2, NULL, NULL, &error)) + fprintf (stderr, "%s\n", error.message); + + return rtn; + } + else{ //if username cannot redeem (its not "all") + DHtextc(12, hwnd); cout<<"You cannot redeem this code (this code is not for you)\n"; DHtextc(10, hwnd); + rtn.valid = false; + return rtn; + } + } + else{ //if not the code that is looking for + continue; + } + + } + //if cannot find code + DHtextc(12, hwnd); cout<<"No such code exists\n"; DHtextc(10, hwnd); + rtn.valid=false; + return rtn; + } + + void static checkForEvents(){ + bson_iter_t iter, val; + query = bson_new(); + opts = bson_new(); + cursor = mongoc_collection_find_with_opts(eventCollection, query, NULL, NULL); + while ( mongoc_cursor_next(cursor, &doc) ){ + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "Christmas", &val) ){ + if( bson_iter_bool(&val) ) { + eventChristmas = true; + } + } + } + } + + void static displayOnlinePlayers(){ + bson_iter_t iter, val; + query = bson_new(); + opts = bson_new(); + cursor = mongoc_collection_find_with_opts(onlineCollection, query, NULL, NULL); + cout<<"[Online Players]\n"; + while ( mongoc_cursor_next(cursor, &doc) ){ + if ( bson_iter_init(&iter, doc) && bson_iter_find_descendant(&iter, "time", &val) ){ + if( bson_iter_int64(&val)+300 >= time(nullptr)){//online player found + bson_iter_init(&iter, doc); bson_iter_find_descendant(&iter, "username", &val); + cout< x, map y, map z){ + for(mapit = x.begin(); mapit != x.end(); mapit++){ + DHmap[ mapit->first ] = mapit->second; + } + for(mapit = y.begin(); mapit != y.end(); mapit++){ + DHIDmap[ mapit->first ] = mapit->second; + } + for(mapit2 = z.begin(); mapit2 != z.end(); mapit2++){ + DHItemID[ mapit2->first ] = mapit2->second; + } + } + void static pushLoadedArray(int x[60]){ + for(int i=0; i<60; i++){ + DHdata[i]=x[i]; + } + } + void static pushTexts(string x){ + DHpetname = x; + } +} diff --git a/MHGguiHandle.h b/MHGguiHandle.h new file mode 100644 index 0000000..b7f512e --- /dev/null +++ b/MHGguiHandle.h @@ -0,0 +1,188 @@ +#define ID_BUTTON1 1 +#define ID_BUTTON2 2 +#define ID_BUTTON3 3 +#define ID_BUTTON4 4 +#define ID_BUTTON5 5 +#define ID_BUTTON6 6 +#define ID_BUTTON7 7 +#define ID_BUTTON8 8 +#define ID_BUTTON9 9 +#define ID_BUTTON10 10 +#define ID_BUTTON11 11 +#define ID_BUTTON12 12 +#define ID_ProfileMenu1 21 +#define ID_ProfileMenu2 22 +#define ID_ProfileMenu3 23 +#define ID_ProfileMenu4 24 +#define ID_ProfileMenu5 25 +#define ID_ProfileMenu6 26 +#define ID_MonMenu1 31 +#define ID_MonMenu2 32 +#define ID_MonMenu3 33 +#define ID_MonMenu4 34 +#define ID_ShopMenu1 41 +#define ID_ShopMenu2 42 +#define ID_ShopMenu3 43 +#define ID_ShopMenu4 44 +#define ID_ShopMenu5 45 +#define ID_ItemMenu1 51 +#define ID_ItemMenu2 52 +#define ID_CombatMenu1 61 +/*#define ID_StatMenu1 51 +#define ID_StatMenu2 52 +#define ID_DailyRMenu1 61*/ +#define ID_SettingsMenu1 71 +#define ID_Textbox1 101 +#define ID_Test 69 +#define ID_Test2 6969 +using namespace std; +bool bInShopE=false, bInShopS=false, bInShopM=false, bInShopSM=false, bInShopC=false, bSwordYesNo=false, bArmourYesNo=false, bSkill2YesNo=false, +is_shieldyesno=false, is_skillfa1yesno=false, is_magicfs1yesno=false, is_magichp2yesno=false, is_petyesno=false, is_petnaming=false; +bool bInWMfight=false, bInEMfight=false, bInCMfight=false, bInDMfight=false, bInDungeon=false, bInMainMenu=true; +bool bInRedeemCode=false; +bool bInMonEn=false; +bool bItemCreateIYesNo=false; +bool bSwordTierYesNo=false, bArmourTierYesNo=false, bShieldTierYesNo=false; +namespace MHGguiHandle{ + + HWND hStatus; + + HWND hTextBox; + + HFONT hf; + + HINSTANCE hInst; + + HBRUSH hBrushGreen = CreateSolidBrush(RGB(0, 255, 0)); + HBRUSH hBrushDarkGreen = CreateSolidBrush(RGB(0, 200, 0)); + HBRUSH hBrushBlack = CreateSolidBrush(RGB(0, 0, 0)); + + HWND htextNumberKeypad, htextTextBox; + HWND hBtn1, hBtn2, hBtn3, hBtn4, hBtn5, hBtn6, hBtn7, hBtn8, hBtn9, hBtnEnter; + + HMENU hMenubar = CreateMenu(); + HMENU hProfile = CreateMenu(); + HMENU hMFight = CreateMenu(); + HMENU hShop = CreateMenu(); + HMENU hItems = CreateMenu(); + HMENU hCombat = CreateMenu(); + HMENU hSettings = CreateMenu(); + + void static ownerDraw(LPARAM lParam, WPARAM wParam){ + + LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT) lParam; + + SetDCBrushColor(lpDIS->hDC, RGB(0, 200, 0));//dark green + SetDCPenColor(lpDIS->hDC, RGB(0, 200, 0));//dark green + SelectObject(lpDIS->hDC, GetStockObject(DC_BRUSH) ); + SelectObject(lpDIS->hDC, GetStockObject(DC_PEN) ); + + RoundRect(lpDIS->hDC, 0, 47,700, 53, 0, 0); + + SetDCPenColor(lpDIS->hDC, RGB(0, 0, 0));//black + + if(wParam>=1 && wParam<=12) RoundRect(lpDIS->hDC, lpDIS->rcItem.left, lpDIS->rcItem.top, + lpDIS->rcItem.right, lpDIS->rcItem.bottom, 5, 5); + + switch(wParam){ + case ID_BUTTON1: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "1", 1); break; + case ID_BUTTON2: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "2", 1); break; + case ID_BUTTON3: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "3", 1); break; + case ID_BUTTON4: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "4", 1); break; + case ID_BUTTON5: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "5", 1); break; + case ID_BUTTON6: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "6", 1); break; + case ID_BUTTON7: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "7", 1); break; + case ID_BUTTON8: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "8", 1); break; + case ID_BUTTON9: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 20, lpDIS->rcItem.top + 15, "9", 1); break; + case ID_BUTTON10: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 35, lpDIS->rcItem.top + 15, "Yes", 3); break; + case ID_BUTTON11: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 35, lpDIS->rcItem.top + 15, "No", 2); break; + case ID_BUTTON12: TextOut(lpDIS->hDC, lpDIS->rcItem.left + 30, lpDIS->rcItem.top + 10, "Enter", 5); break; + } + + } + + void static createMenus(HWND hwnd){ + + htextNumberKeypad = CreateWindow(TEXT("STATIC"),TEXT("Number Keypad:"),WS_VISIBLE | WS_CHILD, 20, 10, 120, 20, hwnd, (HMENU) NULL, NULL, NULL); + hBtn1 = CreateWindow(TEXT("BUTTON"),TEXT("1"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 20, 40, 50, 50, hwnd, (HMENU) ID_BUTTON1, hInst, NULL); + hBtn2 = CreateWindow(TEXT("BUTTON"),TEXT("2"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 80, 40, 50, 50, hwnd, (HMENU) ID_BUTTON2, NULL, NULL); + hBtn3 = CreateWindow(TEXT("BUTTON"),TEXT("3"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 140, 40, 50, 50, hwnd, (HMENU) ID_BUTTON3, NULL, NULL); + hBtn4 = CreateWindow(TEXT("BUTTON"),TEXT("4"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 20, 100, 50, 50, hwnd, (HMENU) ID_BUTTON4, NULL, NULL); + hBtn5 = CreateWindow(TEXT("BUTTON"),TEXT("5"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 80, 100, 50, 50, hwnd, (HMENU) ID_BUTTON5, NULL, NULL); + hBtn6 = CreateWindow(TEXT("BUTTON"),TEXT("6"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 140, 100, 50, 50, hwnd, (HMENU) ID_BUTTON6, NULL, NULL); + hBtn7 = CreateWindow(TEXT("BUTTON"),TEXT("7"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 20, 160, 50, 50, hwnd, (HMENU) ID_BUTTON7, NULL, NULL); + hBtn8 = CreateWindow(TEXT("BUTTON"),TEXT("8"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 80, 160, 50, 50, hwnd, (HMENU) ID_BUTTON8, NULL, NULL); + hBtn9 = CreateWindow(TEXT("BUTTON"),TEXT("9"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 140, 160, 50, 50, hwnd, (HMENU) ID_BUTTON9, NULL, NULL); + CreateWindow(TEXT("STATIC"),TEXT("Confirmation Buttons:"),WS_VISIBLE | WS_CHILD, 20, 220, 200, 20, hwnd, (HMENU) NULL, NULL, NULL); + CreateWindow(TEXT("BUTTON"),TEXT("Yes"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 20, 250, 100, 50, hwnd, (HMENU) ID_BUTTON10, NULL, NULL); + CreateWindow(TEXT("BUTTON"),TEXT("No"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 130, 250, 100, 50, hwnd, (HMENU) ID_BUTTON11, NULL, NULL); + CreateWindow(TEXT("STATIC"),TEXT("Textbox:"),WS_VISIBLE | WS_CHILD, 20, 310, 75, 20, hwnd, (HMENU) NULL, NULL, NULL); + hTextBox = CreateWindow(TEXT("EDIT"),TEXT(""),WS_VISIBLE | WS_CHILD | WS_BORDER, 20, 340, 300, 40, hwnd, (HMENU) ID_Textbox1, NULL, NULL); + hBtnEnter = CreateWindow(TEXT("BUTTON"),TEXT("Enter"),WS_VISIBLE | WS_CHILD | WS_BORDER | BS_PUSHBUTTON | BS_OWNERDRAW, 330, 340, 100, 40, hwnd, (HMENU) ID_BUTTON12, NULL, NULL); + + //set fonts + + hf = CreateFontA(20, 0, 0, 0, FW_BOLD, 0, 0, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, + NULL); + //SendMessage(hBtn1, WM_SETFONT, (WPARAM)hf, 0); + //SendMessage(hBtn1, WM_CTLCOLORBTN, 0, 0); + + AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hProfile, "Profile"); + AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hMFight, "Explore"); + AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hShop, "Shops"); + AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hItems, "Items"); + AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hCombat, "Combat"); + AppendMenu(hMenubar, MF_POPUP, (UINT_PTR)hSettings, "Settings"); + AppendMenu(hMenubar, MF_OWNERDRAW|WS_BORDER, (UINT_PTR)NULL, NULL); + + AppendMenu(hProfile, MF_STRING, ID_ProfileMenu1, "View Profile"); + AppendMenu(hProfile, MF_STRING, ID_ProfileMenu2, "Leaderboard"); + AppendMenu(hProfile, MF_STRING, ID_ProfileMenu3, "Online Players"); + AppendMenu(hProfile, MF_STRING, ID_ProfileMenu4, "Claim Daily Reward"); + AppendMenu(hProfile, MF_STRING, ID_ProfileMenu5, "Monster Encyclopedia"); + AppendMenu(hProfile, MF_STRING, ID_ProfileMenu6, "Redeem Code"); + AppendMenu(hMFight, MF_STRING, ID_MonMenu1, "Forest (Wild Monsters)"); + AppendMenu(hMFight, MF_STRING, ID_MonMenu2, "Dark Forest (Elite Monsters)"); + AppendMenu(hMFight, MF_STRING, ID_MonMenu3, "Golem Mountain"); + AppendMenu(hMFight, MF_STRING, ID_MonMenu4, "Dungeon"); + AppendMenu(hShop, MF_STRING, ID_ShopMenu1, "Equipment Shop"); + AppendMenu(hShop, MF_STRING, ID_ShopMenu2, "Skill Training Centre"); + AppendMenu(hShop, MF_STRING, ID_ShopMenu3, "Magic Altar"); + AppendMenu(hShop, MF_STRING, ID_ShopMenu4, "Smithing Shop"); + AppendMenu(hShop, MF_STRING, ID_ShopMenu5, "Altar of Creation"); + AppendMenu(hItems, MF_STRING, ID_ItemMenu1, "Inventory"); + AppendMenu(hItems, MF_STRING, ID_ItemMenu2, "Item Chest"); + AppendMenu(hCombat, MF_STRING, ID_CombatMenu1, "Toggle Shield (Coming Soon)"); + AppendMenu(hSettings, MF_STRING, ID_SettingsMenu1, "Credits"); + + //CreateWindowW(L"Button", L"Go",WS_VISIBLE | WS_CHILD | WS_BORDER, 50, 400, 98, 38, hwnd, (HMENU) ID_Test, NULL, NULL); + CreateWindow(TEXT("STATIC"),TEXT(" Status:"),WS_VISIBLE | WS_CHILD, 300, 10, 120, 20, hwnd, (HMENU) NULL, NULL, NULL); + hStatus = CreateWindowW(L"Static", L" At Home",WS_VISIBLE | WS_CHILD | WS_BORDER, 300, 40, 200, 25, hwnd, NULL, NULL, NULL); + + MENUINFO mi={0}; + mi.cbSize = sizeof(mi); + mi.fMask = MIM_BACKGROUND; + mi.hbrBack = hBrushDarkGreen; + SetMenuInfo(hMenubar, &mi); + SetMenu(hwnd, hMenubar); + } + + void static updateGUIstatus(){ + if(bInMainMenu) SetWindowText(hStatus," At Home"); + if(bInWMfight) SetWindowText(hStatus," In a Forest"); + if(bInEMfight) SetWindowText(hStatus," In the Dark Forest"); + if(bInCMfight) SetWindowText(hStatus," On Mountain Top"); + if(bInDMfight) SetWindowText(hStatus," In Dungeon"); + if(bInShopE) SetWindowText(hStatus," In Equipment Shop"); + if(bInShopS) SetWindowText(hStatus," At Skill Training Centre"); + if(bInShopM) SetWindowText(hStatus," At Magic Altar"); + if(bInShopSM) SetWindowText(hStatus," In Smithing Shop"); + if(bInShopC) SetWindowText(hStatus," At Altar of Creation"); + if(bInRedeemCode) SetWindowText(hStatus," Redeeming Code"); + if(bInMonEn) SetWindowText(hStatus," Reading Monster Encyclopedia"); + /*bInShopE bInShopS=false, bInShopM=false, bInShopSM=false, bSwordYesNo=false, bArmourYesNo=false, + is_shieldyesno=false, is_skillfa1yesno=false, is_magicfs1yesno=false, is_magichp2yesno=false, is_petyesno=false, is_petnaming=false; + bool bInMfight=false, bInMainMenu=true;*/ + } + +} diff --git a/MHGsounds.h b/MHGsounds.h new file mode 100644 index 0000000..95dfd50 --- /dev/null +++ b/MHGsounds.h @@ -0,0 +1,34 @@ +using namespace std; +namespace MHGsounds{ + + void static sound(int stype) { + //Beep(1000,1000); + if(stype==1){ //victory sound (bababa bababam) + Sleep(200); //for(k=0;k<100000000;k++){}; + cout<<'\a'; + Sleep(200); //for(k=0;k<100000000;k++){}; + cout<<'\a'; + Sleep(200); //for(k=0;k<100000000;k++){}; + cout<<'\a'; + Sleep(200); //for(k=0;k<100000000;k++){}; + cout<<'\a'; + } + if(stype==2){ //defeat sound (bababam bababam bababam) + Sleep(400); //for(k=0;k<200000000;k++){}; + cout<<'\a'; + Sleep(400); //for(k=0;k<200000000;k++){}; + cout<<'\a'; + Sleep(400); //for(k=0;k<200000000;k++){}; + cout<<'\a'; + } + if(stype==3){ //elite Monster sound (ba bababam) + Sleep(200); //for(k=0;k<100000000;k++){}; + cout<<'\a'; + Sleep(200); //for(k=0;k<100000000;k++){}; + cout<<'\a'; + } + + + + } +} diff --git a/MHGtextDisplay.h b/MHGtextDisplay.h new file mode 100644 index 0000000..abcdacd --- /dev/null +++ b/MHGtextDisplay.h @@ -0,0 +1,925 @@ +using namespace std; +HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); +string const tnames[6]={"None", "Sapphire", "Emerald", "Ruby", "Diamond", "Monstronium"}; +string const tnames2[6]={"Normal", "Sapphire", "Emerald", "Ruby", "Diamond", "Monstronium"}; +int const tcosts[5]={3,5,9,14,23}; +int const tcosts2[5]={1,2,3,5,7}; +int const tsword[6]={0,15,35,65,100,155}; +int const tarmour[6]={0,35,85,160,255,385}; +int const tshield[6]={0,5,14,27,38,53}; +int const skill2costs[10]={1000, 4500, 9500, 15000, 20000, 26500, 30000, 34000, 41500, 50000}; +int const SWdamage[11]={0,2,6,12,20,30,42,56,72,90,110}; +#define cWhite 1 +namespace MHGtextDisplay{ + + void static textc(int x){ + SetConsoleTextAttribute(hConsole, x); // 1=white, 7=white, 8=grey, 9=dark blue, 10=light green, 11=aqua, 12=red, 13=magenta, 14=gold, 15=brightest white + } + + string static numd(int x){ + string str1="", ReturnStr=""; + + if(x<10000) return to_string(x); + + if(x>=10000&&x<=99999){ + str1=to_string(x); + for(int i=0;i<2;i++) ReturnStr += str1[i]; + ReturnStr += '.'; + ReturnStr += str1[2]; + ReturnStr += 'k'; + return ReturnStr; + } + if(x>=100000&&x<=999999){ + str1=to_string(x); + for(int i=0;i<3;i++) ReturnStr += str1[i]; + ReturnStr += 'k'; + return ReturnStr; + } + if(x>=1000000&&x<=9999999){ + str1=to_string(x); + ReturnStr += str1[0]; + ReturnStr += '.'; + for(int i=1;i<3;i++) ReturnStr += str1[i]; + ReturnStr += 'M'; + return ReturnStr; + } + + if(x>=10000000&&x<=29000000){ + str1=to_string(x); + for(int i=0;i<2;i++) ReturnStr += str1[i]; + ReturnStr += '.'; + ReturnStr += str1[2]; + ReturnStr += 'M'; + return ReturnStr; + } + ReturnStr = "ValueOutOfRange"; + return ReturnStr; + } + + void static mPic(int x){ + switch (x){ + case 0:{ + cout << " __________ " << "\n"; + cout << " / _ _ \\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\__\\ /__/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ __ / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + case 7:{ + cout << " __________ " << "\n"; + cout << " / \\ / \\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\_E\\ /E_/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ __ / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + case 1:{ + cout << " ________ " << "\n"; + cout << " / ______ \\ " << "\n"; + cout << " / ________ \\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\_$\\ /$_/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ () / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + case 8:{ + cout << " ________ " << "\n"; + cout << " / ______ \\ " << "\n"; + cout << " / ________ \\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\$$\\ /$$/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ $ () $ / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + + + case 2:{ + cout << " ,,," << "\n"; + cout << R"( \\\ )" << "\n"; + cout << " .---. ///" << "\n"; + cout << "(:::::)(_)():" << "\n"; + cout << R"( `---' \\\)" << "\n"; + cout << " ///" << "\n"; + cout << " '''" << "\n" << "\n"; + break; + } + case 9:{ + cout << " / \\ " << "\n"; + cout << " \\ \\ .. / / " << "\n"; + cout << " '-.`\\()/`.-' " << "\n"; + cout << " .--_'( )'_--. " << "\n"; + cout << R"( / /` /`''`\ `\ \ )" << "\n"; + cout << " | | >< | | " << "\n"; + cout << " \\ \\ XX / / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + + + case 3:{ + cout << " ________ " << "\n"; + cout << " / \\ " << "\n"; + cout << " /__________\\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\_O\\ /O_/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ \\/ / " << "\n"; + cout << " ^.__.^ " << "\n" << "\n"; + break; + } + case 10:{ + cout << " ____ " << "\n"; + cout << " / \\ " << "\n"; + cout << " / - \\" << "\n"; + cout << " / - - \\ " << "\n"; + cout << " /__________\\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\_6\\ /8_/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ /\\ / " << "\n"; + cout << " ^.__.^ " << "\n" << "\n"; + break; + } + + case 4:{ + cout << " __________ " << "\n"; + cout << " / _ _ \\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\_x\\ /x_/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ [] / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + case 11:{ + cout << " __________ " << "\n"; + cout << " / / \\ \\ " << "\n"; + cout << " |___ ___| " << "\n"; + cout << " |\\_X\\ /X_/| " << "\n"; + cout << " \\ || / " << "\n"; + cout << " \\ [] / " << "\n"; + cout << " '.__.' " << "\n" << "\n"; + break; + } + + case 5:{ + cout << " _________ . . " << "\n"; + cout << "(.. \\_ , |\\ /| " << "\n"; + cout << R"( \ O \ /| \ \/ / )" << "\n"; + cout << R"( \______ \/ | \ / )" << "\n"; + cout << " vvvv\\ \\ | / | " << "\n"; + cout << " \\^^^^ == \\_/ | " << "\n"; + cout << " `\\_ === \\. | " << "\n"; + cout << " / /\\_ \\ / | " << "\n"; + cout << " |/ \\_ \\| / " << "\n"; + cout << " \\________/ " << "\n" << "\n"; + break; + } + case 12:{ + cout << " _________ . . " << "\n"; + cout << "(.. /\\_ , |\\ /| " << "\n"; + cout << R"( \ 0 \ /| \ \/ / )" << "\n"; + cout << R"( \______ \/ | \ / )" << "\n"; + cout << " vvvvv\\ \\ | / | " << "\n"; + cout << " \\^^^^^ == \\_/ | " << "\n"; + cout << " ``\\_ === \\. | " << "\n"; + cout << " / /\\_ \\ / | " << "\n"; + cout << " |/ \\_ \\| / " << "\n"; + cout << " \\________/ " << "\n" << "\n"; + break; + } + + case 6:{ + cout << " _________ " << "\n"; + cout << " | | \\ " << "\n"; + cout << " \\ / ^ | " << "\n"; + cout << " / \\_/ O \\ " << "\n"; + cout << " / \\ " << "\n"; + cout << " / ____ 0 " << "\n"; + cout << " / / \\___ _/ " << "\n" << "\n"; + break; + } + case 13:{ + cout << " ________ " << "\n"; + cout << " | | \\ " << "\n"; + cout << R"( \ / \ \ )" << "\n"; + cout << " / \\_/ {} \\ " << "\n"; + cout << " / \\ " << "\n"; + cout << " / ____ 0 " << "\n"; + cout << " / / \\___ _/ " << "\n" << "\n"; + break; + } + + case 14:{ + cout << " ________ " << "\n"; + cout << " | | " << "\n"; + cout << " | ______ | " << "\n"; + cout << " | __ __ | " << "\n"; + cout << " | |0|_|0|| " << "\n"; + cout << " | | | | " << "\n"; + cout << " |___| |__| " << "\n"; + cout << " " << "\n" << "\n"; + break; + } + case 15: + cout<< " _______ "<<"\n"; + cout<)"<<"\n"; + cout< s, string petname, int prefix[110], int xpToLevelUp[110], int php){ + char const coinS = 232; + textc(10); + cout<<"\n"; + cout<<"----------------------------------------\n"; + cout<< "[Stats]\n"; + cout<< "Level: "<< s["lvl"] <<"\t"; cout<< "Exp to Next Level: "<< s["xp"] << "/" << xpToLevelUp[s["lvl"]] << "\n"; + cout<< "Total Experience: "<< prefix[s["lvl"]-1] + s["xp"] <<"\n"; + cout<< "Campaign Stage: "<0)cout<< "Heal Pulse: Level "< r){ + cout<<"\n[Inventory]\n"; + cout<<"\n"; + map::iterator it; + for(it=r.begin(); it!=r.end(); it++){ + cout<first<<": "; + if(strcmp(it->first.c_str(),"mWood") == 0) cout<<"Maple Wood: "<second; + else if(strcmp(it->first.c_str(),"oWood") == 0) cout<<"Oak Wood: "<second; + else if(strcmp(it->first.c_str(),"ironOre") == 0) cout<<"Iron Ore: "<second; + else if(strcmp(it->first.c_str(),"magicpt") == 0) cout<<"Magic Essence: "<second; + else if(strcmp(it->first.c_str(),"pyrogems") == 0) cout<<"Pyrogems: "<second; + else if(strcmp(it->first.c_str(),"mShards") == 0) cout<<"Mysterious Shards: "<second; + else if(strcmp(it->first.c_str(),"sShards") == 0) cout<<"Shiny Shards: "<second; + else if(strcmp(it->first.c_str(),"cShards") == 0) cout<<"Crystal Shards: "<second; + else if(strcmp(it->first.c_str(),"snowballs") == 0) cout<<"Snowballs: "<second; + cout<<"\n"; + } + if(r.empty()) cout<<"Inventory is Empty!\n"; + cout<<"\n"; + } + + void static displayChest(map s){ + cout<<"[Item Chest]\n"; + cout<<"\n"; + if(s["mWood"]!=0) cout<<"Maple Wood: "< s) { + int coins=s["coins"], lvl=s["lvl"],sword=s["sword"], armour=s["armour"], shield=s["shield"]; + int mWood=s["mWood"], oWood=s["oWood"], ironOre=s["ironOre"]; + bool sword10=false, armour10=false, shield5=false; + if( (sword+1)%10 == 0) sword10=true; if( (armour+1)%10 == 0) armour10=true; if( (shield+1)%5 == 0) shield5=true; + cout<<"[Equipment Shop]"<<"\n"; + cout<<"Coins: "<"< +"<<(sword+1)*2<<" (+2)"<<"\n"; + cout<<"Upgrade cost: "<"< +"<<(armour+1)*5<<" (+5)"<<"\n"; + cout<<"Upgrade cost: "<=5){ + cout<<"Shield: Level "<< shield <<"-->"< +"<<(shield+1)*2<<" (+2)"<<"\n"; + cout<<"Upgrade cost: "< s){ + int coins=s["coins"], skill_fa1=s["skill_fa1"], skill_2=s["skill_2"], lvl=s["lvl"]; + int skillFB=s["skillFB"], skillSM=s["skillSM"], skillGG=s["skillGG"]; + cout<<"[Skill Training Centre]"<<"\n"; + cout<<"Coins: "< +15% (+15%) {Press 1 to unlock}"<<"\n"<<"\n"; + } + if(skill_fa1>0&&skill_fa1<5){ + cout<<"First Ace: Level "< +" + <<(skill_fa1+1)*15<<"% (+15%)"<<" {Press 1 to upgrade}"<<"\n"<<"\n"; + } + if(skill_fa1==5) cout<<"First Ace: Max Level First hit damage +75%"<<"\t Increases the damage of your first attack of each round!" <<"\n"<<"\n"; + + if(skill_2==0 && lvl<15){ + cout<<"Superior Willpower: Locked"<<"\t Increases damage vs Elite Monsters." <<"\n"; + cout<<"(Reach Level 15 to be able to unlock this skill)"<<"\n"<<"\n"; + } + + if(skill_2==0 && lvl>=15){ + cout<<"Superior Willpower: Locked"<<"\t Increases damage vs Elite Monsters." <<"\n"; + cout<<"Unlock cost: "< +2% (+2%) {Press 2 to unlock}"<<"\n"<<"\n"; + } + + if(skill_2>0&&skill_2<10){ + cout<<"Superior Willpower: Level "< +" + <0){ + cout<<"Blaze Sword: Level "<0&&magic_healp2<10){ + cout<<"Heal Pulse: Level "<0){ + cout<<"Spirit Guide ("<=5)cout<<"Loyalty Guard (Active): 4% chance of completely blocking an enemy attack."<<"\n"<<"\n"; + } + + cout<<"Press 9 to exit shop"<<"\n"<<"\n"; + } + + void static smithUpgradeCost(int type, int tier){ + //type 1 for sword, 2 for armour, 3 for shield + switch(type){ + case 1://sword + cout << "Upgrade cost: " << tcosts[tier] << " Mysterious Shards" << "\n"; + cout << " " << tcosts2[tier]<< " Shiny Shards"<<"\n"; + cout << " " << tcosts2[tier]<< " Crystal Shards {Press 1 to Upgrade}"<<"\n"; + break; + case 2://armour + cout << "Upgrade cost: " << tcosts[tier] << " Shiny Shards" << "\n"; + cout << " " << tcosts2[tier]<< " Mysterious Shards"<<"\n"; + cout << " " << tcosts2[tier]<< " Crystal Shards {Press 2 to Upgrade}"<<"\n"; + break; + case 3://shield + cout << "Upgrade cost: " << tcosts[tier] << " Crystal Shards" << "\n"; + cout << " " << tcosts2[tier]<< " Mysterious Shards"<<"\n"; + cout << " " << tcosts2[tier]<< " Shiny Shards {Press 3 to Upgrade}"<<"\n"; + break; + } + } + + void static smith(map s) { + + int swordtier=s["swordtier"], armourtier=s["amrourtier"], shieldtier=s["shieldtier"]; + + cout << "\n" << "[Smithing Shop]" << "\n"; + cout<<"Mysterious Shards: "< +" << tsword[swordtier + 1] << " (+" + << tsword[swordtier + 1] - tsword[swordtier] << ")" << "\n"; + cout << "Current Bonus: None" << "\n"; + cout << "Next Bonus: Coin Rewards +5%" + << "\n";//< +"< +" << tsword[swordtier + 1] << " (+" + << tsword[swordtier + 1] - tsword[swordtier] << ")" << "\n"; + cout << "Current Bonus: Coin Rewards +5%" << "\n"; + cout << "Next Bonus: Magic Essence in Daily Reward +1" << "\n"; + smithUpgradeCost(1, swordtier); + break; + case 2://Emerald + cout << "Damage: +" << tsword[swordtier] << " --> +" << tsword[swordtier + 1] << " (+" + << tsword[swordtier + 1] - tsword[swordtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence in Daily Reward +1" << "\n"; + cout << "Next Bonus: First Ace Damage +100" << "\n"; + smithUpgradeCost(1, swordtier); + break; + case 3://Ruby + cout << "Damage: +" << tsword[swordtier] << " --> +" << tsword[swordtier + 1] << " (+" + << tsword[swordtier + 1] - tsword[swordtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence in Daily Reward +1" << "\n"; + cout << " First Ace Damage +100" << "\n"; + cout << "Next Bonus: Defence Breach +30" << "\n"; + smithUpgradeCost(1, swordtier); + break; + case 4://Diamond + cout << "Damage: +" << tsword[swordtier] << " --> +" << tsword[swordtier + 1] << " (+" + << tsword[swordtier + 1] - tsword[swordtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence in Daily Reward +1" << "\n"; + cout << " First Ace Damage +100" << "\n"; + cout << " Defence Breach +30" << "\n"; + cout << "Next Bonus: Unlock Final Berserk Skill!" << "\n"; + smithUpgradeCost(1, swordtier); + break; + case 5://Monstronium + cout << "Damage: +" << tsword[swordtier] << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence in Daily Reward +1" << "\n"; + cout << " First Ace Damage +100" << "\n"; + cout << " Defence Breach +30" << "\n"; + cout << " Unlocked Final Berserk Skill!" << "\n"; + break; + } + cout << "\n"; + + + if (armourtier < 5) { + cout << "Armour Prestige Tier: "; + tierd(armourtier, 1); + cout << "\tNext: "; + tierd(armourtier + 1, 1); + } else { + cout << "Armour Prestige Tier: "; + tierd(armourtier, 1); + } + cout << "\n"; + + switch (armourtier) { + case 0: + cout << "HP: +" << tarmour[armourtier] << " --> +" << tarmour[armourtier + 1] << " (+" + << tarmour[armourtier + 1] - tarmour[armourtier] << ")" << "\n"; + cout << "Current Bonus: None" << "\n"; + cout << "Next Bonus: Coin Rewards +5%" + << "\n"; + smithUpgradeCost(2, armourtier); + break; + case 1://Sapphire + cout << "HP: +" << tarmour[armourtier] << " --> +" << tarmour[armourtier + 1] << " (+" + << tarmour[armourtier + 1] - tarmour[armourtier] << ")" << "\n"; + cout << "Current Bonus: Coin Rewards +5%" << "\n"; + cout << "Next Bonus: Increased Magic Essence from Elite Monsters" << "\n"; + smithUpgradeCost(2, armourtier); + break; + case 2://Emerald + cout << "HP: +" << tarmour[armourtier] << " --> +" << tarmour[armourtier + 1] << " (+" + << tarmour[armourtier + 1] - tarmour[armourtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Increased Magic Essence from Elite Monsters" << "\n"; + cout << "Next Bonus: Coin Rewards +15%" << "\n"; + smithUpgradeCost(2, armourtier); + break; + case 3://Ruby + cout << "HP: +" << tarmour[armourtier] << " --> +" << tarmour[armourtier + 1] << " (+" + << tarmour[armourtier + 1] - tarmour[armourtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Increased Magic Essence from Elite Monsters" << "\n"; + cout << " Coin Rewards +15%" << "\n"; + cout << "Next Bonus: Heal Pulse Heal amount +10%" << "\n"; + smithUpgradeCost(2, armourtier); + break; + case 4://Diamond + cout << "HP: +" << tarmour[armourtier] << " --> +" << tarmour[armourtier + 1] << " (+" + << tarmour[armourtier + 1] - tarmour[armourtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Increased Magic Essence from Elite Monsters" << "\n"; + cout << " Coin Rewards +15%" << "\n"; + cout << " Heal Pulse Heal amount +10%" << "\n"; + cout << "Next Bonus: Unlock Swift Maneuver Skill!" << "\n"; + smithUpgradeCost(2, armourtier); + break; + case 5://Monstronium + cout << "HP: +" << tarmour[armourtier] << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Increased Magic Essence from Elite Monsters" << "\n"; + cout << " Coin Rewards +15%" << "\n"; + cout << " Heal Pulse Heal amount +10%" << "\n"; + cout << " Unlocked Swift Maneuver Skill!!" << "\n"; + break; + } + cout << "\n"; + + if (shieldtier < 5) { + cout << "Shield Prestige Tier: "; + tierd(shieldtier, 1); + cout << "\tNext: "; + tierd(shieldtier + 1, 1); + } else { + cout << "Shield Prestige Tier: "; + tierd(shieldtier, 1); + } + cout << "\n"; + + switch (shieldtier) { + case 0: + cout << "Toughness: +" << tshield[shieldtier] << " --> +" << tshield[shieldtier + 1] << " (+" + << tshield[shieldtier + 1] - tshield[shieldtier] << ")" << "\n"; + cout << "Current Bonus: None" << "\n"; + cout << "Next Bonus: Coin Rewards +5%" + << "\n"; + smithUpgradeCost(3, shieldtier); + break; + case 1://Sapphire + cout << "Toughness: +" << tshield[shieldtier] << " --> +" << tshield[shieldtier + 1] << " (+" + << tshield[shieldtier + 1] - tshield[shieldtier] << ")" << "\n"; + cout << "Current Bonus: Coin Rewards +5%" << "\n"; + cout << "Next Bonus: Magic Essence from Golems +1" << "\n"; + smithUpgradeCost(3, shieldtier); + break; + case 2://Emerald + cout << "Toughness: +" << tshield[shieldtier] << " --> +" << tshield[shieldtier + 1] << " (+" + << tshield[shieldtier + 1] - tshield[shieldtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence from Golems +1" << "\n"; + cout << "Next Bonus: Resistance +5%" << "\n"; + smithUpgradeCost(3, shieldtier); + break; + case 3://Ruby + cout << "Toughness: +" << tshield[shieldtier] << " --> +" << tshield[shieldtier + 1] << " (+" + << tshield[shieldtier + 1] - tshield[shieldtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence from Golems +1" << "\n"; + cout << " Resistance +5%" << "\n"; + cout << "Next Bonus: Defence +30" << "\n"; + smithUpgradeCost(3, shieldtier); + break; + case 4://Diamond + cout << "Toughness: +" << tshield[shieldtier] << " --> +" << tshield[shieldtier + 1] << " (+" + << tshield[shieldtier + 1] - tshield[shieldtier] << ")" << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence from Golems +1" << "\n"; + cout << " Resistance +5%" << "\n"; + cout << " Defence +30" << "\n"; + cout << "Next Bonus: Unlock Guardsman's Gambit!" << "\n"; + smithUpgradeCost(3, shieldtier); + break; + case 5://Monstronium + cout << "Toughness: +" << tshield[shieldtier] << "\n"; + cout << "Current Bonuses: Coin Rewards +5%" << "\n"; + cout << " Magic Essence from Golems +1" << "\n"; + cout << " Resistance +5%" << "\n"; + cout << " Defence +30" << "\n"; + cout << " Unlocked Guardsman's Gambit!!" << "\n"; + break; + } + + cout<<"\n"; + + cout << "Press 9 to exit shop" << "\n" << "\n"; + } + + void static create(map s){ + cout<<"[Altar of Creation]"<<"\n"; + cout<<"Pyrogems: "<< s["pyrogems"] <<"\n"; + cout<<"By harnessing your power of UltraRed Radiation, create matter using high UR emitting Pyrogems!"<<"\n"<<"\n"; + cout<<"Item Creation I\n"; + cout<<"Cost: 5 Pyrogems {Press 1}\n\n"; + cout<<"Press 9 to exit shop"<<"\n"<<"\n"; + } + }; + + void static monsterEnRes(int pg){ + cout<<"Page: "<\n"; + cout<<"<< Prev Pg x10: Press 4\tNext Pg x10: Press 5 >>\n"; + } + + void static displayMonsterEn(int pg){ + cout<<"[Monster Encyclopedia]"<<"\n"; + if(pg==1) cout<<"Learn more about the monsters!"<<"\n"; + cout<<"\n"; + switch(pg) { + case 1: + cout << "Welcome to the Monster Encyclopedia (uncompleted)! (Press 9 to exit)" << "\n" << "\n"; + cout + << "Individual stats of the Monster are rated as 7 differents grades: \n " + "Very low, Low, Medium-low, Medium, Medium-high, High, Very high."; + cout << " Abilities of the monster are then shown and described." << "\n"; + break; + + case 2: + cout << "(General info)" << "\n" + << "There are many ways you can fight monsters: press \"Explore\" to find out the various ways. They would lead you to fight wild monsters, elite monsters, and Golems respectively."; + cout << "\n" << "Fighting them awards you with:" << "\n" << "Wild monsters: Coins + Experience" + << "\n" << "Elite monsters: Coins + Experience + Magic Essence + Shards" << "\n"; + cout << "Golems: Coins + Magic Essence" << "\n" << "\n" + << "When fighting these monsters, your equipment, skills, experience level and magic are all very important." + << "\n"; + cout << "Elite monsters are similar to their wild counterparts, however, they are much stronger. " + << "\n" << "Their strengths are improved dramatically, but their other stats that they do "; + cout << "not specialise in are not improved as much, or are even unimproved or made weaker. " + << "\n" << "Make use of that to defeat them!" << "\n" + << "Now lets learn more about these monsters." << "\n"; + break; + + + case 3: + cout << "(Monster info)" << "\n" << "{Zombie}" << "\n" << "Strength: Balanced" << "\n" + << "Health: Very low" << "\n" << "Damage: Low" << "\n" << "Ability: None" << "\n"; + break; + + + case 4: + cout << "(Monster info)" << "\n" << "{Goblin}" << "\n" << "Strength: Attack" << "\n" + << "Health: Very low" << "\n" << "Damage: Medium" << "\n" << "Ability: None" << "\n"; + break; + + + case 5: + cout << "(Monster info)" << "\n" << "{Spider}" << "\n" << "Strength: Health" << "\n" + << "Health: Medium" << "\n" << "Damage: Low" << "\n" << "Ability: None" << "\n"; + break; + + + case 6: + cout << "(Monster info)" << "\n" << "{Evil Wizard}" << "\n" << "Strength: Attack" << "\n" + << "Health: Medium-low" << "\n" << "Damage: Medium" << "\n" << "Ability: None" << "\n"; + break; + + + case 7: + cout << "(Monster info)" << "\n" << "{Rare Zombie}" << "\n" << "Strength: Balanced" << "\n" + << "Health: Low" << "\n" << "Damage: Low" << "\n" << "Ability: None" << "\n"; + break; + + + case 8: + cout << "(Monster info)" << "\n" << "{Land-Shark}" << "\n" << "Strength: Health" << "\n" + << "Health: Medium-high" << "\n" << "Damage: Medium-low" << "\n" << "Ability: None" << "\n"; + break; + + + case 9: + cout << "(Monster info)" << "\n" << "{Rabid Dog}" << "\n" << "Strength: Attack" << "\n" + << "Health: Medium-low" << "\n" << "Damage: Medium" << "\n" << "Ability: None" << "\n"; + break; + + + case 10: + cout << "(Monster info)" << "\n" << "{Golem}" << "\n" << "Strength: Health" << "\n" + << "Health: High" << "\n" << "Damage: Medium" << "\n" << "Ability: Defence Breach" << "\n"; + break; + + case 11: + cout << "(Coins)" << "\n" + << "You get a random amount of coins after defeating a monster, depending on your experience level." + << "\n"; + cout + << "When you are defeated by a monster (except Golem), you would lose about half the amount of coins you could have gotten if you have defeated it instead." + << "\n"; + cout << "Coins are used to upgrade equipment and unlock magic spells." << "\n"; + break; + + case 12: + cout << "(Reward list)" << "\n" + << "Seems hard to tell excatly how many coins a wild or elite monster may yield, but we can estimate which monster yields the best amounts of coins!"; + cout << "\n" << "Normal: Zombie, Goblin (Weird because he likes gold...)" << "\n" + << "Good: Spider, Evil Wizard, Rabid Dog" << "\n" << "Great: Land-shark, Rare Zombie" << "\n"; + break; + + + case 13: + cout << "(Magic Essence)" << "\n" + << "You can earn Magic Essence from defeating Golems in the Campaign, or have a chance of earning them by defeating elite monsters." + << "\n"; + cout << "Magic Essence can be used to upgrade magic spells, rise Spirit Guides and feed them." + << "\n"; + break; + + case 14: + cout << "(Experience)" << "\n" << "You can earn experience from defeating wild and elite monsters." + << "\n"; + cout << "Use them to level up and get stronger! However, the monsters get stronger too!" << "\n"; + break; + case 15: + cout << "(Dungeons)" << "\n" << "You can earn nice rewards from exploring dungeons. However, you are limited to 5 attempts per day." + << "\n"; + cout << "An empty dungeon space (-) may not actually be empty and can house Monsters/Treasure!" << "\n"; + break; + case 16: + cout<<"More Monster Info releasing on the next update!\n"; + break; + } + cout << "\n"; + monsterEnRes(pg); + cout<<"\n"; + } + + } + diff --git a/cmake-build-debug/CMakeCache.txt b/cmake-build-debug/CMakeCache.txt new file mode 100644 index 0000000..48b7526 --- /dev/null +++ b/cmake-build-debug/CMakeCache.txt @@ -0,0 +1,420 @@ +# This is the CMakeCache file. +# For build in directory: c:/Users/richa/CLionProjects/Monster Melancholy v2.0.0 Git/cmake-build-debug +# It was generated by CMake: C:/Program Files/JetBrains/CLion 2021.1.3/bin/cmake/win/bin/cmake.exe +# You can edit this file to change values found and used by cmake. +# If you do not want to change any of the values, simply exit the editor. +# If you do want to change a value, simply edit, save, and exit the editor. +# The syntax for the file is as follows: +# KEY:TYPE=VALUE +# KEY is the name of a variable in the cache. +# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. +# VALUE is the current value for the KEY. + +######################## +# EXTERNAL cache entries +######################## + +//Path to a program. +CMAKE_ADDR2LINE:FILEPATH=C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/addr2line.exe + +//Path to a program. +CMAKE_AR:FILEPATH=C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/ar.exe + +//Choose the type of build, options are: None Debug Release RelWithDebInfo +// MinSizeRel ... +CMAKE_BUILD_TYPE:STRING=Debug + +//Id string of the compiler for the CodeBlocks IDE. 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defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(_CRAYC) || defined(__cray__) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number components. */ +#ifdef COMPILER_VERSION_MAJOR +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if !defined(__STDC__) +# if (defined(_MSC_VER) && !defined(__clang__)) \ + || (defined(__ibmxl__) || defined(__IBMC__)) +# define C_DIALECT "90" +# else +# define C_DIALECT +# endif +#elif __STDC_VERSION__ >= 201000L +# define C_DIALECT "11" +#elif __STDC_VERSION__ >= 199901L +# define C_DIALECT "99" +#else +# define C_DIALECT "90" +#endif +const char* info_language_dialect_default = + "INFO" ":" "dialect_default[" C_DIALECT "]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(_CRAYC) || defined(__cray__) + require += info_cray[argc]; +#endif + require += info_language_dialect_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/cmake-build-debug/CMakeFiles/3.19.2/CompilerIdC/a.exe b/cmake-build-debug/CMakeFiles/3.19.2/CompilerIdC/a.exe new file mode 100644 index 0000000..7b4e4cb Binary files /dev/null and b/cmake-build-debug/CMakeFiles/3.19.2/CompilerIdC/a.exe differ diff --git a/cmake-build-debug/CMakeFiles/3.19.2/CompilerIdCXX/CMakeCXXCompilerId.cpp b/cmake-build-debug/CMakeFiles/3.19.2/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 0000000..0c63d62 --- /dev/null +++ b/cmake-build-debug/CMakeFiles/3.19.2/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,680 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) +# define COMPILER_ID "Fujitsu" + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* 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DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(_CRAYC) || defined(__cray__) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number components. */ +#ifdef COMPILER_VERSION_MAJOR +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_dialect_default = "INFO" ":" "dialect_default[" +#if CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + 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MonsterMelancholy + @echo ... main.obj + @echo ... main.i + @echo ... main.s + @echo ... sha256.obj + @echo ... sha256.i + @echo ... sha256.s +.PHONY : help + + + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles\Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/cmake-build-debug/Monster Melancholy Folder.zip b/cmake-build-debug/Monster Melancholy Folder.zip new file mode 100644 index 0000000..1b1a3af Binary files /dev/null and b/cmake-build-debug/Monster Melancholy Folder.zip differ diff --git a/cmake-build-debug/Monster Melancholy Folder/MMGameFiles/MMGameData.txt b/cmake-build-debug/Monster Melancholy Folder/MMGameFiles/MMGameData.txt new file mode 100644 index 0000000..e69de29 diff --git a/cmake-build-debug/Monster Melancholy Folder/MMGameFiles/lock.txt b/cmake-build-debug/Monster Melancholy Folder/MMGameFiles/lock.txt new file mode 100644 index 0000000..e69de29 diff --git a/cmake-build-debug/Monster Melancholy Folder/MMGicon.ico b/cmake-build-debug/Monster Melancholy Folder/MMGicon.ico new file mode 100644 index 0000000..f724e40 Binary files /dev/null and b/cmake-build-debug/Monster Melancholy Folder/MMGicon.ico differ diff --git a/cmake-build-debug/Monster Melancholy Folder/Monster Melancholy v2.0.0.exe b/cmake-build-debug/Monster Melancholy Folder/Monster Melancholy v2.0.0.exe new file mode 100644 index 0000000..74f9526 Binary files /dev/null and b/cmake-build-debug/Monster Melancholy Folder/Monster Melancholy v2.0.0.exe differ diff --git a/cmake-build-debug/MonsterMelancholy.cbp b/cmake-build-debug/MonsterMelancholy.cbp new file mode 100644 index 0000000..f9e8137 --- /dev/null +++ b/cmake-build-debug/MonsterMelancholy.cbp @@ -0,0 +1,140 @@ + + + + + + diff --git a/cmake-build-debug/MonsterMelancholy.exe b/cmake-build-debug/MonsterMelancholy.exe new file mode 100644 index 0000000..9eb6ff1 Binary files /dev/null and b/cmake-build-debug/MonsterMelancholy.exe differ diff --git a/cmake-build-debug/Testing/Temporary/LastTest.log b/cmake-build-debug/Testing/Temporary/LastTest.log new file mode 100644 index 0000000..dc8415f --- /dev/null +++ b/cmake-build-debug/Testing/Temporary/LastTest.log @@ -0,0 +1,3 @@ +Start testing: Dec 20 09:32 Malay Peninsula Standard Time +---------------------------------------------------------- +End testing: Dec 20 09:32 Malay Peninsula Standard Time diff --git a/cmake-build-debug/cmake_install.cmake b/cmake-build-debug/cmake_install.cmake new file mode 100644 index 0000000..7af5938 --- /dev/null +++ b/cmake-build-debug/cmake_install.cmake @@ -0,0 +1,49 @@ +# Install script for directory: C:/Users/richa/CLionProjects/Monster Melancholy v2.0.0 Git + +# Set the install prefix +if(NOT DEFINED CMAKE_INSTALL_PREFIX) + set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/MonsterMelancholy") +endif() +string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") + +# Set the install configuration name. +if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) + if(BUILD_TYPE) + string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" + CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") + else() + set(CMAKE_INSTALL_CONFIG_NAME "Debug") + endif() + message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") +endif() + +# Set the component getting installed. +if(NOT CMAKE_INSTALL_COMPONENT) + if(COMPONENT) + message(STATUS "Install component: \"${COMPONENT}\"") + set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") + else() + set(CMAKE_INSTALL_COMPONENT) + endif() +endif() + +# Is this installation the result of a crosscompile? +if(NOT DEFINED CMAKE_CROSSCOMPILING) + set(CMAKE_CROSSCOMPILING "FALSE") +endif() + +# Set default install directory permissions. +if(NOT DEFINED CMAKE_OBJDUMP) + set(CMAKE_OBJDUMP "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/objdump.exe") +endif() + +if(CMAKE_INSTALL_COMPONENT) + set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") +else() + set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") +endif() + +string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT + "${CMAKE_INSTALL_MANIFEST_FILES}") +file(WRITE "C:/Users/richa/CLionProjects/Monster Melancholy v2.0.0 Git/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}" + "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..f1574b5 --- /dev/null +++ b/main.cpp @@ -0,0 +1,1822 @@ +#include +#include +#include +#include +#include +#include +#include +#include +#include +//#include +//#include +//#include +#include "MHGdataHandle.h" +#include "MHGcombat.h" +#include "MHGguiHandle.h" + +using namespace std; + +using namespace MHGdataHandle; //from MHGdataHandle.h +using namespace MHGcombat; //from MHGcombat.h, #included header in MHGdataHandle.h +using namespace MHGtextDisplay; //from MHGtextDisplay.h, #included header in MHGcombat.h +using namespace MHGsounds; //from MHGsounds.h, #included header in MHGcombat.h +using namespace MHGguiHandle; //from MHGguiHandle.h + + int version; + int tpass, prevt=time(nullptr); + int k, m, t, x=2; + int page=1; + int hours, mins, secs; + int sd16=0,sd17=0,sd18=0,sd19=0,sd20=0,sd21=0,sd22=0,sd23=0,sd24=0,total=0; + char input[1]; + //float fadamage=0, num=0; + int sdata[60]={seed1,seed2,version,coins,lvl,xp,cStage,sword,shield,armour,magic_fsword1,magic_healp2,magicpt,pet,skill_fa1,skill_2,mcnt,prevt,mShards,swordtier,armourtier, + shieldtier,emcnt,dmcnt,sShards,cShards,dcnt,dchance,mWood,oWood,ironOre,pyrogems,equip,skillFB,skillSM,skillGG,magicBB,snowballs,sd16,sd17,sd18,sd19,sd20,sd21,sd22,sd23,sd24,total}; + map smap, id_map; + map itemID; + map ::iterator map_it; + string username=""; + string code=""; + +void updateTotal(){ + //total excludes seed1, seed2, version, and prevt + total=coins+lvl+xp+cStage+sword+shield+armour+magic_fsword1+magic_healp2+magicpt+pet+skill_fa1+skill_2+mcnt+mShards+swordtier+armourtier+ + shieldtier+emcnt+dmcnt+sShards+cShards+dcnt+dchance+mWood+oWood+ironOre+pyrogems+equip+skillFB+skillSM+skillGG+magicBB+snowballs+sd16+sd17+sd18+sd19+sd20+sd21+sd22+sd23+sd24; +} + +void loadMaps(){ + smap["seed1"]=seed1; smap["seed2"]=seed2; smap["version"]=version; smap["coins"]=coins; smap["lvl"]=lvl; smap["xp"]=xp; smap["cStage"]=cStage; smap["sword"]=sword; + smap["shield"]=shield; smap["armour"]=armour; smap["magic_fsword1"]=magic_fsword1; smap["magic_healp2"]=magic_healp2; smap["magicpt"]=magicpt; smap["pet"]=pet; + smap["skill_fa1"]=skill_fa1; smap["skill_2"]=skill_2; smap["mcnt"]=mcnt; smap["prevt"]=prevt; smap["mShards"]=mShards; smap["swordtier"]=swordtier; smap["armourtier"]=armourtier; + smap["shieldtier"]=shieldtier; smap["emcnt"]=emcnt; smap["dmcnt"]=dmcnt; smap["sShards"]=sShards; smap["cShards"]=cShards; smap["dcnt"]=dcnt; smap["dchance"]=dchance; smap["mWood"]=mWood; smap["oWood"]=oWood; + smap["ironOre"]=ironOre; smap["pyrogems"]=pyrogems; smap["equip"]=equip; smap["skillFB"]=skillFB; smap["skillSM"]=skillSM; smap["skillGG"]=skillGG; smap["magicBB"]=magicBB; smap["snowballs"]=snowballs; smap["sd16"]=sd16; + smap["sd17"]=sd17; smap["sd18"]=sd18; smap["sd19"]=sd19; smap["sd20"]=sd20; smap["sd21"]=sd21; smap["sd22"]=sd22; smap["sd23"]=sd23; smap["sd24"]=sd24; smap["total"]=total; + + int i1=0; + for(map_it = smap.begin(); map_it != smap.end(); map_it++){ + id_map[map_it->first] = i1; + i1++; + } + itemID[0]="seed1"; itemID[1]="seed2"; itemID[2]="version"; itemID[3]="coins"; itemID[4]="lvl"; itemID[5]="xp"; itemID[6]="cStage"; + itemID[7]="sword"; itemID[8]="shield"; itemID[9]="armour"; itemID[10]="magic_fsword1"; itemID[11]="magic_healp2"; itemID[12]="magicpt"; + itemID[13]="pet"; itemID[14]="skill_fa1"; itemID[15]="skill_2"; itemID[16]="mcnt"; itemID[17]="prevt"; itemID[18]="mShards"; + itemID[19]="swordtier"; itemID[20]="armourtier"; itemID[21]="shieldtier"; itemID[22]="emcnt"; itemID[23]="dmcnt"; itemID[24]="sShards"; itemID[25]="cShards"; + itemID[26]="dcnt"; itemID[27]="dchance"; itemID[28]="mWood"; itemID[29]="oWood"; itemID[30]="ironOre"; itemID[31]="pyrogems"; itemID[32]="equip"; itemID[33]="skillFB"; + itemID[34]="skillSM"; itemID[35]="skillGG"; itemID[36]="magicBB"; itemID[37]="snowballs"; itemID[38]="sd16"; itemID[39]="sd17"; itemID[40]="sd18"; itemID[41]="sd19"; + itemID[42]="sd20"; itemID[43]="sd21"; itemID[44]="sd22"; itemID[45]="sd23"; itemID[46]="sd24"; + itemID[47]="total"; +} + +void updateStoredData(){ + datastore.open("MMGameFiles/MMGameData.txt"); + if (!datastore) { //unable to find/open txt data file + cout << "Fatal Error! Unable to store data! Please report bug as 'Error4'." << "\n"; + system("color 0C"); + cout<<'\a'; + while(true) Sleep(100); +} + datastore<>seed1>>seed2>>coins>>lvl>>xp>>cStage>>sword>>shield>>armour>>magic_fsword1>>magic_healp2>>magicpt>>pet>>skill_fa1>>skill_2>>mcnt>>prevt>>version; + //getline(pet_dataget, petname); + + //encryption: (data*seed1)+(seed2-4) + //decryption: (data-(seed2-4))/seed1 [See MHGdataHandle.h for decrypt function] + + cout<<"Connecting to server...\n"; + mongoc_init();//Required to initialize libmongoc's internals + if( !phraseURI() ) while(true){}; + if( !createClient() ) while(true){}; + handleDatabase(); + if( !pingDatabase() ) while(true){}; + + + + version=0;//2.0.0 + dataget.open("MMGameFiles/MMGameData.txt"); + + dataget>>seed1>>seed2; + dataget.close(); + + //check if its first time playing + + if (seed1>100||seed1<3||seed2>200||seed2<7) { + cout<<"\n"<> input[0]; + cout<<"\n"; + cout<<"----------------------------------------"<<"\n"; + if(input[0]=='N') { + //reset data + + seed1=3+rand()%98; //3-100 + seed2=7+rand()%194; //7-200 + + datastore.open("MMGameFiles/MMGameData.txt"); + if (!datastore){ + cout << "Fatal Error! Unable to store data! Please report bug as 'Error4'." << "\n"; + system("color 0C"); + cout<<'\a'; + while(true){} +} + //cout<"; + cin>>newNamestr; + } while(newNamestr.size()>20); + for(int i=0; i"; + cin>>newNamestr; + } while(newNamestr.size()>20); + username=""; + for(int i=0; i"); + addNewUser( username, hashPass.c_str() ); + datastore<<"\n"<"; + cin>>newNamestr; + } while(newNamestr.size()>20); + for(int i=0; i"; + cin>>newNamestr; + } while(newNamestr.size()>20); + username=""; + for(int i=0; i"); + cout<<"Verifying Password..."<"); + cout<<"Verifying Password..."<>seed1>>seed2>>version; + for(m=3;m<47;m++){//decryption and read data into program variables + dataget>>sdata[m]; + if(m!=17) sdata[m]=decrypt(sdata[m],m,true); + //cout<>total; + for(m=3;m<47;m++){//get the current total value (store into check) + if(m!=17) check=check+sdata[m]; + } + + if(true){//for collapsing this block of code in IDEs + coins=sdata[3]; lvl=sdata[4]; + xp=sdata[5]; cStage=sdata[6]; sword=sdata[7]; shield=sdata[8]; armour=sdata[9]; magic_fsword1=sdata[10]; magic_healp2=sdata[11]; magicpt=sdata[12]; pet=sdata[13]; + skill_fa1=sdata[14]; skill_2=sdata[15]; mcnt=sdata[16]; prevt=sdata[17]; mShards=sdata[18]; swordtier=sdata[19]; armourtier=sdata[20]; shieldtier=sdata[21]; + emcnt=sdata[22]; dmcnt=sdata[23]; sShards=sdata[24]; cShards=sdata[25]; dcnt=sdata[26]; dchance=sdata[27]; mWood=sdata[28]; oWood=sdata[29]; ironOre=sdata[30]; pyrogems=sdata[31]; equip=sdata[32]; skillFB=sdata[33]; + skillSM=sdata[34]; skillGG=sdata[35]; magicBB=sdata[36]; snowballs=sdata[37]; sd16=sdata[38]; sd17=sdata[39]; sd18=sdata[40]; sd19=sdata[41]; sd20=sdata[42]; sd21=sdata[43]; + sd22=sdata[44]; sd23=sdata[45]; sd24=sdata[46]; + total=sdata[47]; + } + + dataget.ignore(10,'\n'); + petname=""; username=""; + char cx; + while(dataget.get(cx) && cx!='\n') petname+=cx; + //cout<"); + cout<<"Verifying Password..."<"); + cout<<"Verifying Password..."<=86400){ + if(swordtier>=2) cout<<"You have claimed your daily reward! "<=2) magicpt++; + tpass=0; + prevt=time(0); + updateStoredData(); + } + else{ + tpass=time(0)-prevt; + hours=23-(tpass/3600); + mins=1439-(tpass/60)-(hours*60); + secs=86399-tpass-(mins*60)-(hours*3600); + + if(tpass<=82800) + cout<<"You still have "<=82800) + cout<<"You still have "<0){ + textc(10); + fighttype = 4; + bInMainMenu = false; + bInDungeon = true; + updateGUIstatus(); + generateDungeon(); + dungeonRes(); + } + else{ + MessageBox(hwnd, "You have run out of Dungeon attempts for today.", "Cannot Perform Action", MB_ICONINFORMATION); + } + } + else{ + MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + } + break;//ID_MonMenu4 case break + + + + case ID_ShopMenu1:{ //Equipment Shop + + if(bInMainMenu){ + textc(10); + Shop::equip(smap); + bInMainMenu=false; + bInShopE=true; + updateGUIstatus(); + playerRes(); + } + + else{ + MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + } + + break;//ID_ShopMenu1 case break + + } + + + + case ID_ShopMenu2:{//Skills Shop + if(bInMainMenu){ + textc(10); + Shop::skill(smap); + bInMainMenu=false; + bInShopS=true; + updateGUIstatus(); + playerRes(); + } + + else{ + MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + } + + break;//ID_ShopMenu2 case break + +} + + + + + case ID_ShopMenu3:{//Magic Altar + if(bInMainMenu){ + textc(10); + Shop::magic(coins,magicpt, magic_fsword1, magic_healp2, pet, petname); + bInMainMenu=false; + bInShopM=true; + updateGUIstatus(); + playerRes(); + } + + else{ + MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + } + +break;//ID_ShopMenu3 case break + +} + + case ID_ShopMenu4://Smithing Shop + if(bInMainMenu){ + textc(10); + Shop::smith(smap); + bInMainMenu=false; + bInShopSM=true; + updateGUIstatus(); + playerRes(); + } + + else{ + MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + } + break;//ID_ShopMenu4 case break + + case ID_ShopMenu5://Pyrogems Shop + if(bInMainMenu){ + textc(10); + Shop::create(smap); + bInMainMenu=false; + bInShopC=true; + updateGUIstatus(); + playerRes(); + } + + else{ + MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + } + break;//ID_ShopMenu5 case break + + + case ID_ItemMenu1://Inventory + if(bInMainMenu||bInDungeon){ + textc(10); + displayInv(); + } + break;//ID_ItemMenu1 case break + case ID_ItemMenu2://Chest at Home + if(bInMainMenu){ + textc(10); + displayChest(smap); + } + break;//ID_ItemMenu1 case break + + case ID_CombatMenu1://Toggle shield + if(bInMainMenu || bInDungeon){ + if(shield>0 && equip==0){ + equip=1; cout<<"\nShield equipped!\n"; + } + else if(shield>0 && equip==0){ + equip=0; cout<<"\nShield unequipped!\n"; + } + else if(shield==0){ + cout<<"\nYou do not have a shield yet!\n"; + } + } + else MessageBox(hwnd, "Please exit a fight before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + break; //ID_CombatMenu1 case break + case ID_SettingsMenu1: + if(bInMainMenu){ + textc(10); + displayCredits(); + } + else MessageBox(hwnd, "Please return Home before performing this action.", "Cannot Perform Action", MB_ICONINFORMATION); + break; //ID_SettingsMenu1 case break + + case ID_BUTTON1: + //MessageBox(hwnd, "button has been clicked", "Pop-up", MB_ICONINFOMATION); + if(bInWMfight || bInEMfight || bInCMfight || bInDMfight){//choice: fight + mfight_choice(1); + if(fightover){ + fightover=false; + if(bInWMfight || bInEMfight || bInCMfight) bInMainMenu=true; + else if(bInDMfight && fightwin){ bInDungeon=true; displayDungeon(R, C); } + else if(bInDMfight && !fightwin) bInMainMenu=true; + if(bInWMfight) bInWMfight=false; + if(bInEMfight) bInEMfight=false; + if(bInCMfight) bInCMfight=false; + if(bInDMfight) bInDMfight=false; + updateStoredData(); + updateGUIstatus(); + updateLeaderboard(username.c_str(), lvl); + } + } + + if(bInShopE){//Sword upgrade + cout<<"1\n"; + cout<<"Are you sure you want to upgrade your sword from level "<0&&skill_fa1<5){ + cout<<"Are you sure you want to upgrade First Ace from level "<=5){ + cout<<"First Ace Skill is already at max level!"<<"\n"<<"\n"; + Shop::skill(smap); + playerRes(); + } + + } + + if(bInShopM){//Blaze Blade Upgrade + cout<<"1\n"; + if(magic_fsword1==0) cout<<"Are you sure you want to unlock Blaze Blade with 50.0k coins?"<<" You have "<0) cout<<"Are you sure you want to upgrade Blaze Blade from level "<1){ + page--; displayMonsterEn(page); + } + } + + break;//ID_BUTTON1 case break + + + case ID_BUTTON2:{ + + if(bInDMfight){//cannot run away + cout<<"2\n"; + textc(12); cout<<"You cannot run from Dungeon Fights!!!\n\n"; textc(10); + cout<<'\a'; + Sleep(2000); + mFightRes(); + } + + if(bInWMfight || bInEMfight || bInCMfight){//Monster try to run away + mt19937 rdm(time(0)); uniform_int_distribution range100(1, 100); int random = range100(rdm); + int HpPercent = tempPhp*100/php; + if( (HpPercent+10) >= random) { // run success (chance is 10% + current % health, if >100%, then sure can run away) + cout << "2\n"; cout << "\n"; + cout << "----------------------------------------\n"; + cout << "You ran away! Back to Home...\n\n"; + textc(10); + php = getPlayerHP(); + fightover = false; fightwin = false; + bInMainMenu = true; + if (bInWMfight) bInWMfight = false; if (bInEMfight) bInEMfight = false; if (bInCMfight) bInCMfight = false; + updateGUIstatus(); + } + else{ //fail to run, so fight + cout << "2\n"; cout << "\n"; + cout << "----------------------------------------\n"; + cout<<'\a'; textc(12); cout << "You could not run away... so you stood and fought\n\n"; textc(10); + Sleep(1000); + //same as button 1 fight choice + mfight_choice(1); + if(fightover){ + fightover=false; + if(bInWMfight || bInEMfight || bInCMfight) bInMainMenu=true; else if(bInDMfight && fightwin){ bInDungeon=true; displayDungeon(R, C); } else if(bInDMfight && !fightwin) bInMainMenu=true; + if(bInWMfight) bInWMfight=false; if(bInEMfight) bInEMfight=false; if(bInCMfight) bInCMfight=false; if(bInDMfight) bInDMfight=false; + updateStoredData(); updateGUIstatus(); updateLeaderboard(username.c_str(), lvl); + } + + } + } + if(bInDungeon){ + cout<<"2\n"; + cout<<"\n"; + cout<<"----------------------------------------\n"; + char result; + result = dungeonMove(2); + dungeonResult(result, hwnd); + } + + if(bInShopE){//Armour Upgrade + cout<<"2\n"; + cout<<"Are you sure you want to upgrade your Armour from level "<=10 && skill_2==0) { + cout<<"Are you sure you want to unlock Superior Willpower"<<" with "<<"1000"<<" coins?"<<" You have "<0&&skill_2<10){ + cout<<"Are you sure you want to upgrade Superior Willpower from level "<=10){ + cout<<"Superior Willpower is already at max level!"<<"\n"<<"\n"; + Shop::skill(smap); + playerRes(); + } + if(lvl>=10 && skill_2<20) bSkill2YesNo=true; + if(lvl>=10 && skill_2<20) bInShopS=false; + } + + if(bInShopM){//Heal Pulse Upgrade + cout<<"2\n"; + if(magic_healp2<10){ + + if(magic_healp2==0) cout<<"Are you sure you want to unlock Heal Pulse Magic with 100k coins?"<<" You have "<0) cout<<"Are you sure you want to upgrade Heal Pulse Magic from level "<=10) cout<<"Heal Pulse Magic at is already Max Level!"<<"\n"<<"\n"; + cout<<"Press the Yes/No button"<<"\n"<<"\n"; + cout<< "Your response: "; + is_magichp2yesno=true; + bInShopM=false; + } + if(magic_healp2>=10) { + cout<<"Heal Pulse Magic at is already Max Level!"<<"\n"<<"\n"; + Shop::magic(coins,magicpt, magic_fsword1, magic_healp2, pet, petname); + playerRes(); + } + } + if(bInShopSM){//ArmourTier upgrade + cout<<"2\n"; + cout<<"Are you sure you want to improve your Armour's Prestige Level from "; tierd(armourtier, 2); + cout<<" to "; tierd(armourtier, 2); cout<<" with "<=5){ + cout<<"3\n"; + cout<<"Are you sure you want to upgrade your Shield from level "<1 && cnt<10){ + page--; cnt++; + } + displayMonsterEn(page); + } + break;//ID_BUTTON4 case break + + } + case ID_BUTTON5:{ + + //cout<<"5\n"; + if(bInMonEn){ + int cnt=0; + while(page<30 && cnt<10){ + page++; cnt++; + } + displayMonsterEn(page); + } + break;//ID_BUTTON5 case break + + } + case ID_BUTTON6:{ + + if(bInDungeon){ + cout<<"6\n"; + char result; + result = dungeonMove(6); + dungeonResult(result, hwnd); + } + break;//ID_BUTTON6 case break + + } + case ID_BUTTON7:{ + + if(bInShopM){//Spirit Guide Upgrade/Buy + cout<<"7\n"; + if(pet==0) cout<<"Are you sure you want to rise a Spirit Guide with 10 Magic Essence?"<<" You have "<0) cout<<"Are you sure you want to feed "<=sword*100){//enough coins + if(sword10){//material upgrade + if(mWood<(sword+1)/2 || ironOre<((sword+1)/10)*3){ + cout<<"Yes"<<"\n"; + cout<<"\n"<<"You don't have enough materials!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + else{ + cout<<"Yes"<<"\n"; + coins-=sword*100; + mWood-=(sword+1)/2; + ironOre-=((sword+1)/10)*3; + sword++; + updateStoredData(); + cout<<"Upgraded Sword from level "<=(armour+1)*100){//enough coins + if(armour10){//material upgrade + if(ironOre<(armour+1)/2){ + cout<<"Yes"<<"\n"; + cout<<"\n"<<"You don't have enough materials!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + else{ + cout<<"Yes"<<"\n"; + coins-=(armour+1)*100; + ironOre-=(armour+1)/2; + armour++; + updateStoredData(); + cout<<"Upgraded Armour from level "<=(shield+1)*750){//enough coins + if(shield5){//material upgrade + if( oWood<((shield+1)/5)*2 || ironOre<((shield+1)/5)*2){ + cout<<"Yes"<<"\n"; + cout<<"\n"<<"You don't have enough materials!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + else{ + cout<<"Yes"<<"\n"; + coins-=(shield+1)*750; + oWood-=((shield+1)/5)*2; + ironOre-=((shield+1)/5)*2; + shield++; + updateStoredData(); + cout<<"Upgraded Shield from level "<=(skill_fa1+1)*(skill_fa1+1)*1000){ + cout<<"Yes"<<"\n"; + coins=coins-((skill_fa1+1)*(skill_fa1+1)*1000); + skill_fa1=skill_fa1+1; + updateStoredData(); + if(skill_fa1==0) cout<<"Unlocked First Ace Skill!"<<"\n"; + if(skill_fa1>0&&skill_fa1<5) cout<<"Upgraded First Ace Skill from level "<=skill2costs[skill_2]){ + cout<<"Yes"<<"\n"; + coins-=skill2costs[skill_2]; + skill_2++; + updateStoredData(); + if(skill_2==0) cout<<"Unlocked Superior Willpower!"<<"\n"; + else cout<<"Upgraded Superior Willpower from level "<0&&magicpt>=magic_fsword1*5){ + + cout<<"Yes"<<"\n"; + magicpt=magicpt-magic_fsword1*5; + magic_fsword1=magic_fsword1+1; + updateStoredData(); + + cout<<"Upgraded Blaze Blade from level "<=50000){ + cout<<"Yes"<<"\n"; + coins=coins-50000; + magic_fsword1=magic_fsword1+1; + updateStoredData(); + + cout<<"Unlocked Blaze Blade!"<<"\n"; + cout<<"You have "<0) cout<<"You don't have enough Magic Essence!"<<"\n"<<"\n"; + } + + cout<<'\a'; + SleepTillNextSec(); + Sleep(1000); + is_magicfs1yesno=false; + bInShopM=true; + Shop::magic(coins,magicpt, magic_fsword1, magic_healp2, pet, petname); + playerRes(); +} + + if(is_magichp2yesno){ + + if(magic_healp2>0&&magicpt>=3+magic_healp2*2){ + + cout<<"Yes"<<"\n"; + magicpt=magicpt-3-magic_healp2*2; + magic_healp2=magic_healp2+1; + updateStoredData(); + + cout<<"Upgraded Heal Pulse Charm from level "<=100000){ + cout<<"Yes"<<"\n"; + coins=coins-100000; + magic_healp2=magic_healp2+1; + updateStoredData(); + + cout<<"Unlocked Heal Pulse Charm!"<<"\n"; + cout<<"You have "<0) cout<<"You don't have enough Magic Essence!"<<"\n"<<"\n"; + } + + cout<<'\a'; + SleepTillNextSec(); + Sleep(1000); + is_magichp2yesno=false; + bInShopM=true; + Shop::magic(coins,magicpt, magic_fsword1, magic_healp2, pet, petname); + playerRes(); +} + + if(is_petyesno){ + cout<<"Yes"<<"\n"; + if(pet>0&&magicpt>=pet){ + + magicpt-=pet; + + x = rand()%100; + if(x>=0&&x<=29){ + pet++; + cout<<"Success! Upgraded "<=10){ + magicpt=magicpt-10; + pet++; + updateStoredData(); + cout<<"You rose a Spirit Guide!"<<"\n"; + cout<<"You have "<=tcosts[swordtier] && sShards>=tcosts2[swordtier] && cShards>=tcosts2[swordtier]){ + mShards-=tcosts[swordtier]; sShards-=tcosts2[swordtier]; cShards-=tcosts2[swordtier]; + swordtier++; + if(swordtier==5) skillFB=1; + cout<<"Prestiged Sword from "; tierd(swordtier-1, 2); cout<<" to "; tierd(swordtier, 2); cout<<"!"<<"\n"; + Beep(1000,1000); sound(1); + updateStoredData(); + SleepTillNextSec(); + } + else{ + cout<<"\n"<<"You don't have enough Shards!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + bSwordTierYesNo=false; + bInShopSM=true; + Shop::smith(smap); + playerRes(); + } + + if(bArmourTierYesNo){ + cout<<"Yes"<<"\n"; + if(sShards>=tcosts[armourtier] && mShards>=tcosts2[armourtier] && cShards>=tcosts2[armourtier]){ + sShards-=tcosts[armourtier]; mShards-=tcosts2[armourtier]; cShards-=tcosts2[armourtier]; + armourtier++; + if(armourtier==5) skillSM=1; + cout<<"Prestiged Armour from "; tierd(armourtier-1, 2); cout<<" to "; tierd(armourtier, 2); cout<<"!"<<"\n"; + Beep(1000,1000); sound(1); + updateStoredData(); + SleepTillNextSec(); + } + else{ + cout<<"\n"<<"You don't have enough Shards!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + bArmourTierYesNo=false; + bInShopSM=true; + Shop::smith(smap); + playerRes(); + } + + if(bShieldTierYesNo){ + cout<<"Yes"<<"\n"; + if(cShards>=tcosts[shieldtier] && mShards>=tcosts2[shieldtier] && sShards>=tcosts2[shieldtier]){ + cShards-=tcosts[shieldtier]; mShards-=tcosts2[shieldtier]; sShards-=tcosts2[shieldtier]; + shieldtier++; + if(shieldtier==5) skillGG=1; + cout<<"Prestiged Shield from "; tierd(shieldtier-1, 2); cout<<" to "; tierd(shieldtier, 2); cout<<"!"<<"\n"; + Beep(1000,1000); sound(1); + updateStoredData(); + SleepTillNextSec(); + } + else{ + cout<<"\n"<<"You don't have enough Shards!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + bShieldTierYesNo=false; + bInShopSM=true; + Shop::smith(smap); + playerRes(); + } + + if(bItemCreateIYesNo){ + cout<<"Yes"<<"\n"; + if(pyrogems>=5){ + pyrogems-=5; + cout<<"And you got...\n"; + Beep(1000,1000); sound(1); + itemCreate(1); + updateStoredData(); + SleepTillNextSec(); + } + else{ + cout<<"\n"<<"You don't have enough Pyrogems!"<<"\n"<<"\n"; + SleepTillNextSec(); + Sleep(1000); + } + bItemCreateIYesNo=false; + bInShopC=true; + Shop::create(smap); + playerRes(); + } + + + +break;//ID_BUTTON10 case break +} + + + + case ID_BUTTON11:{//No + + if(bSwordYesNo){ + bSwordYesNo=false; + bInShopE=true; + cout<<"No"<<"\n"; + cout<<"Back to shop..."<<"\n"<<"\n"; + Sleep(1000); + Shop::equip(smap); + playerRes(); + } + if(bArmourYesNo){ + bArmourYesNo=false; + bInShopE=true; + cout<<"No"<<"\n"; + cout<<"Back to shop..."<<"\n"<<"\n"; + Sleep(1000); + Shop::equip(smap); + playerRes(); + } + if(is_shieldyesno){ + is_shieldyesno=false; + bInShopE=true; + cout<<"No"<<"\n"; + cout<<"Back to shop..."<<"\n"<<"\n"; + Sleep(1000); + Shop::equip(smap); + playerRes(); + } + if(is_skillfa1yesno){ + is_skillfa1yesno=false; + bInShopS=true; + cout<<"No"<<"\n"; + cout<<"Back to shop..."<<"\n"<<"\n"; + Sleep(1000); + Shop::skill(smap); + playerRes(); + } + if(bSkill2YesNo){ + bSkill2YesNo=false; + bInShopS=true; + cout<<"No"<<"\n"; + cout<<"Back to shop..."<<"\n"<<"\n"; + Sleep(1000); + Shop::skill(smap); + playerRes(); + } + if(is_magicfs1yesno){ + is_magicfs1yesno=false; + bInShopM=true; + cout<<"No"<<"\n"; + cout<<"Back to shop..."<<"\n"<<"\n"; + Sleep(1000); + Shop::magic(coins,magicpt, magic_fsword1, magic_healp2, pet, petname); + playerRes(); + } + break;//ID_BUTTON11 case break + + } + + case ID_BUTTON12:{//Enter textbox text + PSTR pMem; + int nTextLen = GetWindowTextLength(hTextBox); + pMem = (PSTR)VirtualAlloc((LPVOID)NULL, (DWORD)(nTextLen + 1), MEM_COMMIT, PAGE_READWRITE); + GetWindowText(hTextBox, pMem, nTextLen + 1); + if(is_petnaming){ + string text1=pMem; + petname=""; + for(int i=0; i<50; i++){ + if(i>=nTextLen) break; + petname+=text1[i]; + } + updateStoredData(); + cout<<"Petaname entered: "<=nTextLen) break; + code+=text1[i]; + } + cout<<"Code entered: "< 0) { /* If no error is received... */ + TranslateMessage(&msg); /* Translate key codes to chars if present */ + DispatchMessage(&msg); /* Send it to WndProc */ + } + return msg.wParam; +} + + + diff --git a/sha256.cpp b/sha256.cpp new file mode 100644 index 0000000..5b5d55f --- /dev/null +++ b/sha256.cpp @@ -0,0 +1,428 @@ +// I am using header files (that I modified slightly by excluding "#include ") from https://create.stephan-brumme.com/hash-library/ (and I would like to thank them) +// under the zlib License: +/*This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution.zlib License*/ +// ////////////////////////////////////////////////////////// +// sha256.cpp +// Copyright (c) 2014,2015 Stephan Brumme. All rights reserved. +// see http://create.stephan-brumme.com/disclaimer.html +// + +#include "sha256.h" + +// big endian architectures need #define __BYTE_ORDER __BIG_ENDIAN +#ifndef _MSC_VER +//#include +#endif + + +/// same as reset() +SHA256::SHA256() +{ + reset(); +} + + +/// restart +void SHA256::reset() +{ + m_numBytes = 0; + m_bufferSize = 0; + + // according to RFC 1321 + m_hash[0] = 0x6a09e667; + m_hash[1] = 0xbb67ae85; + m_hash[2] = 0x3c6ef372; + m_hash[3] = 0xa54ff53a; + m_hash[4] = 0x510e527f; + m_hash[5] = 0x9b05688c; + m_hash[6] = 0x1f83d9ab; + m_hash[7] = 0x5be0cd19; +} + + +namespace +{ + inline uint32_t rotate(uint32_t a, uint32_t c) + { + return (a >> c) | (a << (32 - c)); + } + + inline uint32_t swap(uint32_t x) + { +#if defined(__GNUC__) || defined(__clang__) + return __builtin_bswap32(x); +#endif +#ifdef MSC_VER + return _byteswap_ulong(x); +#endif + + return (x >> 24) | + ((x >> 8) & 0x0000FF00) | + ((x << 8) & 0x00FF0000) | + (x << 24); + } + + // mix functions for processBlock() + inline uint32_t f1(uint32_t e, uint32_t f, uint32_t g) + { + uint32_t term1 = rotate(e, 6) ^ rotate(e, 11) ^ rotate(e, 25); + uint32_t term2 = (e & f) ^ (~e & g); //(g ^ (e & (f ^ g))) + return term1 + term2; + } + + inline uint32_t f2(uint32_t a, uint32_t b, uint32_t c) + { + uint32_t term1 = rotate(a, 2) ^ rotate(a, 13) ^ rotate(a, 22); + uint32_t term2 = ((a | b) & c) | (a & b); //(a & (b ^ c)) ^ (b & c); + return term1 + term2; + } +} + + +/// process 64 bytes +void SHA256::processBlock(const void* data) +{ + // get last hash + uint32_t a = m_hash[0]; + uint32_t b = m_hash[1]; + uint32_t c = m_hash[2]; + uint32_t d = m_hash[3]; + uint32_t e = m_hash[4]; + uint32_t f = m_hash[5]; + uint32_t g = m_hash[6]; + uint32_t h = m_hash[7]; + + // data represented as 16x 32-bit words + const uint32_t* input = (uint32_t*) data; + // convert to big endian + uint32_t words[64]; + int i; + for (i = 0; i < 16; i++) +#if defined(__BYTE_ORDER) && (__BYTE_ORDER != 0) && (__BYTE_ORDER == __BIG_ENDIAN) + words[i] = input[i]; +#else + words[i] = swap(input[i]); +#endif + + uint32_t x,y; // temporaries + + // first round + x = h + f1(e,f,g) + 0x428a2f98 + words[ 0]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0x71374491 + words[ 1]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0xb5c0fbcf + words[ 2]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0xe9b5dba5 + words[ 3]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0x3956c25b + words[ 4]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0x59f111f1 + words[ 5]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0x923f82a4 + words[ 6]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0xab1c5ed5 + words[ 7]; y = f2(b,c,d); e += x; a = x + y; + + // secound round + x = h + f1(e,f,g) + 0xd807aa98 + words[ 8]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0x12835b01 + words[ 9]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0x243185be + words[10]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0x550c7dc3 + words[11]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0x72be5d74 + words[12]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0x80deb1fe + words[13]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0x9bdc06a7 + words[14]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0xc19bf174 + words[15]; y = f2(b,c,d); e += x; a = x + y; + + // extend to 24 words + for (; i < 24; i++) + words[i] = words[i-16] + + (rotate(words[i-15], 7) ^ rotate(words[i-15], 18) ^ (words[i-15] >> 3)) + + words[i-7] + + (rotate(words[i- 2], 17) ^ rotate(words[i- 2], 19) ^ (words[i- 2] >> 10)); + + // third round + x = h + f1(e,f,g) + 0xe49b69c1 + words[16]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0xefbe4786 + words[17]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0x0fc19dc6 + words[18]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0x240ca1cc + words[19]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0x2de92c6f + words[20]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0x4a7484aa + words[21]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0x5cb0a9dc + words[22]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0x76f988da + words[23]; y = f2(b,c,d); e += x; a = x + y; + + // extend to 32 words + for (; i < 32; i++) + words[i] = words[i-16] + + (rotate(words[i-15], 7) ^ rotate(words[i-15], 18) ^ (words[i-15] >> 3)) + + words[i-7] + + (rotate(words[i- 2], 17) ^ rotate(words[i- 2], 19) ^ (words[i- 2] >> 10)); + + // fourth round + x = h + f1(e,f,g) + 0x983e5152 + words[24]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0xa831c66d + words[25]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0xb00327c8 + words[26]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0xbf597fc7 + words[27]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0xc6e00bf3 + words[28]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0xd5a79147 + words[29]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0x06ca6351 + words[30]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0x14292967 + words[31]; y = f2(b,c,d); e += x; a = x + y; + + // extend to 40 words + for (; i < 40; i++) + words[i] = words[i-16] + + (rotate(words[i-15], 7) ^ rotate(words[i-15], 18) ^ (words[i-15] >> 3)) + + words[i-7] + + (rotate(words[i- 2], 17) ^ rotate(words[i- 2], 19) ^ (words[i- 2] >> 10)); + + // fifth round + x = h + f1(e,f,g) + 0x27b70a85 + words[32]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0x2e1b2138 + words[33]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0x4d2c6dfc + words[34]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0x53380d13 + words[35]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0x650a7354 + words[36]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0x766a0abb + words[37]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0x81c2c92e + words[38]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0x92722c85 + words[39]; y = f2(b,c,d); e += x; a = x + y; + + // extend to 48 words + for (; i < 48; i++) + words[i] = words[i-16] + + (rotate(words[i-15], 7) ^ rotate(words[i-15], 18) ^ (words[i-15] >> 3)) + + words[i-7] + + (rotate(words[i- 2], 17) ^ rotate(words[i- 2], 19) ^ (words[i- 2] >> 10)); + + // sixth round + x = h + f1(e,f,g) + 0xa2bfe8a1 + words[40]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0xa81a664b + words[41]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0xc24b8b70 + words[42]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0xc76c51a3 + words[43]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0xd192e819 + words[44]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0xd6990624 + words[45]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0xf40e3585 + words[46]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0x106aa070 + words[47]; y = f2(b,c,d); e += x; a = x + y; + + // extend to 56 words + for (; i < 56; i++) + words[i] = words[i-16] + + (rotate(words[i-15], 7) ^ rotate(words[i-15], 18) ^ (words[i-15] >> 3)) + + words[i-7] + + (rotate(words[i- 2], 17) ^ rotate(words[i- 2], 19) ^ (words[i- 2] >> 10)); + + // seventh round + x = h + f1(e,f,g) + 0x19a4c116 + words[48]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0x1e376c08 + words[49]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0x2748774c + words[50]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0x34b0bcb5 + words[51]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0x391c0cb3 + words[52]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0x4ed8aa4a + words[53]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0x5b9cca4f + words[54]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0x682e6ff3 + words[55]; y = f2(b,c,d); e += x; a = x + y; + + // extend to 64 words + for (; i < 64; i++) + words[i] = words[i-16] + + (rotate(words[i-15], 7) ^ rotate(words[i-15], 18) ^ (words[i-15] >> 3)) + + words[i-7] + + (rotate(words[i- 2], 17) ^ rotate(words[i- 2], 19) ^ (words[i- 2] >> 10)); + + // eigth round + x = h + f1(e,f,g) + 0x748f82ee + words[56]; y = f2(a,b,c); d += x; h = x + y; + x = g + f1(d,e,f) + 0x78a5636f + words[57]; y = f2(h,a,b); c += x; g = x + y; + x = f + f1(c,d,e) + 0x84c87814 + words[58]; y = f2(g,h,a); b += x; f = x + y; + x = e + f1(b,c,d) + 0x8cc70208 + words[59]; y = f2(f,g,h); a += x; e = x + y; + x = d + f1(a,b,c) + 0x90befffa + words[60]; y = f2(e,f,g); h += x; d = x + y; + x = c + f1(h,a,b) + 0xa4506ceb + words[61]; y = f2(d,e,f); g += x; c = x + y; + x = b + f1(g,h,a) + 0xbef9a3f7 + words[62]; y = f2(c,d,e); f += x; b = x + y; + x = a + f1(f,g,h) + 0xc67178f2 + words[63]; y = f2(b,c,d); e += x; a = x + y; + + // update hash + m_hash[0] += a; + m_hash[1] += b; + m_hash[2] += c; + m_hash[3] += d; + m_hash[4] += e; + m_hash[5] += f; + m_hash[6] += g; + m_hash[7] += h; +} + + +/// add arbitrary number of bytes +void SHA256::add(const void* data, size_t numBytes) +{ + const uint8_t* current = (const uint8_t*) data; + + if (m_bufferSize > 0) + { + while (numBytes > 0 && m_bufferSize < BlockSize) + { + m_buffer[m_bufferSize++] = *current++; + numBytes--; + } + } + + // full buffer + if (m_bufferSize == BlockSize) + { + processBlock(m_buffer); + m_numBytes += BlockSize; + m_bufferSize = 0; + } + + // no more data ? + if (numBytes == 0) + return; + + // process full blocks + while (numBytes >= BlockSize) + { + processBlock(current); + current += BlockSize; + m_numBytes += BlockSize; + numBytes -= BlockSize; + } + + // keep remaining bytes in buffer + while (numBytes > 0) + { + m_buffer[m_bufferSize++] = *current++; + numBytes--; + } +} + + +/// process final block, less than 64 bytes +void SHA256::processBuffer() +{ + // the input bytes are considered as bits strings, where the first bit is the most significant bit of the byte + + // - append "1" bit to message + // - append "0" bits until message length in bit mod 512 is 448 + // - append length as 64 bit integer + + // number of bits + size_t paddedLength = m_bufferSize * 8; + + // plus one bit set to 1 (always appended) + paddedLength++; + + // number of bits must be (numBits % 512) = 448 + size_t lower11Bits = paddedLength & 511; + if (lower11Bits <= 448) + paddedLength += 448 - lower11Bits; + else + paddedLength += 512 + 448 - lower11Bits; + // convert from bits to bytes + paddedLength /= 8; + + // only needed if additional data flows over into a second block + unsigned char extra[BlockSize]; + + // append a "1" bit, 128 => binary 10000000 + if (m_bufferSize < BlockSize) + m_buffer[m_bufferSize] = 128; + else + extra[0] = 128; + + size_t i; + for (i = m_bufferSize + 1; i < BlockSize; i++) + m_buffer[i] = 0; + for (; i < paddedLength; i++) + extra[i - BlockSize] = 0; + + // add message length in bits as 64 bit number + uint64_t msgBits = 8 * (m_numBytes + m_bufferSize); + // find right position + unsigned char* addLength; + if (paddedLength < BlockSize) + addLength = m_buffer + paddedLength; + else + addLength = extra + paddedLength - BlockSize; + + // must be big endian + *addLength++ = (unsigned char)((msgBits >> 56) & 0xFF); + *addLength++ = (unsigned char)((msgBits >> 48) & 0xFF); + *addLength++ = (unsigned char)((msgBits >> 40) & 0xFF); + *addLength++ = (unsigned char)((msgBits >> 32) & 0xFF); + *addLength++ = (unsigned char)((msgBits >> 24) & 0xFF); + *addLength++ = (unsigned char)((msgBits >> 16) & 0xFF); + *addLength++ = (unsigned char)((msgBits >> 8) & 0xFF); + *addLength = (unsigned char)( msgBits & 0xFF); + + // process blocks + processBlock(m_buffer); + // flowed over into a second block ? + if (paddedLength > BlockSize) + processBlock(extra); +} + + +/// return latest hash as 64 hex characters +std::string SHA256::getHash() +{ + // compute hash (as raw bytes) + unsigned char rawHash[HashBytes]; + getHash(rawHash); + + // convert to hex string + std::string result; + result.reserve(2 * HashBytes); + for (int i = 0; i < HashBytes; i++) + { + static const char dec2hex[16+1] = "0123456789abcdef"; + result += dec2hex[(rawHash[i] >> 4) & 15]; + result += dec2hex[ rawHash[i] & 15]; + } + + return result; +} + + +/// return latest hash as bytes +void SHA256::getHash(unsigned char buffer[SHA256::HashBytes]) +{ + // save old hash if buffer is partially filled + uint32_t oldHash[HashValues]; + for (int i = 0; i < HashValues; i++) + oldHash[i] = m_hash[i]; + + // process remaining bytes + processBuffer(); + + unsigned char* current = buffer; + for (int i = 0; i < HashValues; i++) + { + *current++ = (m_hash[i] >> 24) & 0xFF; + *current++ = (m_hash[i] >> 16) & 0xFF; + *current++ = (m_hash[i] >> 8) & 0xFF; + *current++ = m_hash[i] & 0xFF; + + // restore old hash + m_hash[i] = oldHash[i]; + } +} + + +/// compute SHA256 of a memory block +std::string SHA256::operator()(const void* data, size_t numBytes) +{ + reset(); + add(data, numBytes); + return getHash(); +} + + +/// compute SHA256 of a string, excluding final zero +std::string SHA256::operator()(const std::string& text) +{ + reset(); + add(text.c_str(), text.size()); + return getHash(); +} diff --git a/sha256.h b/sha256.h new file mode 100644 index 0000000..8dd0cbc --- /dev/null +++ b/sha256.h @@ -0,0 +1,95 @@ +// I am using header files from https://create.stephan-brumme.com/hash-library/ (and I would like to thank them) +// under the zlib License: +/*This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution.zlib License*/ +// ////////////////////////////////////////////////////////// +// sha256.h +// Copyright (c) 2014,2015 Stephan Brumme. All rights reserved. +// see http://create.stephan-brumme.com/disclaimer.html +// + +#pragma once + +//#include "hash.h" +#include + +// define fixed size integer types +#ifdef _MSC_VER +// Windows +typedef unsigned __int8 uint8_t; +typedef unsigned __int32 uint32_t; +typedef unsigned __int64 uint64_t; +#else +// GCC +#include +#endif + + +/// compute SHA256 hash +/** Usage: + SHA256 sha256; + std::string myHash = sha256("Hello World"); // std::string + std::string myHash2 = sha256("How are you", 11); // arbitrary data, 11 bytes + + // or in a streaming fashion: + + SHA256 sha256; + while (more data available) + sha256.add(pointer to fresh data, number of new bytes); + std::string myHash3 = sha256.getHash(); + */ +class SHA256 //: public Hash +{ +public: + /// split into 64 byte blocks (=> 512 bits), hash is 32 bytes long + enum { BlockSize = 512 / 8, HashBytes = 32 }; + + /// same as reset() + SHA256(); + + /// compute SHA256 of a memory block + std::string operator()(const void* data, size_t numBytes); + /// compute SHA256 of a string, excluding final zero + std::string operator()(const std::string& text); + + /// add arbitrary number of bytes + void add(const void* data, size_t numBytes); + + /// return latest hash as 64 hex characters + std::string getHash(); + /// return latest hash as bytes + void getHash(unsigned char buffer[HashBytes]); + + /// restart + void reset(); + +private: + /// process 64 bytes + void processBlock(const void* data); + /// process everything left in the internal buffer + void processBuffer(); + + /// size of processed data in bytes + uint64_t m_numBytes; + /// valid bytes in m_buffer + size_t m_bufferSize; + /// bytes not processed yet + uint8_t m_buffer[BlockSize]; + + enum { HashValues = HashBytes / 4 }; + /// hash, stored as integers + uint32_t m_hash[HashValues]; +};