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Hey Erik,
Firstly, thanks for making this, it's much appreciated.
I'm making a boating game and i have used this code to make floating more dynamic.
I'm experiencing some issues trying to get realistic water drag because the slamming causes velocity to drop quickly, even with 0 drag.
Here's a video of my issue https://vimeo.com/774041994
First 25 seconds is using total mass = 1000 and slamming cheat = 3.
Then i turn down slamming to 1, which lets my boat glide with low drag, but this makes the boat very unstable causing rolling.
Any tips would be greatly appreciated.
I already reduced all forces by 100x, allowing me to reduce the rigidbody mass to 1.
The text was updated successfully, but these errors were encountered:
I've had the same issue. Besides it killed off the vessel speed gradually, it caused an exaggerated counter force that made the vessel rise above water level. The vessel has a rigidbody and is moved by adding a force at the sail direction.
The way I got around it was to keep the slamming force only on the Y axis, which no longer added the counter force.
Hey Erik,
Firstly, thanks for making this, it's much appreciated.
I'm making a boating game and i have used this code to make floating more dynamic.
I'm experiencing some issues trying to get realistic water drag because the slamming causes velocity to drop quickly, even with 0 drag.
Here's a video of my issue
https://vimeo.com/774041994
First 25 seconds is using total mass = 1000 and slamming cheat = 3.
Then i turn down slamming to 1, which lets my boat glide with low drag, but this makes the boat very unstable causing rolling.
Any tips would be greatly appreciated.
I already reduced all forces by 100x, allowing me to reduce the rigidbody mass to 1.
The text was updated successfully, but these errors were encountered: